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Thread: PSGroove Ported to Rockbox for Sansa e200 series and others
  

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  1. #511  
    basketball is offline Member
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    Quote Originally Posted by Pesebrero View Post
    It's in the previous page
    http://psx-scene.com/forums/590313-post500.html (PSGroove Ported to Rockbox for Sansa e200 series and others)

    However, it's useless now, you should be fine with v4B.
    Thanks
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  2. #512  
    slaski_ is offline Registered User
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    Here's the CE-X payload for anyone that wants to try it out, thanks to fl0PPsy from p3news..
    Attached Files
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  3. #513  
    CrAzYNeSs is offline Member
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    Quote Originally Posted by slaski_ View Post
    Here's the CE-X payload for anyone that wants to try it out, thanks to fl0PPsy from p3news..
    Thanks for keeping this thread up to date slaski_!
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  4. #514  
    CrAzYNeSs is offline Member
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    I'm just bought a MAXIMUS AVR. Since AVR board / Hex's are always first to be release, I just bit the bullet and bought the board. I will use to Sansa c240 as backup in case anything happened.

    Thanks everyone for all the help, I will visit periodically. Thanks again!
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  5. #515  
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    DanyL is offline Member
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    Quote Originally Posted by CrAzYNeSs View Post
    I'm just bought a MAXIMUS AVR. Since AVR board / Hex's are always first to be release, I just bit the bullet and bought the board. I will use to Sansa c240 as backup in case anything happened.

    Thanks everyone for all the help, I will visit periodically. Thanks again!
    Well, today was the first time I tested my BlackCatUSB that I recived 2 months ago - Just to see if it work.

    I just don't use it, RockBox-PSGroove is much more easier and flexable then any other .HEX type solutions.
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  6. #516  
    CrAzYNeSs is offline Member
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    Quote Originally Posted by DanyL View Post
    Well, today was the first time I tested my BlackCatUSB that I recived 2 months ago - Just to see if it work.

    I just don't use it, RockBox-PSGroove is much more easier and flexable then any other .HEX type solutions.
    I agree, Rockbox-PSGroove also allows you to use multiple payloads, four on the Sansa c240, which current market devices only really allow up to two.

    I love it and will probably continue to use it, ports to Rockbox-PSGroove are usually pretty quick. However, the Sansa c240 takes another day or more to get ported. This was a HUGE drawback for me. I wanted to use the Hermes v4+PSN+3.50Spoof, but that was not ported till the PSN exploit was fixed. Over 3-4 days! Totally sucked. I know this isn't always the case, but I don't want to miss another huge opportunity like this again. $30 for an AVR board isn't that bad so I bit the bullet.
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  7. #517  
    CrashSerious is offline Member
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    Quote Originally Posted by CrAzYNeSs View Post
    I agree, Rockbox-PSGroove also allows you to use multiple payloads, four on the Sansa c240, which current market devices only really allow up to two.

    I love it and will probably continue to use it, ports to Rockbox-PSGroove are usually pretty quick. However, the Sansa c240 takes another day or more to get ported. This was a HUGE drawback for me. I wanted to use the Hermes v4+PSN+3.50Spoof, but that was not ported till the PSN exploit was fixed. Over 3-4 days! Totally sucked. I know this isn't always the case, but I don't want to miss another huge opportunity like this again. $30 for an AVR board isn't that bad so I bit the bullet.
    That might be in part my fault. (not really fault... but) That payload wouldn't compile without the correct cross compiler XOEO used. I tried (and am still trying) to get the thing to compile/port. The code's a mess to unravel, the PL3 base they used is a month old, and the comments aren't readable.

    I have YET to get a spoof working for the sansa c200 for 3.15.
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  8. #518  
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    bitsbubba is offline Official PS3 Scene Babysitter
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    Quote Originally Posted by slaski_ View Post
    Here's the CE-X payload for anyone that wants to try it out, thanks to fl0PPsy from p3news..
    fl0PPsy's also on this site same name even, it's PS3 News by the way
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  9. #519  
    CrAzYNeSs is offline Member
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    Quote Originally Posted by CrashSerious View Post
    That might be in part my fault. (not really fault... but) That payload wouldn't compile without the correct cross compiler XOEO used. I tried (and am still trying) to get the thing to compile/port. The code's a mess to unravel, the PL3 base they used is a month old, and the comments aren't readable.

    I have YET to get a spoof working for the sansa c200 for 3.15.
    It is no one's fault, especially yours. I know you guys all work hard to get everything compiled. No one gets paid and all the work is done purely to benefit the PS3 community. I already truly appreciate the effort.
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  10. #520  
    CrashSerious is offline Member
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    Quote Originally Posted by CrAzYNeSs View Post
    It is no one's fault, especially yours. I know you guys all work hard to get everything compiled. No one gets paid and all the work is done purely to benefit the PS3 community. I already truly appreciate the effort.
    I didn't take offense, don't worry. ;-)

    It's a simple statement of fact on my part, I'm about the only one with 3.15 (and a sansa c200 to boot!) doing the compiles for 3.15. Then you throw in my aversion to the hermes stuff because (I believe) it's unneeded to have peek and poke and the code changes are impossible to track.

    It created a situation where that branch with PSN+3.50 never got compiled. However, I will say (humbly of course) the c200 was one of the first rockbox ports with the PSN Patch for 3.15 (let alone for 3.41)... ;-)

    The fact that XOEO used a different toolchain for the compiles didn't help matters much either, but to each his own.

    At any rate, I'm working to get the 3.50 spoof working in a pure PL3 payload from a github kakaroto pointed me to. Supposedly the code I used already works for 3.41, but I can't get 3.15 to work despite taking the addresses and values from the supossed working 3.15 version of XOEO's spoof.
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