SPCH-90001 0A (unFMCBable) US console
USB loading through a sandisk 2gb
EDIT: for my CFG it turns FPS ON, for whatever reason. So it's probly different for you.Code:
# This is the place where the emulator will save
# its files and directories
# Sets the partition name to be mounted
Partition = "";
# Sets the directory name to be used
# If Partition is not an empty string
# then Directory must include a "pfs0:/" path
# to a directory
Directory = "mass:/APPS";
# X offset for centering screen
OffsetX = "0";
# Y offset for centering screen
OffsetY = "0";
# Sets the video mode
# AUTO "0" Automatic NTSC or PAL mode setting.
# NTSC "1"
# PAL "2"
# HDTV_480P "3" 720 x 480
# HDTV_576P "4" 656 x 576
# HDTV_720P "5" 1280 x 720
# HDTV_1080I "6" 1920 x 1080
# VGA_640_60 "7" 640 x 480 @ 60hz
# VGA_640_72 "8" 640 x 480 @ 72hz
# VGA_640_75 "9" 640 x 480 @ 75hz
# VGA_640_85 "10" 640 x 480 @ 85hz
# VGA_800_56 "11" 800 x 600 @ 56hz
# VGA_800_60 "12" 800 x 600 @ 60hz
# VGA_800_72 "13" 800 x 600 @ 72hz
# VGA_800_75 "14" 800 x 600 @ 75hz
# VGA_800_85 "15" 800 x 600 @ 85hz
# VGA_1024_60 "16" 1024 x 768 @ 60hz
# VGA_1024_70 "17" 1024 x 768 @ 70hz
# VGA_1024_75 "18" 1024 x 768 @ 75hz
# VGA_1024_85 "19" 1024 x 768 @ 85hz
# VGA_1280_60 "20" 1280 x 1024 @ 60hz
# VGA_1280_75 "21" 1280 x 1024 @ 75hz
Mode = "0";
# Enables interlacing for NTSC or PAL for the emulator
# May need to be fixed...
Interlace = true;
# Enables stereo sound for the emulator
Stereo = true;
# Sets the volume percentage
Volume = "100";
# Sets the font linebreak height
Height = "16";
# Sets the default font color
Color = [ "128", "128", "128", "128" ];
# Sets the default font highlight color
Highlight = [ "255", "255", "255", "255" ];
# Sets the pad port
# "0" or "1"
Port = "0";
# Sets the pad slot
# Always 0 unless using a multitap
# "0" through "3"
Slot = "0";
# Sets the confirmation button
# Can be either "X" or "O"
Confirm = "X";
# Enables/Disables miscellaneous device support
Mass = true;
HDD = true;
It's a little bit of distorted text at the bottom right, but you can make it out.
For mario world it goes around 30-31 fps out of 60.
Also, the pitch seems slightly lowered, but maybe it's just me.
I´m using a real PS2.The counter is in the right-button corner.Not visibly any time.Quote:
I dont se any FPS in my PS2's screen
I switched my testing TV to a better one and i now see the FPS. Its not all too clear on this TV either (cant make out what it says), so i'll go try this on my HDTV.
Sorry for that guys, i just wasnt sure. ;)
least that's how i see it, ya.
so hopefully this is like a simple bug.
Still, it's awesome that rag made this for so many years and now we're finally testing a beta.
It's in the bottom righthand corner, using Snes9x's internal framerate measurement/display. It's really low so it might not appear on all TVs. I can see the top few pixels on mine.
The speed is synced with the sound code, so it's probably possible to boost the speed a bit, by muting the sound and playing with the sound settings... if they work with the flawed strcat code.
I made a replacement called strkat, but I'll need to debug a lot of stuff. The hdd code for partition mounting, the paths code for makepath/splitpath for snes9x, the settings, and the browser all used it and the changed behavior seems to be affecting them all.
But, do the games really run slow or just the FPS counter is half?
I'm asking because I have a Dingoo, and 30/60 is a very decent speed with autoframeskip enabled.
I think the Counter is not working 100%,but the gamespeed/Music is very slow.
Yes, they are running a bit slow. I am on NTSC and played a lot of my SNES games on the ps2 over the years, so i can confirm that. Give him time to sort it out. ;)
Oh, and it looks fantastic on my HDTV rag!
Dont see the FPS at all on that one, but its nothing to worry about i guess, as some NTSC Tvs just cut off the extreme top and bottom of the screen.
I have CRT, Digital, HDTV and a LCD if you need any tests made on any of those, let me know.
added some screen shots for those who havent tried it yet. :D
Yeah, I think the calculation is off, since I had to start using vsync waits instead of the vsync handler. SA-1 games probably go at a rate at about 18 fps, and low-tech games, like Super Mario World, probably run at 24 fps, or so. At least, that was when I measured the loop execution time. The syncing code is pretty much the unix commandline port's syncing code, but rewritten to be millisecond accurate instead of microsecond accurate. I might have left a bug in there somewhere...
That'd be great JNABK, :D. I'm a little worried the scaling calculations won't work, when scaling 3xxx2xx resolutions up on high resolution displays like VGA and HDTV 480P,720P,1080i, etc. I, also, just realized I forgot to add the interlacing support for 1080i, but that's done now.
Lots of great feedback, :D.