Forum: PS3 Game Modding - Tutorials & Topics related to modding your PS3 games, trophies, and save files! Discuss PS3 game modding with the knowledgeable members of PSX-Scene.


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Thread: Trainer/Cheats for Dead Rising 2?
  

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  1. #11  
    RiPPERD's Avatar
    RiPPERD is offline Member
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    any1 got health working yet? not had chance to play with it
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  2. #12  
    OnePlayer's Avatar
    OnePlayer is offline Gamer and www.psjcl.com owner.
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    Quote Originally Posted by RiPPERD View Post
    any1 got health working yet? not had chance to play with it
    Cant find personal the settings for speed / health yet. If you change your PP settings for weapons you rank up quick giving you a bigger health bar thats the best i can see right now.

    www.PSJCL.com
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  3. #13  
    indecks is offline Member
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    ha ha ha ha this works wonders! I was able to change the money to 1 mil every time I pick up a bill (hey im not greedy, :P ) but I cant get durability to work. I thought I had set the KnifeGloves to be UnlimitedDurablility "True" and they still broke.

    Gotta figure that one out.
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  4. #14  
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    spade_ is offline Member
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    I like the boomstick, pitch fork and shotgun, it originally gives u 100pp changed it to 1000pp and i can get 3000pp with one shot. I don't want to completely get bored of the game. or I would have put something like 100 000 lol.

    Anyone trying other games with .big files? I'm wanting to attempt ff13. But i'm too lazy to have it dump 40 gigs on the hdd.
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  5. #15  
    indecks is offline Member
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    I used the store-room mod (lots of weapons in the store room outside Katey's room), grabbed the Katana, jacked up the damage from 150 to 1500, and jacked up the PP to 1000, then to 5000. I like being able to soar through the game.

    I'm still not invincible (died at the Getaway level) but it makes getting to and from missions much more fun.
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  6. #16  
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    indecks, the ones listed as cPlayerWeaponItem KnifeGloves? I've done the durability thing on the machete, katana, super bfg, shotgun, M249, boomstick, handgun, and sledgehammer. So far, 18,000 zombies agree that I did something right
    Last edited by JamesRaimes; 10-10-2010 at 01:45 PM. Reason: removed file from game
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  7. #17  
    RiPPERD's Avatar
    RiPPERD is offline Member
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    1 thing i have found for items

    UnlimitedDurability = "true" - i would have thought this would be the problem with you just putting the health or whatever it was up on items... give it a go...

    i will be making a trainer kit for this later today only problem is i played this game for about 20 mins last night and i have no idea any of the names, weapons etc... so im limited to what i can do right now

    if anyone got info like:

    NAMES OF PEOPLE WE CONTROL/HELP
    NAMES OF WEAPONS

    and anything else u may think benifitail / that you want the trainer to do

    also cant seem to find the cash in the file... any ideas?

    REDIT - found the bloody things haha (the money parts)
    Last edited by RiPPERD; 10-10-2010 at 07:10 AM.
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  8. #18  
    Ashvanale is offline Registered User
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    I love you for this, Totally would allow me to buy all those vehicles, <3 god dayum this site is awesome
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    @ JamesRaimes - I appreciate that you are trying to help others, but we can not post files from games. However, if you create a PPF patch, that is acceptable to post.
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  10. #20  
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    Crap, sorry about that. I was up all night messing with files and completely spaced out.

    Edit: Since I can't actually share the file itself, I'll quickly explain what I did that hasn't previously been mentioned. The durability thing works on all the vehicles. To remove the recoil animation for the super BFG, I changed the line

    AnimationChooserValueForFirearms = "4" to AnimationChooserValueForFirearms = "0"

    For Accuracy, it's pretty obvious.

    Reticle_BestAccuracy = "0.8" and Reticle_WorstAccuracy = "0.6" with higher values being more precise. For the rate of fire, there's the line FiringRate = "12". My LGM is set for 30.

    For the food, items have FoodItem behind their name and a line that reads

    HealthBoost = "100" or whichever the value is. 100=1 unit of health. I changed everything to 800.

    Lastly (I think) is replacing items in the world. In the datafile_big folder, there are txt files for every location with a complete list of props. They have XYZ coordinates and the item name/ID. I don't think you can have two items with the same name/type, so you would number them. Examples are:

    cItemPlacement M2491
    {
    ItemName = "M249"
    Location = "4.754310131073,-0.183257251977921,14.1693210601807"
    Rotation = "0.476,-0.463,-0.641,0.384"
    )

    cItemPlacement M2492
    {
    ItemName = "M249"
    Location = "6.30045127868652,-0.182327598333359,13.1223011016846"
    Rotation = "0.476,-0.463,-0.641,0.384"
    }

    I tried replacing a few objects (fight with TK on OT) but it didn't work, I didn't really worry since the wrench and lead pipe available are already pretty high damage and the food was so effective. But when I changed the lines in the safehouse.txt, it worked alright.

    edit2: I forgot, for TK's weapons. In the item.txt, they're listed KC instead of TK. So cNPCWeaponItem KC would be a good search term. For PP, find a combination weapon and find the line PrestigePointsAwarded0 = "10" (whatever the value is for that weapon) and change it to whatever you want.
    Last edited by JamesRaimes; 10-10-2010 at 02:25 PM.
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