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#1
Help making a modded package!
Help making a modded package! –
02-09-2011,07:47 PM
I want to make a package for FF13... I have modified some values in the elf. My question is how can I make a package that runs the modified eboot, but also runs the game from the disk since I don't want to back up the game onto my ps3's hdd. Do I still need to change the paths inside the eboot to paths on the hdd? or only some of them? and then how can I package the files?
Any help is greatly appreciated! 
EDIT: I was able to make, sign and install the package.. but When I ran the eboot I got the error (80010007) I'm assuming that's due to the fact that the application I used to make the package changed the paths to the Harddrive. So, which paths do I need to change and how do I avoid the package makers from modding them?
Last edited by tk2001; 02-09-2011 at 08:17 PM.
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02-10-2011,06:02 AM
i don't know how to make pkg for disc but if u r modding it with cheat codes than go here
Codemasters Project
they have some pkg for disc
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02-10-2011,03:22 PM
Thanks, perhaps I can depackage it and take a look at the .elf file within to see how it works.
EDIT:: Can't manage to decrypt the packages EBOOT.BIN... I guess it's DRM'ed?
Last edited by tk2001; 02-10-2011 at 04:52 PM.
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02-10-2011,09:13 PM
U can use CMP Auto Tools to decrypte eboot.bin add codes and so on ..
Version 4.0 is in testing for a new way but i posted on here version 3.1 that will do what your tying to do ..
i just noticed u want to add HDD0 to it .. we did not add that into CMP tools .. but uc an do it .. u just need to replace dev_BDVD with your HDD path ..
Last edited by skiller; 02-10-2011 at 09:34 PM.
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