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Thread: Crysis 2 Graphic Mods...possible?
  

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  1. #1 Crysis 2 Graphic Mods...possible? 
    dukhia's Avatar
    dukhia is offline Member
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    All Crysis games are highly modable games in PC, but could it be possible to tweak the graphics settings for better frame rate/looks.

    Here are the PS3 specific options, located in engine.pak in USRDIR/ENGINE.

    Code:
    sys_streaming_memory_budget = 2
    
    
    
    //disabled due to devtrackID 7445
    
    e_VegetationSprites = 0
    
    e_VegetationSpritesDistanceRatio=0.95
    
    r_VegetationSpritesTexRes = 128
    
    e_LodRatio=5
    
    
    
    r_PS3ConstBufferAdjustment=128
    
    e_PhysMinCellSize = 4
    
    
    
    r_multithreaded = 1
    
    
    
    r_VSync = 1
    
    sys_maxfps = 30
    
    
    
    i_forcefeedback = 1
    
    i_lowFreqMotorScale = 0.4
    
    i_digitalMotorActivationScale = 0.4
    
    i_motorDeadZone = 0.25
    
    
    
    e_GsmCache = 1
    
    e_GsmRange = 3
    
    
    
    e_CoverageBufferResolution = 128
    
    e_CoverageBufferVersion = 3
    
    r_ConditionalRendering = 2
    
    sys_physics_CPU = 1
    
    spu_enable = 1
    
    r_UseGSParticles = 0
    
    e_OcclusionCullingViewDistRatio = 1.0
    
    r_deferredshadingstencilprepass = 1
    
    r_ShadowsDepthBoundNV = 1
    
    r_UseShadowsPool = 1
    
    r_DeferredShadingDepthBoundsTest = 1
    
    e_WaterTesselationAmount = 6
    
    spu_flipmode = 1
    
    r_PS3HalfResRendering = 1
    
    
    
    s_Obstruction = 1
    
    s_ObstructionAccuracy = 1
    
    s_ObstructionUpdate = 0.5
    
    s_SoundMoodsDSP=1
    
    s_ReverbType=2
    
    
    
    e_ProfileLevelLoading=0
    
    
    
    p_async_rwi_use_spu = 0
    
    p_max_spu_rwi_cells = 5
    
    g_no_secondary_breaking = 1
    
    g_tree_cut_reuse_dist = 1
    
    g_breakage_mem_limit = 2000
    
    
    
    es_maxphysdistcloth=300
    
    
    
    r_Refraction = 2 // enable reads from destination render targets - avoid copies
    
    r_texturesstreampoolsize=60
    
    r_MeshPoolSize = 1300
    
    r_MeshVolatilePoolSize = 512
    
    
    
    e_DecalsMerge=0
    
    
    
    e_coveragebufferaccurateobbtest = 0
    
    e_shadowsocclusionculling = 0
    
    e_coveragebufferbias=3
    
    e_AutoPrecacheCgfMaxTasks=2
    
    e_DecalsMaxUpdatesPerFrame=2 // limit number of static decal mesh updates per frame
    
    
    
    ps3_virt_mem_sys_size_kb=0
    
    ps3_virt_mem_rsx_size_kb=0
    
    
    
    r_AnisoBlendWeight=1
    
    r_AnisoMax=8
    
    r_AnisoMin=0
    
    r_AnisoPasses=1
    
    r_AnisoRefDistance=4
    
    r_AnisoScale=8
    
    
    
    //officially approved, saves 14 mb and 4 ms rsx
    
    r_ConsoleBackbufferWidth = 1024
    
    
    
    e_CharLodMin = 1
    
    
    
    e_coveragebuffer =0 
    
    e_statobjbufferrendertasks=1
    
    e_coveragebufferreproj=2
    
    e_coveragebufferbias=0.01
    
    e_coveragebufferAABBExpand=0.007
    
    e_gi=0
    This seems to be common for both consoles.

