Forum: PS3 Game Modding - Tutorials & Topics related to modding your PS3 games, trophies, and save files! Discuss PS3 game modding with the knowledgeable members of PSX-Scene.


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  • 1 Post By BahumatLord
  • 1 Post By BahumatLord

Thread: Need a hand compiling
  

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  1. #1 Need a hand compiling 
    BahumatLord's Avatar
    BahumatLord is offline Master Blaster
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    I've been trying to compile these game mod tools using SharpDevelop and TortoiseSVN. I'm getting warnings but it looks like it's compiling. I can run the apps but they crash. Is anybody able to compile these on your end? I'm trying to open up some PS3 games to modding. I think a lot of them have been overlooked and we can really get the game mod section to take off if people have a little variety. I've already converted handful of tools to work with PS3 version games but I'm having trouble with these. They're supposed to be really good tools if I can get them to work

    Here's the links to the repositories. I'd really appreciate some help with it. I'm sure I'm just overlooking something simple or I just need to get a better compiler. I can do corrections to get them to work on PS3 versions - I just need a working first build and maybe point me to a better compiler



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  2. #2  
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    Let's do this son! We need all C++ Devs!
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  3. #3  
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    Quote Originally Posted by nativesith View Post
    Let's do this son! We need all C++ Devs!
    It's time we stopped playing around and showed everyone there's still a lot to be done. I've already made pretty good progress with Red Alert 3 and the Fallout series. I'll have the info posted on those soon, but I'm trying to get a broad range of games opened up
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  4. #4  
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    I occasionally open up a game in multimanager to take a look at its files. Theres defiantly some easy candidates out there for modding. Especially if there are tools already to mod them for PC. But my interest is only with GTA. I don't play many other games

    I had a look into those tools you provided and most of them seem to rely on other references. That weren't in the SVN. But they are here: https://github.com/gibbed (Gibbed.IO/Gibbed.ProjectData/Ndesk) are the ones you mostly need. Compile them and you should get some library files (dll). Use them while compiling the game tool you want by adding them as a reference. I'm not sure how you do that in SharpDevelop though. But it should be pretty simple to do.

    I would give it a go myself but I'm now off I'll give it a try myself next time I'm on if you haven't done so already.
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  5. #5  
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    Yeah, those are all Rick Gibbed's tools that I linked to. That might be what I was missing. I'll try to get them running. They really are great tools and widely used on the PC. I'm a little out of practice when it comes to this kind of thing. If I can't get them going I'll let you know if you don't mind lending a hand. Thanks
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    @Three-Socks - I just redownloaded the original repositories and those ones you mentioned are included and already integrated as far as I can tell. The dll files are being created.They might have updated the archive formats for the PS3. Maybe that's why these tools are crashing. Here's the warnings (not errors) that I got from the Atlus build. They are different warnings for the different tools but a consistent style for all of them if that makes any sense. I don't know enough about this kind of thing to fix these errors. I don't think the version errors are a big deal. Maybe it's just talking about the different dependencies versions.

    Code:
    Found conflicts between different versions of the same dependent assembly. (MSB3247)
    Found conflicts between different versions of the same dependent assembly. (MSB3247)
    Found conflicts between different versions of the same dependent assembly. (MSB3247)
    Found conflicts between different versions of the same dependent assembly. (MSB3247)
    Found conflicts between different versions of the same dependent assembly. (MSB3247)
    'Gibbed.IO.StreamHelpers.ReadValueU16(System.IO.Stream, bool)' is obsolete: 'use Endian enum instead of boolean to represent endianness' (CS0618) - C:\Downloads\Game Mods\atlus\Gibbed.Atlus.FileFormats\BinaryScriptFile.cs:146,50
    'Gibbed.IO.StreamHelpers.ReadValueU16(System.IO.Stream, bool)' is obsolete: 'use Endian enum instead of boolean to represent endianness' (CS0618) - C:\Downloads\Game Mods\atlus\Gibbed.Atlus.FileFormats\BinaryScriptFile.cs:147,42
    'Gibbed.IO.StreamHelpers.ReadValueU32(System.IO.Stream, bool)' is obsolete: 'use Endian enum instead of boolean to represent endianness' (CS0618) - C:\Downloads\Game Mods\atlus\Gibbed.Atlus.FileFormats\BinaryScript\CodeReference.cs:38,27
    'Gibbed.IO.StreamHelpers.ReadValueU32(System.IO.Stream, bool)' is obsolete: 'use Endian enum instead of boolean to represent endianness' (CS0618) - C:\Downloads\Game Mods\atlus\Gibbed.Atlus.FileFormats\BinaryScript\CodeReference.cs:39,30
    'NDesk.Options.OptionSet.GetOptionForName(string)' is obsolete: 'Use KeyedCollection.this[string]' (CS0618) - C:\Downloads\Game Mods\atlus\NDesk.Options\Options.cs:707,14
    Edit: I just tried to build the avalanche files. I'm missing a lot of referenced dependencies/libraries. I hate to admit it, but this is above my head
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  7. #7  
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    never mind. I'm a dumb ass. Found compiled versions here http://blog.gib.me/tag/tools/
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