XSC Files - Red Dead Redemption
Well I see alot has changed on the GTA IV modding scene since I have been away, however in my spare time I have been working on this with Twisted89, the editor to open the RPF is made by me, with some parts taken from his editor. The XSC editor (Which is a heavily modified version of ScoToolBox) is made by Twisted89, with the resreach into the XSC file by me. A few screenshots are below, and good work on this Alex.
This will not be release, screenshot, and some natives from the scripts are below :)
http://i263.photobucket.com/albums/i...nnyseb/123.png
http://i263.photobucket.com/albums/i...yseb/12345.png
This is a list of Natives from some of the XSC files which me and Twisted89 have gathered, using a program Twisted made, and me bruteforcing them in Linux with a C++ app I made, this will not be released, and please not that these Natives wont work on GTA IV, different engine/different script format etc.
Code:
TRAIN_ENGINE_PARAMS
TRAIN_CAR_PARAMS
TRAIN_MINECART_PARAMS
BLIP_MP_REZ_DOWN
BLIP_MP_REZ_UP
BLIP_RED_SKULL_DOWN
BLIP_RED_SKULL_UP
BLIP_POKER
BLIP_PICKUP_DOWN
BLIP_PICKUP_UP
BLIP_FRIEND_DOWN
BLIP_FRIEND_UP
BLIP_TRAIN_BLUE
BLIP_TRAIN_RED
BLIP_LIARSDICE
BLIP_HERD_RETURN
BLIP_HERD_STRAGGLER
BLIP_HERD_MAIN
BLIP_HERD
BLIP_HOUSE_RENT
BLIP_HOUSE_BUY
BLIP_RED_CIRCLE
BLIP_WILD_HORSE
BLIP_WHITE
BLIP_TARGET
BLIP_STAR_RED
BLIP_RACE_OPPONENT
BLIP_RACE_FINISH
BLIP_RACE_CHECKPOINT
BLIP_QUESTION_MARK
BLIP_MISC_INJURED_PERSON
BLIP_MEDICINAL_PLANT
BLIP_HOSTAGE
BLIP_HEIST_START
BLIP_HEIST_END
BLIP_FIREBOTTLE
BLIP_DYNAMITE
BLIP_ACTIVE_ACTION_AREA
BLIP_POSSE_LEADER
BLIP_MP_COLOR
BLIP_CHECKPOINT_GENERIC
BLIP_COACH_TAXI_STOP
BLIP_FIVE_FINGER
BLIP_DUEL
BLIP_ARM_WRESTLING
BLIP_HORSESHOE
BLIP_COMP_RANCHER
BLIP_COMP_OUTLAW
BLIP_COMP_NATIVE
BLIP_COMP_MEX_HENCHMAN
BLIP_COMP_MEX_GIRL
BLIP_COMP_MARSHAL
SET_NPC_TO_ACTOR_DAMAGE_SCALE_FACTOR
SET_ACTOR_DEATH_DROP_DISTANCE
SET_DAMAGE_SCALE_ENABLE
SET_CRIPPLE_ENABLE
SET_CRIPPLE_FLAG
IS_ACTOR_CRIPPLED
IS_PLAYER_USING_COVER
IS_ACTOR_USING_COVER
SIMULATE_PLAYER_INPUT_GAIT
ACTOR_POP_NEXT_GAIT
ACTOR_POP_NEXT_GAIT
ACTOR_POP_NEXT_GAIT
ACTOR_SET_MAX_GAIT
ACTOR_SET_MAX_GAIT
IS_ACTOR_USING_LEDGE
REGISTER_TRAFFIC_ACTOR
OBJECT_SET
REGISTER_GPS_CURVE_OBJECTSET
TELEPORT_ACTOR
Please note these Natives are just a few nothing special, we have a bigger list, and I really busy with Working/Girlfriend, and this aswell as University, and also researching more into C++11, anyway though I should just share what I am working on/twisted which is scripts for RDR multiplayer.