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The Next Big Workaround
The Next Big Workaround –
I just want to here you guys thoughts on Sony's next possible move and the possible workarounds.
So far we are able to play our backups online thanks to the hard work of people like geohot and many others. My concern is how is Sony going to battle this. I'm thinking a new firmware will do little to nothing since many internal things were released about the ps3 (im referring to codes, data, I'm not sure what to call what geohot did).
Supposing they do release a new firmware that can't be immediately worked around, how will the modders be able to workaround it?
My second concern is ban waves. Currently I'm playing a legit backup of BO online, along with several other legit backups. If I get banned for things I legally paid for I'll be mad. I know that everybody takes a risk going online with our cfw ps3's, but its very disheartening to learn that the console that "DOES EVERYTHING" won't be able to access PSN. I'm assuming like everybody else here, that they are going to do it in waves, similar to what Microsoft did for the Xbox.
These are just some thoughts circulating through my head, I'm interested in what you guys think, and the possible future for the PS3 scene.
I'm sure they can just patch any new firmware that Sony releases just like they did with 3.55.
Here is the deal:
Running a CFW on PSN: you will get ban. Why? Is on the EULA. That's why Sony now can't even touch GeoHot because he never connected to the PSN network.
Future firmware: Here is how CFW works. You decrypt it, patch it, and re-encrypted.
Before we could just look at it. No one was good enough to find a hack until someone from the southern hemisphere saw that the dumb hypervisor doesn't even check for unsigned code after it was initialised. Then, the dongles showed up and then fail0verflow manage to get the public private keys to re-encrypt the firmware and other software.
Now, Sony can just add a bunch of hash check. What is a hash check? Is when a piece of software check that all the bits are correct on a file so it doesn't run a hacked file. Now Sony can just check if the software are correct. The only problem is we have all the keys and we can go back and patch all of that so Sony thinks that it's the real deal.
The problem with that is that Sony could go overload and add a hash check for every single step from boot to playing a game or going online but it is unlikely.
If it's that easy to bypass updated firmware, I wonder if people will be able to find ways to unban themselves. It's a major stretch, but based on what guys like in the fail0over team, it wouldn't be a surprise if someone found out how to do that too.
You couldn't unban yourself. There would be a file in the server. So as soon as you log in to the PSN network it would check if your PS3 got ban. Microsoft does this and it works.
You could hide or spoof your MAC address which is one of the way that they can use to check your PS3 if it's ban, but I doubt they would only use that.
Presumably there will be a whitelist of actual consoleID's that are in the wild. You aren't just going to be able to spoof your consoleID to 12345 and get back on the PSN if/when they ban you.
Originally Posted by Shadow Pyro
i guess in the future we ll be able to run even a pirate psn server
[lang=ms]emulating a psn server would be very complicated[/lang]
No that's not how the PSN network works. I believe that each game has their own server that is in their own network. Like CoD has their server in EA and they control it. PSN just tell the EA that the user is legit like a bouncer and let's them join the CoD network.
Not only that, no one has the code for the server side. So making a private server would require to steal the source code or programs that run PSN which is very illegal or reverse engineer them. Either way it would be hard.
What would be better is something like Hamachi where you could create a VPN and that would be able connect various PS3 to play online.
Originally Posted by Shadow Pyro
Certainly, certainly. But it may be possible (and not necessarily incredibly complex) to make a homebrew -
Game servers would indeed be very tricky.