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Fallout New Vegas texture mods
Fallout New Vegas texture mods –
At the minute we are limited to mods that don't require texture/mesh files to be placed in a directory (only things like stat mods and stuff work atm) But if you edit the 4th byte in a BSA file from the ps3 version of newvegas from 68 to 67 you can open it with BSACMD and unpack/repack the files from it (including sound-effects, textures and meshes)
Hope this helps
Ps3 60GB BC (upgraded to 160GB) 3.55 rebug
archiveinvalidate wil not work?
vespalite you would probably be better off posting this in the PS3 Game Modding forum, sounds intresting though, the last time i modded for this game engine was oblivion, i might take a look.
No christmas market, what the hell is going on with all this snow...
Still no success on getting the .esp files to actually READ from the re-editted .bsa files, though.
If someone by some miracle is able to port FOOK:NV I will forever be indebted
shouldnt this be moved to the mod section?
Jap Console/Wutang+Geohot patch CFW 3.55/Gaia Manager 2.04/WD 500gb HDD
Hello Ive done the part where you edit the ini but i can only get the mods up to STestFile10= to work... if its 11 or more they dont work... Why???
There is already a Huge thread on this with all the info you need. Here is a link to FO3plugin. Use it to combine esp files into one plugin. I am currently running about 15 mods this way on ps3
http://www.fallout3nexus[dot]com/downloads/file.php?id=5104 replace the [dot] with a .