    Code:
    --sys_spec_ObjectDetail=2
    
    
    
    e_LodRatio=4
    
    e_VegetationMinSize=0.5
    
    e_DecalsLifeTimeScale=1
    
    e_MaxViewDistSpecLerp=0.5
    
    es_DebrisLifetimeScale=0.6
    
    e_CoverageBufferResolution=128
    
    ca_AttachmentCullingRation=200
    
    e_TerrainOcclusionCullingMaxDist=130
    
    
    
    --sys_spec_Shading=2
    
    
    
    q_ShaderGeneral=1
    
    q_ShaderMetal=1
    
    q_ShaderGlass=1
    
    q_ShaderVegetation=1
    
    q_ShaderIce=1
    
    q_ShaderTerrain=1
    
    q_ShaderShadow=1
    
    q_ShaderFX=1
    
    q_ShaderPostProcess=1
    
    q_ShaderHDR=1
    
    q_ShaderSky=1
    
    q_Renderer=1
    
    q_ShaderWater=1
    
    e_TerrainNormalMap=0
    
    r_EnvTexUpdateInterval=0.075
    
    r_TexturesFilteringQuality=2
    
    
    
    --sys_spec_VolumetricEffects=2
    
    
    
    r_BeamsDistFactor=0.5
    
    r_BeamsMaxSlices=32
    
    
    
    --sys_spec_Shadows=2
    
    
    
    r_ShadowsUseClipVolume=1
    
    r_ShadowJittering=1
    
    e_ShadowsCastViewDistRatio=0.45
    
    e_ShadowsOnAlphaBlend=0
    
    e_GsmCache = 1
    
    e_ShadowsConstBias = 1
    
    e_ShadowsSlopeBias = 1
    
    e_ShadowsMaxTexRes = "512"
    
    
    
    
    
    --sys_spec_Texture=2
    
    
    
    r_ImposterRatio=1.5
    
    r_DynTexMaxSize = 20
    
    r_DynTexAtlasCloudsMaxSize = 8
    
    r_DynTexAtlasSpritesMaxSize = 8
    
    
    
    --sys_spec_Physics=2
    
    
    
    e_CullVegActivation=30
    
    es_MaxPhysDist=100
    
    es_MaxPhysDistInvisible=15
    
    e_PhysOceanCell=1
    
    e_FoliageWindActivationDist=10
    
    p_gravity_z = -13
    
    e_PhysOceanCell=0
    
    e_OnDemandPhysics = 0
    
    
    
    --sys_spec_PostProcessing=2
    
    
    
    
    
    --sys_spec_Particles=1
    
    
    
    e_ParticlesPoolSize = 768
    
    e_ParticlesEmitterPoolSize = 1536
    
    e_ParticlesQuality = 2
    
    e_particlesMaxScreenFill = 16
    
    e_particlesMinDrawPixels = 2
    
    
    
    --sys_spec_GameEffects=2
    
    
    
    g_corpseMinTime = 8.0
    
    g_corpseMinDistance = 20.0
    
    g_battleDust_enable = 0
    
    
    
    p_max_substeps=2
    
    
    
    -------------------
    
    
    
    sys_flash_curve_tess_error = 4
    
    
    
    r_HDRRendering = 1
    
    r_HDRBlueShift=1.0
    
    r_HDRBrightLevel=0.85
    
    r_HDRBrightThreshold=6
    
    r_HDRLevel=6
    
    r_HDROffset=10
    
    r_EyeAdaptationBase=0.1
    
    r_EyeAdaptationFactor=0.85
    
    
    
    r_EnvTexResolution = 1
    
    r_TexSkyResolution = 1
    
    r_DetailNumLayers = 2
    
    r_DetailDistance = 4
    
    
    
    r_TexBumpResolution=0
    
    r_TexResolution=0
    
    
    
    r_TexturesStreaming = 1
    
    r_texpreallocateAtlases=0
    
    
    
    r_TexturesStreamPoolSize = 90
    
    
    
    r_ShadersUserFolder = 1
    
    r_GeomInstancing = "0"
    
    r_refraction = 1
    
    r_ShadowBlur = "0"
    
    
    
    r_SSAOQuality=0
    
    r_SSAODownscale=1
    
    
    
    e_CoverageBuffer = 1
    
    e_Coveragebufferrotationsafecheck=2
    
    r_WaterReflections=1
    
    r_WaterUpdateFactor=0.25
    
    e_WaterTesselationAmount=1
    
    e_WaterTesselationSwathWidth=10
    
    r_WaterUpdateDistance=1.0
    
    r_WaterReflectionsQuality=4
    
    e_WaterOcean_fft=1
    
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
    
    e_HwOcclusionCullingWater = "1"
    
    r_WaterRefractions = 1
    
    r_WaterCausticsDistance = 16
    
    r_WaterUpdateFactor = 0.15 			
    
    r_WaterReflections_Quality = 4
    
    
    
    r_Width = 1280
    
    r_Height = 720
    
    
    
