Forum: PS3 Game Modding - Tutorials & Topics related to modding your PS3 games, trophies, and save files! Discuss PS3 game modding with the knowledgeable members of PSX-Scene.


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  • 2 Post By kyros

Thread: How To: Fallot 3 GOTY Pc mods on PS3[without losing DLC]
  

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  1. #1 How To: Fallot 3 GOTY Pc mods on PS3[without losing DLC] 
    kyros's Avatar
    kyros is offline Member
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    So through some research,mostly finding things for new vegas,and some trial and error I figured out how to install pc mods to the ps3 GOTY version of Fallout 3.

    First you need the game backed up.

    Next you need to ftp into your ps3,and navigate to the games install directory,should be something like dev_hdd0/GAMES/BLUS30451.

    Go into the user directory of the install folder and send the the file FALLOUT_GOTY INI to your desktop or wherever.[CREATE A BACKUP OF THIS FILE just in case]

    Open the ini file in notepad

    In the top section you should see a block of text begining with STestFile.

    by default you should have something like this:
    STestFile7=ZETA ESM
    STestFile6=POINTLOOKOUT ESM
    STestFile5=BROKENSTEEL ESM
    STestFile4=THEPITT ESM
    STestFile3=ANCHORAGE ESM
    STestFile2=UPDATE ESP
    STestFile1=FALLOUT3 ESM


    The Object here is to add new text for our mod we already have and ABSOLUTELY NEED TO KEEP stestfile1-7 [these are the main game and dlc files],so for every mod we add we need a new line the first mod we would add the line STestFile8=MODNAME ESP next would be STestFile9=MODNAME2 ESP so on and so forth to where it ends up looking like this.[note the capital letters the mod names even file extensions must be in all caps.]
    STestFile10=UFO ESP
    STestFile9=RUN ESP
    STestFile8=44LSR ESP
    STestFile7=ZETA ESM
    STestFile6=POINTLOOKOUT ESM
    STestFile5=BROKENSTEEL ESM
    STestFile4=THEPITT ESM
    STestFile3=ANCHORAGE ESM
    STestFile2=UPDATE ESP
    STestFile1=FALLOUT3 ESM


    Next we scroll down in the ini file until we find sEssentialFileCacheListE.[there are two of these lines were going to edit here
    PLEASE NOTE:through this entire part commas ,,, and spaces s p a c e s are important.

    So the firt of the sEssentials line should look like this [never delete anything thats there by default]
    ;;sEssentialFileCacheListE=DATA/MUSIC/SPECIAL/MAINTITLE MP3, DATA/FALLOUT - MISC BSA, DATA/SYSUTIL/* PNG, DATA/ICON0 PNG, DATA/PIC1 PNG, DATA/FALLOUT3 ESM

    we are going to inject our text in between DATA/MUSIC/SPECIAL/MAINTITLE MP3 and DATA/FALLOUT - MISC BSA

    Take note of the commas and spaces, it is always , data.

    So at the end of mp3 we add , DATA/MODNAME ESP

    for the second mod its the same thing just like the first part above we add a new line for every mod we add,to the point it looks like this.

    ;;sEssentialFileCacheListE=DATA/MUSIC/SPECIAL/MAINTITLE MP3, DATA/RUN ESP, DATA/44LSR ESP, DATA/UFO ESP, DATA/FALLOUT - MISC BSA, DATA/SYSUTIL/*PNG, DATA/ICON0 PNG, DATA/PIC1 PNG, DATA/FALLOUT3 ESM
    Now just below the above line we can see ;;GOTY

    Below that we see another sessential line of text,guess what we do with that,
    thats rite the exact same thing we did above comma spaces and all so we end up with something like this,

    ;;sEssentialFileCacheListE=DATA/MUSIC/SPECIAL/MAINTITLE MP3, DATA/RUN ESP, DATA/44LSR ESP, DATA/UFO ESP, DATA/FALLOUT - MISC BSA, DATA/SYSUTIL/* PNG, DATA/ICON0 PNG, DATA/PIC1 PNG, DATA/FALLOUT3 ESM
    ;;sUnessentialFileCacheListE=[there will be text after this line to that dosnt need an edit i took it out to save space]

    ;;GOTY
    sEssentialFileCacheListE=DATA/MUSIC/SPECIAL/MAINTITLE MP3, DATA/RUN ESP, DATA/44LSR ESP, DATA/UFO ESP, DATA/FALLOUT - MISC BSA, DATA/SYSUTIL/* PNG, DATA/ICON0 PNG, DATA/PIC1 PNG, DATA/FALLOUT3 ESM, DATA/UPDATE ESP, DATA/ANCHORAGE ESM, DATA/THEPITT ESM, DATA/BROKENSTEEL ESM, DATA/POINTLOOKOUT ESM, DATA/ZETA ESM

    Your done with the ini file,save it close it upload and overwrite the one on the ps3.
    Now take your ESP mod files named the same as the text we just added and ftp them to fallouts data folder should be something like dev_hdd0/GAMES/BLUS30451/PS3_Game/USRDIR/DATA
    Remember all caps the mod name AND file extension, same as the text we entered.


    Thats Pretty much it
    your mod names will differ obviously depending on the mods you choose.
    Note:I dont know if its necessary but probably more efficient to rename your mod title to something smaller,hence the 44lsr,ufo,so on so forth.
    NOTE2:It seems that if try to have more than world modifier,like building and such they wont work at allso if you want a different building than the ufo you'll have to remove the ufo first,this will give a message when loading your save saying missing content but go ahead and load just know anything that relied on the ufo will be gone,money,armor and guns should stay as long as there not custom.

    Ive put together a pack that has a pre edited ini file and three mods,this is for the us ntsc version the ini file is different in different regions so DO NOT use my ini if you have anything other than BLUS30451 copy of the game!
    I take no credit for the mods they are from fallout3nexus
    they include:
    Run Faster [runspeed 175%]
    44 mag laser gun[on hit kill infinite ammo weapon]
    uber item room [adds ufo behind player house in megaton with every other item you'll need in it]

    Download rar ftp to your ps3 backup your ini then replace the ini on the ps3 with mine,then copy the ESM file to your data folder.
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    Last edited by kyros; 12-22-2011 at 07:16 PM.
    jalaneme and Pretzel729 like this.
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  2. #2  
    Darkwire is offline Registered User
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    this is cool but it makes me wonder if it is possible to do this with oblivion or fallout NV. you should try it and let me know
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