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First of all I would like to thank all the guys that started and contributed to this thread that allowed me and others to improve our game experience on the PS3. I'm an experienced pc user and I've often resorted to modding my games on the PC but I'm relatively new to mods on the PS3 on which I play the game, since my computer struggles to run it.
Anyway, back to the gist of the matter:
I've managed to make various mods work, (I don't remeber them all, but if someone wants, ask and I will find them) except "cheaper sustainables" which causes infinite loading screens for me, and although the improved textures mod, sounds very good I hesitate to try it, since I want neither visual bugs nor hang-ups. If anyone has tried it extenively and can confirm it's working properly, I'm willing to give it a spin....
Now for the DLC gracefully shared by DJPS3 , I downloaded them all and put them in my override\addins folder. The "Exiled Prince" at least for Act 1 (I'm still there) worked flawlessly, the quest initiated, I was able to travel around the map and kill the mercenaries and the textures/dialogues were absolutely fine. As to the other two, for "Signature Items" the quest initialized and I received the journal entries and in my chest at Gremlan's House 6 items (shiled, chest, bow, staff, ring, amulet), but although the items work fine and have all their proper textures/animations they lack their names (!) which is quite strange. As for "Black Emporium" I received the journal entry and have a map marker, but it has a name with weird characters and when I click on it to travel, nothing happens (I stay where I was), and therefore I can't access the shop. However when I went to "Gremlan's House" I found the mabari dog (which I renamed Snoopy) and it works fine. I mean the ability to summon the dog works fine, the dog appears and follows me around or attacks my enemies and he seems to work fantastic with proper animations/textures/sounds and without any bugs/glitches that I've seen reported elsewhere and concern his behavior. This is very strange and it points to that these two DLCs "Black Emporium" and "Signature Items" may have a slightly different structure than the "Exiled Prince" which causes these bugs and that they shouldn't be placed (completely ?) in the override\addins folder but also somewhere else. Does anyone have a clue ? I believe that if we share our ideas we may resolve this (small) issue...
Has anyone had luck with getting Sebastian's 2nd Mission to load up; "Repentance"?
There has to be some smart computer person who can get the textures to work. right?
I've been regularly checking this thread and followed through the steps and basically got as far as Feregorn. I have tried manually placing files in both external and internal, from packages/core/override to the root /addins folder and several other experimentations. In terms of the Black Emporium which seems the biggest issue so far as in Act 1 atleast i've had no trouble with Sebastian's mods and the signature items all work despite no names.
The only clear difference with Black Emporium is the /Env files which I assume is Environment and I have tried manually placing these within modules and data sections where relevant along with Lt_blackemporium. Of course this may have made a difference but we can't test this because for all we know everything is working except for the actual map which you are trying to travel to the location. Presumably this needs files to be manually edited rather than just dumping them in the override, a PS3 package installation when installed may show this.
I also discovered a strange issue when using multimans file manager to move certain files around to the module or package folders outside of the override, files tend to disappear or not move, I tried fixing permissions but in the end transferred these files manually on the external HardDrive through the PC, sadly this had no effect.
What would be particularly useful is file structure breakdown from someone who has a working black emporium download they got off psn before being banned or whatever. Then we could compare file sizes or see if additional files were moved to specific locations.
Black Emporium –
Apologies for double post, computer froze.
Last edited by Dioltas; 03-28-2011 at 08:02 PM.
Reason: Apologies for double post, computer froze.
Have you gotten Sebastian's 2nd Quest to load up? It just shows to door in High town but obviously won't render to travel inside.
Originally Posted by Dioltas
@ brd23: I also can't enter the Harriman's House for Sebastian's second quest, it gives me the pop-up to enter but nothing happens. This is utterly strange because the previous quest of his worked fine with no problems, and even around the Hightown marketplace I found an additional piece of armor for him! This situation is similar with the Black Emporium affair!
@ dioltas: Mate, I did exactly what you described! Even trying the root\addins folder and placing manually the files in their respective folders! I think that you've gotten to the truth of it (about editing a file/s) but I still haven't figured out which. I'm willing to believe that since the pc and ps3 versions of the game are extremely similar in structure the answer may lie with the pc and maybe some modifications the DLCs are doing in a config file of the game, but I've no way to test my theory at the moment. Since most (if not all) of the textures and meshes are recycled from the principal game, the modifications that are done by the DLC must be relatively small, but they escape me. As you said if we asked someone to have a look at the pkgs structure maybe we could find something, I think that we should ask DJPS3...