    e_LevelAutoPrecacheTexturesAndShaders = "1"
    
    e_VegetationSpritesMinDistance = 32
    
    -- 0.3 is fastest value in game04 cxp_benchmark
    
    e_VegetationSpritesDistanceCustomRatioMin=0.3
    
    e_StatObjMerge = "1"
    
    e_GsmRange = 3
    
    e_GsmRangeStep = 2.25
    
    e_GsmLodsNum = 5 // shadows fix for elevator scene
    
    e_DynamicLightsMaxEntityLights = 5
    
    e_ParticlesPreload = 0
    
    e_VegetationBending = 1
    
    e_Clouds=1
    
    e_StreamCgf=1
    
    e_streamcgfpoolsize=24
    
    e_LevelAutoPrecacheCgf = 1
    
    e_TerrainAo=0
    
    e_Dissolve=2
    
    r_UsePOM = 0
    
    e_SkyUpdateRate=0.2
    
    e_ProcVegetationMaxSectorsInCache = 8
    
    e_ProcVegetationMaxObjectsInChunk = 256
    
    e_ProcVegetation=0//not needed for city
    
    e_LodMinTris=150
    
    ;for performance reasons disabled, saved 1% frametime, decided with MartinM to disable it
    
    e_VegetationUseTerrainColor = 0
    
    
    
    e_ViewDistRatio=25
    
    e_ViewDistRatioDetail=19
    
    e_ViewDistRatioCustom=50
    
    e_ViewDistMin=10
    
    e_ViewDistRatioVegetation=12
    
    e_ObjQuality=2
    
    e_LodMin=0
    
    e_VegetationSpritesDistanceRatio=1
    
    e_ShadowsLodBiasFixed=1
    
    
    
    e_GI = 1
    
    e_GIAmount = 5
    
    
    
    r_PostProcessEffects="1"
    
    r_UseEdgeAA = 1
    
    r_MotionBlur = 2
    
    r_SunShafts = 2
    
    r_Glow = 1
    
    r_beams = 0
    
    r_coronas = 1																		// unsuported on consoles atm
    
    r_useSRGB = 1
    
    --r_DepthOfField = 3
    
    r_ColorGrading = 2	
    
    r_ColorGradingCharts = 1
    
    r_rain=2
    
    r_RainAmount = 1.2
    
    r_RainMaxViewDist_Deferred=40
    
    
    
    r_CustomVisions = 1
    
    
    
    ca_MemoryUsageLog=0
    
    ca_physicsProcessImpact=0
    
    
    
    sv_gamerules = "SinglePlayer"
    
    
    
    hud_startpaused="0"
    
    
    
    sys_StreamCallbackTimeBudget=20000
    
    
    
    r_ShadersAsyncCompiling = 1
    
    --r_ShadersRemoteCompiler=1
    
    r_ShadersPreactivate = 1
    
    
    
    e_DynamicLightsFrameIdVisTest=2
    
    e_DecalsMerge=0 // 0 = less memory allocations and stalls, but more drawcals
    
    e_DecalsHitCache=1
    
    e_DecalsNeighborMaxLifeTime=1
    
    e_DecalsOverlapping=0
    
    
    
    e_TerrainLodRatio = 2
    
    e_TerrainTextureStreamingPoolItemsNum=16
    
    
    
    e_LevelAutoPrecacheCameraJumpDist=0 // precache disabled for less loading time
    
    
    
    e_ShadowsCastViewDistRatio=1 // less shadow popping in crysis and game04 areas
    
    e_GsmCacheLodOffset=2 // shadow maps update frequentcy
    
    
    
    r_DeferredShadingLightVolumes=1
    
    
    
    r_DrawNearZRange = 0.12
    
    r_DrawNearFarPlane = 80
    
    
    
    p_max_mc_iters = 2000
    
    
    
    r_DisplayInfo = 0
    
    
    
    g_breakage_particles_limit = 40
    
    
    
    p_joint_damage_accum=2
    
    p_joint_damage_accum_threshold=0.2
    
    p_max_entity_cells=10000
    
    
    
    log_AllowDirectLoggingFromAnyThread = 1
    I tried to decrease the r_AnisoMax value to 2 and check if the game still runs, I can get through the menu, and the game works, but there is no graphic output, only subtitles/HUD and sound works

    Has anyone had any luck, I thought many topics would already exist about this in the internet.
    lol at those ignorant n00bs who think that all the PS3 hackers are cheaters

    I dont buy a high end device unless it has been hacked in some way

    PS3 Slim 500GB - 3.72 || PSP Slim - 6.60 PRO-B9

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  2. #2  
    xPreatorianx is offline Sleeping for real this time!
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    I guarantee that's because of the fact this is a port of the PC build. Cryengine 3 is designed to where if you develop a game on PC it will instantly come out on the PS3 and 360 without any extra work really.

