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Thread: Singstar tracks with ftp!
  

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  1. #21  
    Descrambler is offline Member
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    Quote Originally Posted by The architect View Post
    I tried copying the pack0.pkd and pack1.pkd files to singstar USRDIR but renamed them to pack2.pkd and pack3.pkd and it worked for me.

    I used the original singstar BCUS98151 and singstar ABBA BCUS98192 (the wifes
    You can exchange the pack files, yes. But they won't join together. You have abba or singstar, but not abba and singstar tracks together. That's the prob !
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  2. #22  
    Muffy is offline Member
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    Quote Originally Posted by The architect View Post
    I tried copying the pack0.pkd and pack1.pkd files to singstar USRDIR but renamed them to pack2.pkd and pack3.pkd and it worked for me.

    I used the original singstar BCUS98151 and singstar ABBA BCUS98192 (the wifes), as you can tell they are the US disc backups, but I can't see that making a difference. I don't have any other singstar games to backup, but it would be interesting to see if anyone else manages to get it working, the exiting to xmb and starting BM etc etc was a real pain in the arse.

    If this helps I have an Original fat Jap 60GB with ext 1TB Jailbroken with Teensy2/Original PSgroove HEX with backup mod and Backup Manager 1.
    I tried something similar yesterday adding something to the motown singstar disk but had no joy. However i will try adding to the original singstar disk and see if that works.
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  3. #23  
    Muffy is offline Member
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    Took Pack0 and 1 from Abba disk and renamed to pack2 and pack3 and added them to the singstar usrdir

    All that happened was i got 25 abba songs and nothing else.
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  4. #24  
    Muffy is offline Member
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  5. #25  
    Descrambler is offline Member
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    The .pkf files are not encrypted like the .pkd

    I extracted the .pkf files already, the contain only the normal game data like icons, text, images and so on. Nothing special there ...

    Cloning an PS3 to get .drm files working would be the 1st thing we should try

    @voleur2poule - Read your PM's ! I need the Username of the console ...
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  6. #26  
    KuroiKami is offline Member
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    seems like to merge the pkd need to edit other files to.. so they can read what you merged or added to the game itself.. which require encrytion and so on.. out of my knowledge >-<.. god sign is when we swap the PKD it doesn't crash the game.. thats a good sign.. just need to figure it out
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  7. #27  
    Muffy is offline Member
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    Quote Originally Posted by Descrambler View Post
    The .pkf files are not encrypted like the .pkd

    I extracted the .pkf files already, the contain only the normal game data like icons, text, images and so on. Nothing special there ...

    Cloning an PS3 to get .drm files working would be the 1st thing we should try

    @voleur2poule - Read your PM's ! I need the Username of the console ...
    SO if i understand correctly if we can decompress the pkd files and add them all together (IE pack files for 2 or 3 disks ) to make one big ass pack file it should work? I thought the PKF files would be telling the main body of the singstar program to load up pack0 and pack1 only and not to look for further packs.
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  8. #28  
    wallflow is offline Registered User
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    Quote Originally Posted by Muffy View Post
    SO if i understand correctly if we can decompress the pkd files and add them all together (IE pack files for 2 or 3 disks ) to make one big ass pack file it should work? I thought the PKF files would be telling the main body of the singstar program to load up pack0 and pack1 only and not to look for further packs.
    Hi to all,
    first, sorry for my english, it's a bit difficult for me write well.
    second, i take a look on pkf files and i don't see any entry about pack (pkd) files, maybe (only maybe) pack0.pkd tells to singstar how many packs have.
    On Singstars for PS2, some xml files on pack_ee.pak tells how many pak files and songs have, and on pkf files i don't see any similar.
    I think that singstar look inside pack0.pkd and this tells how many songs (and pkd files) needs.

    I have a start point (i think) because some editions have the first 16bytes equals on PKD files, this:
    Code:
    9F 69 5F CB 06 88 F9 CD 68 D6 24 5E C6 23 7C 99
    And other editions have this (equals on all pkd files of the same edition):
    Code:
    7E 26 4C 33 24 53 9B D0 02 B6 E3 48 A5 7A 57 6A
    I think that bytes are the same "header" of pkf files (but, of couse, encrypted) and, only it's my opinion, pkd files maybe the same structure of pkf files.

    Someone tell me this on e-mail:
    Code:
    The first 14 Bytes of a PKF are the same, followed by the length of
    the header (4 Bytes). So all PKFs which have a Header shorter than
    65536 Bytes will start with
    00000000h: 50 41 43 4B 41 47 45 20 01 00 00 00 00 07 00 00
    PKF with 65536 to 131071 Header length will start with
    00000000h: 50 41 43 4B 41 47 45 20 01 00 00 00 00 07 00 01
    and so on. If we assume that PKD is the same format as PKF, then it
    means that this is the reason, why some files have different start bytes.
    But for PKD with Header in the same range only the first 16 Bytes are
    equal, so the encryption uses a block size of (16*8) = 128 Bit
    
    Unfortunatly there are many algorithms that use that block size, so we
    dont know which algorithm was used (could be AES, Twofish and others).
    I would assume that they used AES, because it is secure and there are
    free implementations, but we cant be sure.
    sorry again for my english.
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  9. #29  
    itsMoeyy's Avatar
    itsMoeyy is offline ( . ) ( . )
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    If this works...
    Dayum anythings possible then!
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  10. #30  
    KuroiKami is offline Member
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    if we only new how to add new PKD by editing some file.. any idea about what file is the structure reading files?
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