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Is 320i the native format of SNES?
Is it possible to for the PS2 to produce the native output of the SNES?
From wikipedia: Images may be output at 256 or 512 pixels horizontal resolution and 224, 239, 448, or 478 pixels vertically. Vertical resolutions of 224 or 239 are usually output in progressive scan, while 448 and 478 resolutions are interlaced.
PS2 v9 NTSC, PS2 v12 NTSC, PS2 v15 VESA
Yeah, it's definitely possible, but I think I might need to modify gsKit in order to support it. I'll take another look. I haven't had any luck with snes9x outputting any samples for sound playback (so.samples_mixed_so_far is 0). I'm going to do what luzarius did on his unreleased port and model it after the way the unix port does its sound and see if I can get a handle on it.
I still have sources to the other versions and the Windows ports still had glide enabled up until v1.51. I just haven't used snes9x under Linux yet just ZSNES. Maybe at some point I will take a look at the Linux port but I've been content with ZSNES under Linux thus far.
Originally Posted by ragnarok2040
There was talk before by Anti Resonance of snesamp that he had made his plugin codebase run off the PS2. He stated something to the effect that the PS2 uses a slightly newer version of the same SPC. I don't recall all the details besides the board and the thread on the old snes9x board are long sense gone.
Earlier Windows versions by Gary Henderson, probably didn't have that tight of sync with sound or the best timing. I also think the frame limiter was modified around the same time so that's probably why older versions ran so much faster on P2 400Mhz machines during that period of time. I still remember getting a new computer, Celeron 400Mhz processor, in 1999 and saw how it run everything at 100% speed. Unfortunately the speed dropped way off many versions later. Currently I'm running machines of the P4 variety so it's hard to gage how a Pentium 2 would run with these more modern versions.
I've often wondered how well those other ports ran. At least then we could get a better understanding of what the PS2 is capable of when it comes to emulating the SNES.
Very nice work on this one even though it is still in alpha stage
Well done but,You can focus the screen?
is lost part below
dragon131, yeah, if you push select in the browser, you can center the screen for alpha3... I think. I can't remember if I added it then or afterwards.
I've been learning how to make threads by glancing at the rpc code for various things in ps2sdk. I've actually got one to start, but now I have to learn how to use it effectively. Also, I've been making notes in my code to stop the romlist from reloading every time you play and exit a game. If you play a game then go back to the browser, reusing the list would reduce the load time to nothing for playing roms from a single directory after the initial loading of the directory. With the Rompath variable, it'd just be a few seconds longer startup time.
Yes, it work.
¿I can suggest you changue de x/o button if the console is pal/ntsc?
accept whith circle is good for japan users but strange for european users .
I guess I can add that, simple enough. If you put ButtonSwitch = 1 in your SNES9X.cnf file using the text editor in ulaunchelf or copying it to your computer, it'll switch it for now, though.