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  • 4 Post By Quakes69
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Thread: Make Package NPDRM GUI
  

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  1. #1 Make Edata / Package NPDRM GUI 
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    SubZero DeZigns brings you; Make Package NPDRM GUI

    Used to make PKG files with make_package_npdrm

    Attachment 36967 Attachment 36968

    FAQ:
    • Q) Is it possible to make Multiple Theme packages?
      A) Yes! Select ALL - You must first make sure there is no regular Edat's in File List.
      S) Move and or Delete known Edat's to another folder.


    Known issues:
    • Q) My pkg's are missing?
      A) make_package_npdrm doesn't support an output folder right now.
      S) Try doing a *.pkg search or, Opening the App Path, User Dir(C:\Documents and Settings\USER_NAME - C:\USERS\USER_NAME)


    Make Edata NPDRM

    Attachment 36642 Attachment 36641

    Source: Trading-Post - Files Setup - VB6-SCode

    Simple Public License (SimPL) 2.0
    Code:
    The SimPL applies to the software's source and object code and comes with any rights that I have in it (other than trademarks). You agree to the SimPL by copying, distributing, or making a derivative work of the software. 
    
    You get the royalty free right to: 
     1) Use the software for any purpose; 
     2) Make derivative works of it (this is called a "Derived Work"); 
     3) Copy and distribute it and any Derived Work. 
    
    If you distribute the software or a Derived Work, you must give back to the community by: 
     1) Prominently noting the date of any changes you make; 
     2) Leaving other people's copyright notices, warranty disclaimers, and license terms  in place; 
     3) Providing the source code, build scripts, installation scripts, and interface definitions in a form that is easy to get and best to modify; 
     4) Licensing it to everyone under SimPL, or substantially similar terms (such as GPL 2.0), without adding further restrictions to the rights provided; 
     5) Conspicuously announcing that it is available under that license. 
    
    There are some things that you must shoulder: 
     1) You get NO WARRANTIES. None of any kind; 
     2) If the software damages you in any way, you may only recover direct damages up to the amount you paid for it (that is zero if you did not pay anything). You may not recover any other damages, including those called "consequential damages." (The state or country where you live may not allow you to limit your liability in this way, so this may not apply to you); 
    
    The SimPL continues perpetually, except that your license rights end automatically if: 
     1) You do not abide by the "give back to the community" terms (your licensees get to keep their rights if they abide); 
     2) Anyone prevents you from distributing the software under the terms of the SimPL.
    Last edited by Quakes69; 08-10-2012 at 02:10 PM. Reason: Added Needed Files
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  2. #2  
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    After some testing. I could not get the Edats to work properly. Even using aldostools method, they still didn't work. It might be the game in question. I don't know. The supplied edats work for the game in question but if I try and make the pkg of the edats they do not work.

    From what I can tell. make_package_npdrm makes the edats and creates a pkg and puts it inside. It does not take the edat and put it in side the created pkg.

    Like I said. It could be the game I'm using for testing. It could be that I'm using the wrong Settings(KLicensee,DRMType,ContentType), I don't know.

    Useful to the end user? Probably not.

    Quake

    Edit
    From what I can tell. make_package_npdrm makes the edats and creates a pkg and puts it inside. It does not take the edat and put it in side the created pkg.
    This isn't entirely true also. After looking into the Game folder I discovered installed edats and config files. But, This could be when I was testing out the ContentType. I put in GameExec and that's when it made a bigger file. Of course I installed that pkg. So this is where they could have come from. Interesting ...

    SCode update? There might be.
    Last edited by Quakes69; 07-20-2012 at 11:00 PM.
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  3. #3  
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    1.2.0:
    Added: Menu's to DrmType, ContentType, PackageTpe buttons.
    Added: PackageType
    Notes:
    Leaving the PackageType Blank it will not be used in make_package_npdrm
    Theme package is not implemented.
    Added: Target-Directory Frame - See button >..
    Added: Target-Directory Controls
    Last edited by Quakes69; 07-21-2012 at 12:45 AM.
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  4. #4  
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    Code:
    1.3.0:
    • Removed: Input Text on KLicensee, ContentID
    • Added: Edit button to ContentID, KLicensee.
    • Added: Edit to ContentID, KLicensee buttons. - See text Box's
    • Added: Text Box's to ContentID, KLicensee. - KLicense Default Char' Limit = 34(0x00000000000000000000000000000000)
    • Fixed: PackageType - Used with Target-Directory
    • Added: Theme package - Working! How to: To make a pkg of a Fixed Sample.p3t.edt Select Fixed Edat theme in File List Change ContentType to Theme Press theme Button. Install PKG in Install Package Files Scroll to Theme and Apply Theme
    • Changed: Icon menu to File menu
    1.3.1025:
    • Fixed: Execute Themes All
    Attachment 36568

    Quake

    FAQ:
    Q) Is it possible to make Multiple Theme packages?
    A) Yes! Select ALL - You must first make sure there is no regular Edat's in File List.
    S) Move and or Delete known Edat's to another folder.

