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I just had a good look at what belmondo posted, it had all the changes i added, but it was totally broken...
Its sure was!!! I should have looked myself.
Ah well ... I have a backup of my compile dir at home so I'll have to wait till I get home before I'll be able to start compiling again. I'll keep trying to fix what I have here but I cant get the patch to roll back at this stage.
Okay well, I'll have another go at it soon, just need to do a couple of things first.
I'm holding out simply because I want to snub my nose at Sony, no other reason.
Originally Posted by Dataman100
I don't believe that I will be the one to break 3.15 open, there are a lot more people who are more likely to do that... but I'm taking this up as a challenge to learn and maybe be able to contribute something worth while, even if it's just a sounding board. If you're waiting for me to break this open--- DON'T, it probably won't be me that does it.
UPDATE: Don't update, I might have something, I just played Overlord II via the BM and didn't have it in the drive.... Bout to get real exciting folks.
I think what we have is very close, but the more I learn and test the more I think that maybe some of the patches are only going to work on 3.41 until someone figuires out where they need to patch 3.15. For example, the jailbreak payload is placed at a different spot in memory depending on the FW version. The lv2open patch that Mathieulh mentioned was at a specific address in the 3.41 firmware... I suspect that address is different in 3.15. (Just an educated guess, in 3 years someone may look back at this post and say there's another "Internet Idiot" that is filling up the google searches with worthless wrong crap...)
I intend to work on it a bit more though, I can say this:
The jailbreak works for 3.15.
- Unsigned code can be ran on 3.15. (duh.)
- Waninkoko's Hermes v3 PL3 patch seems to work except BD emulation isn't 100% (Yes, I know someone said he's doing it wrong... but at this point I'm more concerned about BM support than I am the possibility of having to re-install some pkg 6 months down the line.)
- Shuffle2's rockbox-psgroove port is full of "WIN" for me since I don't have to buy anything and I get to play around with some code and get in on close to the ground floor.
And Yes, you probably are right ... so long as the Ipog 5G you have has a supported USB Controller (I don't know that it does)... once someone gets it right on rockbox-psgroove it's just a cross compile away.
Last edited by CrashSerious; 10-12-2010 at 12:46 AM.
Right ... well that was a pain but I managed to get my compile environment back to its original stable state so I cna now do test compiles again.
I wish i had a complete tutorial of what to do.
For example, what exactly does this do? - $ patch --binary -p0 < ./Multi-Device-Hermes\ v3.patch
Thats the patch command that you run to actually apply the patch to the base Rockbox source code.
Originally Posted by SubSonix1
So basically, it adds the contents of .patch to .ipod?
And is it possible to undo that? or can i use another . patch to overwrite it?
Or will i have to do this again - ./tools/rockboxdev.sh
Commands to patch - "patch --binary -p#(0-5) < patchfilename.patch
Originally Posted by SubSonix1
Command to reverse patch - "patch --binary -p#(0-5) -R < patchfilename.patch
Thank you hazado.
Originally Posted by Hazado
Now, how can i make my own .patch?