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02-14-2011,05:19 AM
Sounds like you need to set loop points in your track via another program. As for the song cutting off early, not sure what to do there. Could be resolved by the same method as above, or could persist even after the fix. Really depends on how the game handles the tracks.
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02-14-2011,08:37 PM
Here's a short video of it. Hopefully someone can find a way to play the full song with loop.
[ame=http://www.youtube.com/watch?v=zQk_PgKP0q4]YouTube - MvC3 custom soundtrack[/ame]
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02-15-2011,04:26 PM
I don't have the game to mess around with right now, but you can try this file. It's just a 35 second sample that loops from end to end and with loop point data inserted into it. Let me know if it works or not. Oh and you'll have to rename the file since I don't know MvC3 naming system.
Blue Stahli Repeater AT3
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02-15-2011,04:32 PM
Check the annals of PSP hacking. You can use these same techniques to make custom music for XMB game icons on both the PS3 and PSP (snd0.at3). Let me google that for you
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02-15-2011,04:50 PM
i changed the music from mvc2 ps2 version and was really easy, dreamcast version was even easier. i might try mvc3 later on, but the bgm isnt that bad compared to mvc2 imo
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02-15-2011,05:21 PM

Originally Posted by
Heran Bago
Check the annals of PSP hacking. You can use these same techniques to make custom music for XMB game icons on both the PS3 and PSP (snd0.at3).
Let me google that for you
Yeah I stuck with the same principles more or less when I made my file. I was surprised I still had the same software I had when I made my own custom PS1 eboots way back when.

Originally Posted by
tex2chi
i changed the music from mvc2 ps2 version and was really easy, dreamcast version was even easier. i might try mvc3 later on, but the bgm isnt that bad compared to mvc2 imo
Yeah, changing around ADX files was pretty simple. Seems like it still is pretty simple to swap out tracks in MvC3. If I had a copy to play around with I would test the theory.
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02-20-2011,05:22 AM
There is a program you can use called "GWAT3(Generar Loop musica continua)" which will loop the sounds for you once they are in at3 format.
Once that is done they will repeat without stopping. I just did Sgt. Kabukiman NYPD and it works fine(although a bit loud). The only catch here is that your sound needs to be no longer than about 50 secs and you need to manually edit so the loop sounds right.
Also, it seems like the stage bgm can be any length but I can't figure out when it ever plays? I can play the mod in the sound gallery under stages, but I never hear them in the game that I can tell. hrmmm...
But anyways, do a google search for that program I mentioned and you will solve your cutting off/not looping problem pretty easy. Hope that helps.

Originally Posted by
rockomania
...At one point someone told you how to hack your PS3. You did not figure it out all on your own. Someone figured it out for you and shared that knowledge and then taught you. Teach him now if you can. Teach me...That is what makes a good community here. Thanks.
+10 internets
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06-18-2011,01:18 AM
... I got here ... with Looping ..Yeah!! ;-)
Last edited by Guiile3dfX; 06-18-2011 at 10:06 AM.
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09-27-2011,11:44 AM
~Someone needs to do this for Street Fighter 4 instead, the music in that game is so forgettable and generic.
They really should have included the option to turn on the old Street Fighter 2 soundtrack, anything below Turbo Edition that is. Super Street Figther 2 etc had some pretty lame remixes.
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