Well I see alot has changed on the GTA IV modding scene since I have been away, however in my spare time I have been working on this with Twisted89, the editor to open the RPF is made by me, with some parts taken from his editor. The XSC editor (Which is a heavily modified version of ScoToolBox) is made by Twisted89, with the resreach into the XSC file by me. A few screenshots are below, and good work on this Alex.
This will not be release, screenshot, and some natives from the scripts are below
This is a list of Natives from some of the XSC files which me and Twisted89 have gathered, using a program Twisted made, and me bruteforcing them in Linux with a C++ app I made, this will not be released, and please not that these Natives wont work on GTA IV, different engine/different script format etc.
Please note these Natives are just a few nothing special, we have a bigger list, and I really busy with Working/Girlfriend, and this aswell as University, and also researching more into C++11, anyway though I should just share what I am working on/twisted which is scripts for RDR multiplayer.Code:TRAIN_ENGINE_PARAMS TRAIN_CAR_PARAMS TRAIN_MINECART_PARAMS BLIP_MP_REZ_DOWN BLIP_MP_REZ_UP BLIP_RED_SKULL_DOWN BLIP_RED_SKULL_UP BLIP_POKER BLIP_PICKUP_DOWN BLIP_PICKUP_UP BLIP_FRIEND_DOWN BLIP_FRIEND_UP BLIP_TRAIN_BLUE BLIP_TRAIN_RED BLIP_LIARSDICE BLIP_HERD_RETURN BLIP_HERD_STRAGGLER BLIP_HERD_MAIN BLIP_HERD BLIP_HOUSE_RENT BLIP_HOUSE_BUY BLIP_RED_CIRCLE BLIP_WILD_HORSE BLIP_WHITE BLIP_TARGET BLIP_STAR_RED BLIP_RACE_OPPONENT BLIP_RACE_FINISH BLIP_RACE_CHECKPOINT BLIP_QUESTION_MARK BLIP_MISC_INJURED_PERSON BLIP_MEDICINAL_PLANT BLIP_HOSTAGE BLIP_HEIST_START BLIP_HEIST_END BLIP_FIREBOTTLE BLIP_DYNAMITE BLIP_ACTIVE_ACTION_AREA BLIP_POSSE_LEADER BLIP_MP_COLOR BLIP_CHECKPOINT_GENERIC BLIP_COACH_TAXI_STOP BLIP_FIVE_FINGER BLIP_DUEL BLIP_ARM_WRESTLING BLIP_HORSESHOE BLIP_COMP_RANCHER BLIP_COMP_OUTLAW BLIP_COMP_NATIVE BLIP_COMP_MEX_HENCHMAN BLIP_COMP_MEX_GIRL BLIP_COMP_MARSHAL SET_NPC_TO_ACTOR_DAMAGE_SCALE_FACTOR SET_ACTOR_DEATH_DROP_DISTANCE SET_DAMAGE_SCALE_ENABLE SET_CRIPPLE_ENABLE SET_CRIPPLE_FLAG IS_ACTOR_CRIPPLED IS_PLAYER_USING_COVER IS_ACTOR_USING_COVER SIMULATE_PLAYER_INPUT_GAIT ACTOR_POP_NEXT_GAIT ACTOR_POP_NEXT_GAIT ACTOR_POP_NEXT_GAIT ACTOR_SET_MAX_GAIT ACTOR_SET_MAX_GAIT IS_ACTOR_USING_LEDGE REGISTER_TRAFFIC_ACTOR OBJECT_SET REGISTER_GPS_CURVE_OBJECTSET TELEPORT_ACTOR


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