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PS3 - PSN/PSx DOCUMENT.DAT File
PS3 - PSN/PSx DOCUMENT.DAT File –
Got a Question on game guides. For the PSP/PSx you can Make/DL a game guide in the form of DOCUMENT.DAT.
Question: Can we do the same on the PS3 for the PSx Emu?
Question: Does any one know how to do this for the PS3/PSN/PSx games?
Question: Does the PS3 contain the DOCUMENT.DAT file for the PSN/PSx games?
Answer: Yes, It does contain a DOCUMENT.DAT file. Can be seen under Software Manual in the PSx Emu
Reason I'm asking is cause I made a FF7 Guide for the PSP/PSx version along time ago.
I found the path to the install directory.
This files is in a different form/code/encrypted style then the PSP one. If I replace the DOCUMENT.DAT file with the one that can be used on the PSP, It'll come up as software manual not found. Bummer!
Last edited by Quakes69; 01-03-2012 at 04:07 PM.
Reason: spell check
PS3 games don't use DOCUMENT.DAT so answer is no, you cannot do it for PS3 PSS games. I don't know if PSP games use it, if yes probably is the same format as document.dat for PSX games and this is possible in the same way as for the PSP. I didn't check it but i think it's the same because when i compare my files for CTR it was the same as on PSP.
I'll try make this file from scratch and see the results.
Berion: Sorry, I didn't ask if PS3 games could use DOCUMENT.DAT files. Please Re-Read up!
Ok, Now on to what I am referring too.
So, I was alittle bored and decided to put down Skyrim on my Game PC for a bit. I started thinking on how these Document.dat(4 PSx EMU's mind you!) files were made. Then it hit me. When you make the document.dat file for the PSx game to be used in the emu, They require the ID. So I opened up My software I made(Extreme Links POPstation GUI) a few years back when PSx/PSP was the hype.
My Guide+ with in Extreme Link
I proceeded to insert the game ID(NPUJ94163) in the POPstation GUI for the PSN game FF7 on the PS3. Well guess what. The docmaker.exe made by the none other Dark Alex(I Believe) didn't want to accept the NPUJ game ID. Told me that it was the wrong ID. So I couldn't proceed and make it from there.
I guess that's out of the question. We need another Document.dat maker.
BTW, If some of you haven't noticed. The ones for the PS3(4 PSx EMU's mind you!) have bigger images when viewing the software manuals. The one in the PSx(PSN) FF7 game right now has only 67 pages(27.16mb), but is twice as large as the one I have for FF7 PSP that's 423 pages(15.47mb).
Anyways, That's my findings.
Last edited by Quakes69; 01-04-2012 at 03:32 AM.
PSX PSN games don't have PSN game ID. Of course folder name suggesting it but this cannot be done because save will be not recognize, so game have old game ID. Unpack PBP|PSAR and check PSX- EXE names or check your save's, in header in PSV or names on vmc it's real game id, very similar to psn game id (xxxx-thesamenumbers)). Should work.
If not, write some other ID change this by hand in hex editor (if header is not compressed, i didn't check it yet).
About: size. Inside doc dat, are 24/32bit PNGs. It's probably only compression type matter (PNGs are already compressed, define by format type but maybe all container is compressing once again by some other, much efficient algo).
I took the advice of the hex edit. Copied the PARAM.SFO that's USED in both PSP and PS3 PSx Emu.
Here's the PARAM.SFO of the NPUJ94163 PSN version of the PSx FFVII.
Well looky there. It's a game ID. Go figure. Same numbers but, Not the same letters as in the install directory.
While I had my Hex Edit open I thought I'd check the layout of the 2 DOCUMENT.DAT files and compare them. PSP/PSx and PS3/PSx have different headers. PSP/PSx has the game ID's in the headers. PS3/PSx does not. Not even either the install ID or the Game ID itself.
So, just hexing out the ID's from one to another isn't going to work. Which I didn't think it would anyways! PS3/PSx's are compiled completely differently then the PSP/PSx's.
Moving on, Just for grits and giggles. I thought I'd do something and see, what if it works. Holy grits, Guess what? It worked. I took FF7's software manual and put it in FF9's FFVII: /dev_hdd0/game/NPUJ01251/USDIR/CONTENT/ directory.
End Result: PSN/PSx for the PS3 do not require Game id's in the document.dat files. Interesting. So I'm wondering if they are compiled like a zip/rar. All they are is a container. Holding PNG images. I'm gonna research this out more and see what I can come up with. Sony's not gonna help nor release a tool to help. There's no money involved. Just the way they are. They'd probably take away anyways. Bastards!