Forum: PS3 Game Modding - Tutorials & Topics related to modding your PS3 games, trophies, and save files! Discuss PS3 game modding with the knowledgeable members of PSX-Scene.


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Thread: Help making a modded package!
  

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  1. #1 Help making a modded package! 
    tk2001 is offline Registered User
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    I want to make a package for FF13... I have modified some values in the elf. My question is how can I make a package that runs the modified eboot, but also runs the game from the disk since I don't want to back up the game onto my ps3's hdd. Do I still need to change the paths inside the eboot to paths on the hdd? or only some of them? and then how can I package the files?

    Any help is greatly appreciated!

    EDIT: I was able to make, sign and install the package.. but When I ran the eboot I got the error (80010007) I'm assuming that's due to the fact that the application I used to make the package changed the paths to the Harddrive. So, which paths do I need to change and how do I avoid the package makers from modding them?
    Last edited by tk2001; 02-09-2011 at 08:17 PM.
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  2. #2  
    far_777 is offline Member
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    i don't know how to make pkg for disc but if u r modding it with cheat codes than go here

    Codemasters Project

    they have some pkg for disc
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  3. #3  
    tk2001 is offline Registered User
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    Thanks, perhaps I can depackage it and take a look at the .elf file within to see how it works.

    EDIT:: Can't manage to decrypt the packages EBOOT.BIN... I guess it's DRM'ed?
    Last edited by tk2001; 02-10-2011 at 04:52 PM.
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  4. #4  
    skiller is offline Developer
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    U can use CMP Auto Tools to decrypte eboot.bin add codes and so on ..
    Version 4.0 is in testing for a new way but i posted on here version 3.1 that will do what your tying to do ..

    i just noticed u want to add HDD0 to it .. we did not add that into CMP tools .. but uc an do it .. u just need to replace dev_BDVD with your HDD path ..
    Last edited by skiller; 02-10-2011 at 09:34 PM.
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