And perhaps automatic mapping of NTSC and PAL respectively?
With ability to override.
The ps2 doesn't support outputting 576p by itself, unfortunately. My changes to gsKit does make it possible to utilize ps2's native support of 480p, 720p, and 1080i. I also added the ability to reset the screen using gsKit instead of SetGsCrt() so that everything gets positioned correctly when modes get changed. Right now I'm working on adding support for translations, but FONTM doesn't seem to have the full ISO-8859-15 charset. I decided to add support for the KROM font in gsKit, based on LbFn's code, and see if that works better. I think it's smaller than 26x26, at least :D.
So how does it output PAL? 576i for interlaced?
Is it possible to have this emu integrate hdd support ?
I was wrong, it searches in MASS storage device.
Rompath = mass:/ROMS/
As the ROMs are so small there is no real need for using the HDD, apart from the obvious practical matter,
myself I have an internal and an external HDD, I have the SNES ROMs on an external drive and some test stuff on the internal one.
Interlaced PAL mode's max resolution is only 640x256 lines per vblank and it takes 2 vblanks to make a 640x512 frame. Field interlacing mode uses a single 640x512 draw buffer, but it's still split up by the GS for 2 vblanks.
576p mode is 720x576 with the full frame displayed per vblank at 25 or 50 vblanks/second. The closest mode I can think of would be 480p which is 720x480. I'm not sure but I think the DTV modes of 480p/540p(1080i)/720p are all 60 vblanks/second, regardless of PS2 region, so it's probably not possible to simulate a 576p mode with it.
lsd_us3r, that's strange. The algorithm for calculating the browser size was to place it 1/4th from the top and end it 1/4th from the bottom. If you're talking about the screen size after starting a game, it was mapped to the max dimensions of the screen. I'm planning on changing that, though, :D.
Does this thread:
is related with this one?