
Originally Posted by
JamesRaimes
Crap, sorry about that. I was up all night messing with files and completely spaced out.
Edit: Since I can't actually share the file itself, I'll quickly explain what I did that hasn't previously been mentioned. The durability thing works on all the vehicles. To remove the recoil animation for the super BFG, I changed the line
AnimationChooserValueForFirearms = "4" to AnimationChooserValueForFirearms = "0"
For Accuracy, it's pretty obvious.
Reticle_BestAccuracy = "0.8" and Reticle_WorstAccuracy = "0.6" with higher values being more precise. For the rate of fire, there's the line FiringRate = "12". My LGM is set for 30.
For the food, items have FoodItem behind their name and a line that reads
HealthBoost = "100" or whichever the value is. 100=1 unit of health. I changed everything to 800.
Lastly (I think) is replacing items in the world. In the datafile_big folder, there are txt files for every location with a complete list of props. They have XYZ coordinates and the item name/ID. I don't think you can have two items with the same name/type, so you would number them. Examples are:
cItemPlacement M2491
{
ItemName = "M249"
Location = "4.754310131073,-0.183257251977921,14.1693210601807"
Rotation = "0.476,-0.463,-0.641,0.384"
)
cItemPlacement M2492
{
ItemName = "M249"
Location = "6.30045127868652,-0.182327598333359,13.1223011016846"
Rotation = "0.476,-0.463,-0.641,0.384"
}
I tried replacing a few objects (fight with TK on OT) but it didn't work, I didn't really worry since the wrench and lead pipe available are already pretty high damage and the food was so effective. But when I changed the lines in the safehouse.txt, it worked alright.
edit2: I forgot, for TK's weapons. In the item.txt, they're listed KC instead of TK. So cNPCWeaponItem KC would be a good search term. For PP, find a combination weapon and find the line PrestigePointsAwarded0 = "10" (whatever the value is for that weapon) and change it to whatever you want.