    So because it's possible on the PC those commands are in the files on the console versions. But I doubt they are actually accessible. Just remnants from the core version. So I wouldn't mess with em m8.
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  3. #3  
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    That and... well... the PS3 version runs between 20-30fps. If you start INCREASING any of those values? You're going to end up with a slideshow. A pretty slideshow, but a slideshow nonetheless
    Quote Originally Posted by squarepusher2 View Post
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  4. #4  
    dukhia's Avatar
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    Quote Originally Posted by xPreatorianx View Post
    I guarantee that's because of the fact this is a port of the PC build. Cryengine 3 is designed to where if you develop a game on PC it will instantly come out on the PS3 and 360 without any extra work really.

    So because it's possible on the PC those commands are in the files on the console versions. But I doubt they are actually accessible. Just remnants from the core version. So I wouldn't mess with em m8.
    Yep, but modifying them does make a difference...so it wouldn't be proper to call them remnants
    Quote Originally Posted by sabin1981 View Post
    That and... well... the PS3 version runs between 20-30fps. If you start INCREASING any of those values? You're going to end up with a slideshow. A pretty slideshow, but a slideshow nonetheless
    We could maybe decrease the graphics in compensation for frame rate, there also seems to be a max. frame rate option.

    Crysis 2 with lowered quality and higher FPS could be possible
    lol at those ignorant n00bs who think that all the PS3 hackers are cheaters

    I dont buy a high end device unless it has been hacked in some way

    PS3 Slim 500GB - 3.72 || PSP Slim - 6.60 PRO-B9

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  5. #5  
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    i cant help but would like to say, ive never played crysis 1 but when i startted crysis2 i was literally shocked how poor the graphics were. what the hell happened??? lmao, it looks like a ps2 game or somethin. im runnin 1080i but that doesnt change it THAT much.
    PS3: 80g BC CECHE01 on Hermes 3.41CFW
    2009 Black on Black ZX10r My baby lol
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    Quote Originally Posted by josh1095 View Post
    i cant help but would like to say, ive never played crysis 1 but when i startted crysis2 i was literally shocked how poor the graphics were. what the hell happened??? lmao, it looks like a ps2 game or somethin. im runnin 1080i but that doesnt change it THAT much.
    ps2 game man, are you seriously that vision deprived? exagerated
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  7. #7  
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    Quote Originally Posted by DJPS3 View Post
    ps2 game man, are you seriously that vision deprived? exagerated
    Yeah its not that bad i have it on GAME MODE hdtv setting tweaked it looks pretty damn good but the AI is whats wrong sometimes they get stuck in the running motion , easy frags even on hardest diff setting lol....i think Sabin is correct that those are left over from PC they pressed them at as some other games have settings similar but dont do anything because the PC cross platform titles usually have some pc stuff on disc ...damn devs
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    Quote Originally Posted by skinnyBIGGS View Post
    Yeah its not that bad i have it on GAME MODE hdtv setting tweaked it looks pretty damn good but the AI is whats wrong sometimes they get stuck in the running motion , easy frags even on hardest diff setting lol....i think Sabin is correct that those are left over from PC they pressed them at as some other games have settings similar but dont do anything because the PC cross platform titles usually have some pc stuff on disc ...damn devs
    no doubt this game is a new graphical benchmark for consoles, the problem is like you said the empty AI and story, it was just very pretty
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  9. #9  
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    graphical benchmark? wow dude, my tv must be FUKED up. i made an early call on it, after playing through 15mins and getting thru the courtyard, it isnt that bad graphically but cmon bro, ever play GOW3? i mean theres no comparison.
    ps2 graphics, of course was an exaggeration.
    my tv is a 60hz but its only 10mos old and every other game looks great. i guess its just a subjective topic.
    agree to disagree on this one
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  10. #10  
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    AlexDC22 is offline Dan Tha Man Is Tha Man
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    am sorry, but black ops looks better than this on the ps3, crysis 2 is not only buggy, but is just not as pretty as everyone makes it out to be, seriously people, come on.
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