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Differences between PS3 Fabrication processes
Differences between PS3 Fabrication processes –
I have a few curiosities, I figured I'd throw down the questions.
Does the lower fabrication process chips produce an increase in processing power as well as the increase in efficiency? Or does the move from 90nm to 45nm process just produce an increase in power efficiency?
The original PS3 uses a 90nm fabrication process for its Cell processor and GPU, the 3rd generation moving to a 65nm, and later the 4th generation moving to a 40nm GPU, 45 nm CPU.
I have a fascination with the improving fabrication processes.
Source = wikipedia(*Dot*)org/wiki/PlayStation_3_hardware#Central_processing_unit
Last edited by mrpresident19; 03-02-2013 at 07:27 PM.
Reason: Update Source
I've always thought that smaller fabrication processes were both more power efficient and perform better.
I think it just uses less power on the smaller transistors (therefore less heat). I think this also therefore could allow a faster clock speed... but, I would guess the PS3s would all stay on the same speeds.