I'm surprised Sony shut down that PSN hole so fast. I guess it was to be expected but I would have liked to try it out for a bit![]()
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I'm surprised Sony shut down that PSN hole so fast. I guess it was to be expected but I would have liked to try it out for a bit![]()
Are there / can someone link me to the Rockbox compiles for PL3 - NoUnauth?
EDIT: Found it. http://www.ps3news.com/forums/ps3-ha...tml#post335581 Thanks fl0PPsy of 6 days ago.![]()
So is the Multi Player Fix only for Online playing or Offline?
Thanks, guess there's 3 ways to Abbreviate the 3.50. Not like it matters now. lol
Abbreviations:
- PSN = Playstation Network Access - 11/18/2010 Not working
- Math = Matthieu stealth fix - stealthier way to connect to PSN - 11/18/2010 Not working
- 350 = fw 3.50 Spoof - Spoof your console to said firmware
- Spoof = fw 3.50 Spoof - Spoof your console to said firmware
- Eco = fw 3.50 Spoof - Spoof your console to said firmware
- NOUNAUTH = No Unauthorized Syscalls - PL3 Only
- Netkas = Multi-Player fix -
- XOEO = XOES's payload - What it does? Who knows!!!...
AFAIK it's for online only.So is the Multi Player Fix only for Online playing or Offline?
XOEO's code was a PL3/Hermes hybrid. Had the PSN Patch and the 3.50 spoof. I tried compiling it but never could, because it needs the Sony SDK to compile syscall8.h.S.
I'm not compiling a payload with the Sony SDK, even if I had it, to share with people... that would cross the line.
GT5 is out, is there a way to play at moment ?
Is it working with PL3 3.50 spoofing ?
Crash,
I think I gave you the wrong information. I found out that syscall8 is not really using the Sony SDK, but standard powerpc assembly. You can see an example here:
PowerPC assembly
And evilsperm is able to compile it using avr-gcc.
http://psx-scene.com/forums/595470-post268.html (Xoeo's custom PL3 payload for 3.15)
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