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tnx..ill try this later..
kamikaz3
This isn't really necessery, but I wouldn't mind having my minimus light up red and blue while it injects the code then green when it's done.
Think that's possible?(Groove 1.1 Teensy 1.0)

Its the same hex file as i just posted. at90usb162. Teensy 1.0 uses that chipset, it should work just fine with the LEDs. Do you mind actually giving it a shot and letting me know?
Or are you looking for the non hermes patched version?
edit: I can compile any fork you want
is the Atmega32u2 the same as the Atmega32u4? There is a hex file for it on this page:
http://psx-scene.com/forums/showthre...ght=Atmega32u2 (Hex File Collection For Various Boards)
I believe that version is the hermes patched version but I don't think the leds are functional, I would like a non patched version and a patched version with working leds in case I wanted to switch back.
I don't have any of that info you requested, I can't really find anything interesting about it.
hey thanks dude! i actually figured out how to recode and compile it myself too. i setup mine to be on F6 (red) and F7 (green). The reason I put them there is because it is at the very end of the board so the lights will be easier to have poking out of the end of your housing/case. The other file that Sniffynose created for the ++2.0 used the B pins which are at the front of the board.
I actually created a thread about this before, but who cares... we'll keep it here.
Here is the 1.1 (non-HERMES) hex:
Would quite like a NON-hermes patched PSGroove 1.1 for minimus that uses all three LED's if anyone could make one?
Thanks![]()
I already have a Maximus AVR HEX i found on the Spanish forums that works great and with LED's. I wondering if you can compile one that goes red and then green once the hack is loaded and then turns off?
I find the green light a bit bright and annoying so if there is a way to turn it off after the hack loads that would be great.
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