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01-25-2009,06:47 AM

Originally Posted by
vsub
Maybe,just maybe he's asking about this because when you first start the app(if you have PAL PS2 and use the NTSC version(the Alpha 3 is NTSC))you don't see the whole screen because of the PAL resolution on the PS2 and the program using NTSC for display.It looks like this and you cant see almost the whole down half of the screen it's cut off.
lsd_us3r you just have to do one of those things:
1.Press Select and change the video mode
2.Press Select and reposition the screen using "Center Screen"
There should be options of 480p and 576p ideally, I believe.
And perhaps automatic mapping of NTSC and PAL respectively?
With ability to override.
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01-25-2009,12:45 PM
The ps2 doesn't support outputting 576p by itself, unfortunately. My changes to gsKit does make it possible to utilize ps2's native support of 480p, 720p, and 1080i. I also added the ability to reset the screen using gsKit instead of SetGsCrt() so that everything gets positioned correctly when modes get changed. Right now I'm working on adding support for translations, but FONTM doesn't seem to have the full ISO-8859-15 charset. I decided to add support for the KROM font in gsKit, based on LbFn's code, and see if that works better. I think it's smaller than 26x26, at least
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01-25-2009,02:59 PM
So how does it output PAL? 576i for interlaced?
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01-25-2009,03:30 PM
Is it possible to have this emu integrate hdd support ?
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01-25-2009,06:14 PM

Originally Posted by
slicer74
Is it possible to have this emu integrate hdd support ?
It is not already? How did I run it? I think I ran it from HDD? Isn’t the only thing to look out for the static naming of the ROMs folder?
I was wrong, it searches in MASS storage device.
Rompath = mass:/ROMS/
As the ROMs are so small there is no real need for using the HDD, apart from the obvious practical matter,
myself I have an internal and an external HDD, I have the SNES ROMs on an external drive and some test stuff on the internal one.
Last edited by barf; 01-25-2009 at 06:36 PM.
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01-26-2009,02:40 PM

Originally Posted by
vsub
Maybe,just maybe he's asking about this because when you first start the app(if you have PAL PS2 and use the NTSC version(the Alpha 3 is NTSC))you don't see the whole screen because of the PAL resolution on the PS2 and the program using NTSC for display.It looks like this and you cant see almost the whole down half of the screen it's cut off.
lsd_us3r you just have to do one of those things:
1.Press Select and change the video mode
2.Press Select and reposition the screen using "Center Screen"
the thing is that in my tv no matter how much I recenter the screen there is alway a part of it that is not viewable, shrinking the image will make everything fit into the tv screen.
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01-26-2009,06:23 PM
Interlaced PAL mode's max resolution is only 640x256 lines per vblank and it takes 2 vblanks to make a 640x512 frame. Field interlacing mode uses a single 640x512 draw buffer, but it's still split up by the GS for 2 vblanks.
576p mode is 720x576 with the full frame displayed per vblank at 25 or 50 vblanks/second. The closest mode I can think of would be 480p which is 720x480. I'm not sure but I think the DTV modes of 480p/540p(1080i)/720p are all 60 vblanks/second, regardless of PS2 region, so it's probably not possible to simulate a 576p mode with it.
lsd_us3r, that's strange. The algorithm for calculating the browser size was to place it 1/4th from the top and end it 1/4th from the bottom. If you're talking about the screen size after starting a game, it was mapped to the max dimensions of the screen. I'm planning on changing that, though,
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01-26-2009,06:48 PM

Originally Posted by
ragnarok2040
576p mode is 720x576 with the full frame displayed per vblank at 25 or 50 vblanks/second. The closest mode I can think of would be 480p which is 720x480. I'm not sure but I think the DTV modes of 480p/540p(1080i)/720p are all 60 vblanks/second, regardless of PS2 region, so it's probably not possible to simulate a 576p mode with it.
640x512 is PAL underscan while 724x576 is PAL overscan
underscan is usually a bit smaller than what the physical frame on CRT screens will allow you to see,
PAL overscan is the full image with "bleed"
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01-26-2009,08:58 PM

Originally Posted by
ragnarok2040
Interlaced PAL mode's max resolution is only 640x256 lines per vblank and it takes 2 vblanks to make a 640x512 frame. Field interlacing mode uses a single 640x512 draw buffer, but it's still split up by the GS for 2 vblanks.
576p mode is 720x576 with the full frame displayed per vblank at 25 or 50 vblanks/second. The closest mode I can think of would be 480p which is 720x480. I'm not sure but I think the DTV modes of 480p/540p(1080i)/720p are all 60 vblanks/second, regardless of PS2 region, so it's probably not possible to simulate a 576p mode with it.
lsd_us3r, that's strange. The algorithm for calculating the browser size was to place it 1/4th from the top and end it 1/4th from the bottom. If you're talking about the screen size after starting a game, it was mapped to the max dimensions of the screen. I'm planning on changing that, though,

.
The browser size is correctly displayed, I was talking about the screen size after starting the game. Thanks for everything and keep the good work. If I can help you with anything let me know.
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