    P.S. If you don't like it?
    Last edited by Quakes69; 08-10-2012 at 02:14 PM.
    manster and the-green like this.
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  5. #5  
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    Code:
    1.4.0:
    • Removed: Right Click Input Text on DRMType, ContType, PackageTpe
    • Added: Right Click Edit on DRMType, ContType, PackageTpe
    • Added: Menu Options to DRMType, ContType, PackageTpe For the more user control freaks(Like myself)
    • Added: ListView control
    • Added: Execute's
    1.4.1025:
    • Removed: Message's Listview

    Attachment 36582

    Side note: This will be my last update to this project. Unless issues arise and have to be corrected.

    Thanks,

    Quake

    P.S. If you don't like it?
    Last edited by Quakes69; 08-10-2012 at 02:13 PM. Reason: Spell Checks - Image Change
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  6. #6  
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    SubZero DeZigns brings you; Make Edata NPDRM GUI


    Attachment 36642 Attachment 36641


    Source: Trading-Post, Setup
    Last edited by Quakes69; 07-26-2012 at 11:54 PM.
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  7. #7  
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    NPDRM GUI Tools Released by SubZero DeZigns

    Installer Includes:
    Make Package NPDRM GUI - 2.0.0
    Make Edata NPDRM GUI - 1.1.0
    comdlg32.ocx - Does not install if a Higher version is present.
    MSCOMCTL.OCX - Does not install if a Higher version is present.
    SimPL 2.0 - Simple Public License

    Code:
    Make Edata NPDRM GUI - 1.1.0
    1.1.0
    • Added: Windows open X, Y
    1.1.0
    • Added: Windows open X, Y
    v1.1.1025
    • Fixed: Loop - When NPDRM is not present.
    • Added: NPDRM file check - When NPDRM is not present.
    • Added: Taskbar Menu - Also in Package GUI
    Make Package NPDRM GUI - 2.0.0 2.0.0:
    • Fixed: Destination Directory - I Hope :lol:
    • Fixed: NPDRM file name - Improper file name when reopening GUI.
    • Added: More INI setting - These are auto setting, You won't see them: See above.
    • Added: Windows open X, Y
    • Added: CMD Responce - All controls included.
    • Added: All CMD Internal's.
    • Added:*Keypress - ContentID, KLicensee, DRMType, ContentType, PackageType.
    v2.0.1025
    • Fixed: Loop - When NPDRM is not present
    • Added: NPDRM file check - When NPDRM is not present
    v2.0.1030
    • Fixed: Minor Graphic issue
    • Added: Custom Menu's - DRMType, ContentType, PackageType.
    Source - Installer - RAR

    RAR - Only has the EXE's. Nothing else
    Last edited by Quakes69; 08-10-2012 at 02:12 PM.
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  8. #8  
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    Code:
    v2.0.1050
    • Added:ListView Menu's - Select All, Select None, Delete Checked, Delete Selected. Note: Files are Deleted to the Recycling Bin - Just incase.
    v2.1.1075
    • Removed: Directory Fix Note: This is now on Options - --output (X:\Path)
    • Added: Options, Controls, Graphics, Tomany to speak of.
    v2.1.1080
    • Fixed: Double Files in listview
    v2.1.1095
    • Added: Sounds - Settings
    • Added: OutPut Form - Removed output from main form
    • Added: Lots of Settings - See settings
    v2.1.1105
    • Fixed: OutPut BackColor / ForeColor resign
    • Added:SHA1 - This does not do 4096 gb large files
    • Fixed: Scroller size - Bottom area
    v2.1.1115
    • Added: Files Collapse - :)
    • Added: Output Visible - Thus NOT making the OutPut Snap to GUI.
    • Added: Skin Colors to - GUI, Settings - See Settings-Skin
    • Added: Delay on Shut down - 2.5sec
    • Added: Opacity - See Settings
    • Added: More Graphics - See Settings Skin
    • Fixed: A bug in Help topics in menu.
    v2.1.1120
    • Fixed: Error 13: Type miss match - Bug
    • Added: Textbox, Command button to Output form. - :)
    • Replaced: Output text font
    v2.1.1121
    • Added: Output Ontop check - See Settings
    Attachment 36967 Attachment 36968

    Source - Installer - RAR

    Thanks,

    Quake
    AKA
    SubZero DeZigns
    Last edited by Quakes69; 08-10-2012 at 08:14 PM.
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  9. #9  
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    SubZero DeZigns brings you; Make Package NPDRM GUI: v2.1.1125

    Code:
    Make Package NPDRM GUI: v2.1.1125
       1) Added: Skin Selection - Skins can now be selected.
    
    v2.1.1122
       1) Added: Refresh - See Menu
       2) Added: Visual enhancements
    Screen: screen02.gif

    Source: Trading-Post - Setup - RAR

    RAR - Only has the EXE's and skin folder. Nothing else

    All skin images can be edited in the skin/default folder
    I suggest making a copy of default skin and edit it from there.
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  10. #10  
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    SubZero DeZigns brings you; Make Package NPDRM GUI: v2.1.1125

    Code:
    Make Package NPDRM GUI: v2.1.1125
       1) Added: Skin Selection - Skins can now be selected.
    
    v2.1.1122
       1) Added: Refresh - See Menu
       2) Added: Visual enhancements
    Screen: screen02.gif - screen03.gif

    Source: Trading-Post - Setup - RAR - SKIN: BLACK

    RAR - Only has the EXE's and skin folder. Nothing else

    All skin images can be edited in the skin/default folder
    I suggest making a copy of default skin and edit it from there.
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