But I have another though to offer: I've heard in various forums around internet that DLC packs for Xbox360 games, like Pro 11, Guitar Hero, are compatible with their PS3 counterparts, so what if extracting their contents give us a working solution? I'll check this out and report soon...
Last edited by Feregorn; 03-29-2011 at 12:08 PM.
I think the Guitar Hero and Pro-evo 11 DLC are probably examples of files that just need dropped into the correct folders to be recognised, so there literally just additional modules, kind of the way signature items are mostly working bar names.
Originally Posted by Feregorn
It seems to me that 'fast travelling' or moving to screens through the map interface is the major issue, more so than text not picking up and whilst we can recognise files which presumably feature the added code required - like debugmaps and other files, it seems like these are potentially files that are supposed to join with the original files rather than just be dropped in a folder.
Editing the campaigns files located within Root/Modules possibly seems to be the solution or original core data files, but I'm not sure that's even possible at this stage. Somehow reading the EDAT files that come with each PS3 module as opposed to the manifest.xml for PC may also shed some light on how files should be structured. As you said mate, analysing the PC version's install process may be as useful, the manifest files show nothing useful thought just root/addins or packages/core/addins.
Due to the unlikelihood of successfully reading or editing these files I think our best hope is comparing the difference in file structures between those who official installed black emporium and vanilla copies and crossing our fingers that no editing is required, otherwise it may be a long time or never before we can sort this out. However I have very limited experience with this so maybe this is more possible than I am making out.
It's good to know that people like you are willing to try a bit more and don't give up easily.
Most importantly however I found in another forum (xbox360,jtag, etc.) an "Updated" Sebastian DLC which has a considerably different filesize than the one that was posted here in a previous post. After I extracted the xbox360 dlc and compared the two (ps3 and xbox360) versions, I found (which was expected of course) that they have identical structure, apart from the size difference and 2 files that had a different extension.
Xbox360 >>>>> PS3
manifest.xml >>>>> manifest.edat
seb_module.xds >>>>> seb_module.dds
From that thread I mentioned earlier about transfering Xbox360 DLC for Pro 11 to the PS3, that guy said that all he did was to rename those particular file extensions and they worked. For now I don't have the ability to exhange the files and check if they work, since I don't have my laptop to work and try it out. If somebody wants, I can give the link to the paricular web-pages through pm. When I get the chance (later today hopefully) I will try my idea out by ftp-ing the files to the PS3. Until then cheerios!!! ;-)
Update: Ok, here are the links I used to get the Dragon Age 2 Xbox360 DLC (what heresy in PS3 forum - to mention the rival's name) ;-) Haven't tested them yet, though...
Black Emporium: MEGAUPLOAD - The leading online storage and file delivery service
Exiled Prince: MEGAUPLOAD - The leading online storage and file delivery service
Item Bundles: MEGAUPLOAD - The leading online storage and file delivery service
I order to extract the files (which will show up in your computer in an uknown format) you will have to use the "Le Fluffie" which can be found here: Le Fluffie App.zip Find the file you want to extract, open with the program and select the option "extract package" and work your way from there. It's not very difficult to figure it out because the xbox files are almost identical apart from some slight differences I mentioned in my previous post. Good Luck !
Last edited by Feregorn; 03-29-2011 at 06:22 PM.
I transferred the XBOX DLC; manifest and Seb_module files, renamed them accordingly and FTP'd them to my PS3.
Sebastian is in my game and everything seems to be the same but it still won't let me enter Harriman's House.
Fairplay for figuring all this out so far Feregorn, I followed what you said for the Black Emporium, unpacking it with Fluffie and renaming the two mentioned files, as you say everything looks identical otherwise. Again however it appears to be the same as before and I tried dropping the files in the many different folder types as last time.
Originally Posted by Feregorn
I think you may still be onto something but preliminary testing atleast hasn't worked for me. Unfortunately I can't test anything further as I decided to try and add every file imaginable to each structure including overwriting files to see if I could get any luck but all it has done is damaged save files new and loaded lol So I wont be able to do more testing until the weekend when I re-install the game.
It was some good innovating thinking and you may have more luck with your own testing but I'm starting to think alot of these files in the addins folder are supposed to combine the new code with existing files and for some reason that isn't happening. Perhaps creating a package just to install as standard may have a better effect if its a case of permissions or something stupid that were missing.
In terms of the Xbox360's toolkits like Fluffie, do they also have files to decrypt and read the contents for the likes of .XDS etc? Because if the files are pretty much identical we could simply view the xbox files and possible see if a install process and folder lists are written in any? Just a random thought.