XCOM: Enemy Unknown by makers of Bioshock –
Anyone heard of this? looks to be cool.
XCOM: Enemy Unknown will feature the return of the classic strategy gameplay the series is best known for. Unlike Firaxis' Civilization Revolution, the content is not simplified for the console versions, compared to the PC version. The PC version will feature a different mouse-driven tactical UI and "the ability for modability".
TENTATIVE RELEASE: Oct 9th 2012 Ps3, Windows, Xbox 360
The game's strategy element is confined to the global view called the "Geoscape", where the player keeps track of the situation around the world and conducts resource and personnel management on a strategic layer, directing research of alien technology and production, interacting with the governments of funding nations, ordering their aircraft to intercept UFOs and dispatching their soldiers to engage aliens on the ground. A new view dubbed the "ant farm" interactively shows the XCOM headquarters. The player zooms in on different sections such as laboratories or workshops in order to assign and view the projects associated with these sections. The player can observe their soldiers relaxing or exercising at the base's gym. A memorial wall to soldiers killed in action is also viewable.
Differing from the 1994 original, only one XCOM base is buildable in the game, the location of which is chosen at the beginning of the game. A passive bonus in resources is provided to the player, the nature of which differs depending on which continent the player locates their base. The player widens their ability to detect alien activity by launching satellites and positioning them over territories of interest.
All ground combat is turn-based, using an isometric 3D, third-person perspective featuring fog of war, line of sight, reaction fire and destructable environments. The player directly controls a squad of four to six human soldiers or robotic units in battle. Some gameplay features of the 1994 original have been removed or adapted. The time units system, the always-visible grid map and the inventory system of the original have been removed. Use of items and special weapons is now controlled through a toolbar of available actions on the HUD. The initial mission phase of disembarking from the transport has been removed. Missions now begin with troops deployed outside the craft. Map layouts are not randomly generated, but enemy placement is.
XCOM introduces a variety of new mechanics. A more explicit cover system is now present, as is suppressive fire, active camouflage, a variety of different abilities for both the human and alien combatants and class specialization for the XCOM operatives. The missions now have various sub-objectives other than destroying aliens and rescuing civilians, and the game engine employs cutscenes and dynamic camera movements. The new elements of this system were described as similar to the ones featured in Valkyria Chronicles and Silent Storm.
The game also features a multiplayer mode for one-on-one tactical battles. Players spend a predefined points budget on assembling a squad of up to six humans, aliens or a mixture of both. Human units are customizable in terms of weaponry, armour and gadgets. A simplified version of the single-player perk system is also present. Alien units may not be customized but possess the abilities of corresponding aliens types in the single player mode of the game.
PS3 Slim 4.21.2 Rebug REX 4.31 Spoof (external 1TB/3TB), PS2 Fat w/ Internal HD