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PS3 OS takes up too much D@/\/\N space
PS3 OS takes up too much D@/\/\N space –
I have a question and I haven't been able to find a solution online as there probably isn't one. Is there a way someone could create a task for PS3MFW builder that would force the ps3 OS to dedicate less HD space to itself?
To clarify I am not talking about the way that there is a task that splits the HD between GameOS and OtherOS
My situation is this... I recently upgraded my ps3 from a 60GB HD to a 750GB. Right away I know that I am not gonna get 750GB and should only get around 698GB just because of the way size is reported just the same as my 60GB only reported around 55GB. However when you format the HD for the ps3 the OS automatically takes up a percentage of the formatted available space. So my advertised 750GB HD only has 698GB and of those 698 the ps3 takes up 78GB... On a blank slate ps3 you only get 620GB/698GB free NOTHING INSTALLED!
This seems ridiculous to me a that means the OS is dedicating more HD space than I originally had! Approx 11-12% is taken by the OS which obviously doesnt need that 78 GB to run as my 60GB only had about 6GB of space dedicated to the OS. And if you upgraded to 1 TB that would only be 820GB/931GB over 110GB taken my the OS
It seems like this could be something modified when cooking a MFW, at least I think so... Someone please reclaim this lost space as many people who have upgraded their HD's experience this. Maybe there is something out there that I just cant find, but if not could someone make this you would be reclaiming not only 78GB for me but probably thousands across the whole scene!
Well, thats a bit hard for me to explain that to you. Im from germany and even in german it's a bit hard but i try.
I just start where everything begin. 1 kilobyte contains exactly 1024 bytes. 1 Megabyte contains exactly 1024 kilobytes and so an, up to 1 Terrabyte.
The Companies which are producing the HDD's are counting with 1000 bytes big units when they build the HDD's but they may write on the packaging the size as if they where counting with 1024 bytes big units. With this method they are saving lot of storage media. This method is even allowed though.
24 bytes are missing, the kilobyte is not complete. the second "kilobyte" turns the first into a complete but in the second now 48 bytes are missing and so on. If you count that up to 1 Terrabyte nearly 100GB is missing. It should be 1024GB but you've only got 931 or something Gigabytes.
Thats a method which is not forbidden and the companies draw benefits of that.
Hope you could understand me.
No, that's not exactly it.
Hard drive manufacturer measure size with 1kb=1000b, 1mb=1000kb and so on.
So the PS3 (or anything for that matter, PC, 360 etc) will see 750GB as 698GB.
As for the memory taken, the PS3 tends to reserve a percentage (10%?) for system use, and nothing can be done about that. I'm not sure if it uses them at all, and I don't know why it hogs that much either.
PS3 Slim CECH-3004A 160GB
PS2 Slim SCPH-70004 - FMCB 1.8b
The marketing numbers plus the file allocation table (the FAT in FAT16 or FAT32) equals smaller available hard drive space.
Yes as I explained in my oringal post. I know the difference between the marketing value and the formatted value...hence saying am fine with the 698GB value.
HOWEVER the ps3 OS percentage in my case 78 GB of the 698GB should be able to be controlled with MFW as the PS3UPDAT PUP most likely contains the information on how to format and how much to allocate for the OS.
And to those responding about fat allocation tables...know your stuff the internal hd is not even in FAT32..it is a proprietary format.
True, but I assure you there is some type of table for file look up. How else would the PS3 know where the files are located?
Originally Posted by corpse101
Yes there may be some sort of file table. But the fact remains that no file table on any file system is 78GB of 698GB. And the OS truly doesnt need this much space as on my orig 60GB HD it only took about 6GB. There is something that when we format the ps3 it 'says' in the code dedicate X% (about 10-12% from all reports).
I have never once seen an allocation table take more that 12x the OS (Assuming a max OS size of 6GB, even though that would include the old allocation table, and 72GB for the new allocation table) I may just be wrong and Sony is just really bad at designing a file system, which I guess IS possible lol.
From the horse's mouth of a Sony Rep, the OS does dedicate a percentage. So I would think that there has to be a way to create a task that modifies the way the format job works (kinda like building a stream lined Windows OS maybe?) I personally dont know how the build of a MFW works well enough to help but to those that do PLEASE consider my PLEA
Has anyone on these forums tried to create any tasks for MFW I would be interested in learning or working with someone to get this job done. I think this could be one of the best and most useful tasks for a lot of people.
Raise your hand if you disagree.... thats right I see no hands!