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Thread: Assassin's Creed Brotherhood has a 3.30 EBOOT.BIN but not working (FIX FOUND!)
  

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  1. #41  
    naughtydog's Avatar
    naughtydog is offline PS3 Enthusiast
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    Quote Originally Posted by Derr View Post
    That's not true, there are no scene rules for PS3 games yet and there are plenty of non working games pre'd without nukes.
    They will be nuked eventually when this ps3 scene gets walking legs. There wont be new rules for PS3 Games if they don't work= NUKED. I think they aren't nuked because this is still early stages or someone is overlooking the fact. But what I am saying is the dude asking for a scene release shouldn't think it is odd if there isn't one yet.
    Quote Originally Posted by jamal94 View Post
    I'm feeling guilty for posting worthless threads , sorry guys 4 that i will stop post worthless threads so what i have to do to fix my mistakes emm
    Quote Originally Posted by lenskip View Post
    wow, what a big joke this is

  2. #42  
    [C*] is offline Running 3.55 Waninkoko v2.
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    Someone else who has the game has confirmed the debug update with .sfo change doesn't work.

    The Black Ops method uses a retail update in addition to debug files doesn't it? Thing is AC Brotherhood doesn't have a retail update yet.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.

  3. #43  
    Derr is offline Member
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    Quote Originally Posted by [C*] View Post
    Someone else who has the game has confirmed the debug update with .sfo change doesn't work.

    The Black Ops method uses a retail update in addition to debug files doesn't it? Thing is AC Brotherhood doesn't have a retail update yet.
    Didn't it just involve editing some file specific to the PS3 after running the update? I'm not totally sure though since I don't play shooters and never tried that game.

    EDIT: This is what I mean, from the CODBO thread:

    After you install the pkg launch a FTP server and go to /dev_hdd0/mms/db/ and search a file called metadata_db_hdd open it in a hex editor and search 3.50, and change to 3.40

  4. #44  
    [C*] is offline Running 3.55 Waninkoko v2.
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    Quote Originally Posted by Derr View Post
    Didn't it just involve editing some file specific to the PS3 after running the update? I'm not totally sure though since I don't play shooters and never tried that game.

    EDIT: This is what I mean, from the CODBO thread:
    The .pkg it's referring to is the retail one

    Someone needs to make a modded EBOOT.BIN. That's how the Move updates to games like Heavy Rain and RE5 got working. Debug update, in addition to a modded EBOOT.BIN.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.

  5. #45  
    Derr is offline Member
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    Probably still worth a try though, if he didn't yet.

  6. #46  
    [C*] is offline Running 3.55 Waninkoko v2.
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    Here is MRDOCA's guide to making modded eboot files:
    Quote Originally Posted by MRDOCA
    TUT to make modded eboot files:



    Grab the debug update of the game you want. if it ends in PE then its actually a retail update that someone has put in the wrong place...



    Extract the contents using PkgView:
    PS3 PKGView BETA 1 Extractor & UnPKG
    Code:
    http://www.ps3news.com/PS3-Hacks/ps3-pkgview-beta-1-extractor-unpkg-with-source-code-arrive/
    Btw you can't extract retail pkg files since they are encrypted.

    Download xorlosers Selftool:
    http://xorloser.com/blog/wp-content/...lftool_v10.rar

    Find the EBOOT.BIN file you've just extracted.

    (TYPE EXACTLY LIKE THIS):

    Selftool.exe -o EBOOT2.BIN -c0 EBOOT.BIN
    (this step is only required on compressed self files, most seem to be uncompressed, you can do selftool.exe -pa EBOOT.BIN to check)

    Now you need two command line apps from the ps3 sdk. unfself.exe and make.fself.exe.

    (TYPE EXACTLY LIKE THIS):

    unfself.exe EBOOT2.BIN EBOOT3.BIN
    make_fself.exe EBOOT3.BIN EBOOT4.BIN

    PUT EBOOT4.BIN on a usb stick and rename back to EBOOT.BIN. Stick the update "retail or debug" on there too.

    Fire up your jb ps3 and install the pkg. Use comgenie's filemanager to goto /dev_hdd0/game/XXXXXX/USRDIR/ and overwrite EBOOT.BIN with the new one on your USB stick.


    some one has released a batch file called eboot modifier, i havent used it but im pretty sure it just bypassing the compress stage, you still need the sdk tools if you want to try it google is your friend


    Credits go to deltop for his major contribution ...p
    I'll give it a go when my copy arrives.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.

  7. #47  
    Derr is offline Member
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    Quote Originally Posted by [C*] View Post
    Here is MRDOCA's guide to making modded eboot files:


    I'll give it a go when my copy arrives.
    Yeah, that's how we got RE5 and Heavy Rain move editions working.

  8. #48  
    Veritas? is offline Member
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    I can confirm the selfs are compressed; that's probably why the debug updates don't work on their own.

  9. #49  
    brawngp is offline Member
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    I'm sure this will be got working, along with GT5 i hope which im praying for the most. Alot of bright minds here and im sure you guy's will figure out a way, that im certain of.

    Also this game is in the process of being upload to all the "usual places" so more people can work on it.

  10. #50  
    Derr is offline Member
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    Quote Originally Posted by brawngp View Post
    I'm sure this will be got working, along with GT5 i hope which im praying for the most. Alot of bright minds here and im sure you guy's will figure out a way, that im certain of.
    GT5 will not be this easy I'm almost certain.

    GT5 prologue did not have patches on the sony servers, they were downloaded direct from dev servers after sign in to PSN ingame. GT5 will almost definitely work the same, I'd be quite surprised if any debug patches came up in the usual way. It is also very likely to be fully compiled for 3.50, not just the EBOOT only.

    Of course if I'm wrong it'll be a nice surprise indeed but I think it would be really stupid of them to allow this loophole.

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