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Thread: FCEUltra for PS2
  

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  1. #41  
    Dangwoot is offline Banned
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    okay so any response on adding usb support?
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  2. #42  
    gamecubesuxs's Avatar
    gamecubesuxs is offline playstation addict for 10 years
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    Quote Originally Posted by dangwoot View Post
    okay so any response on adding usb support?
    Im still having problems getting it to compile, I can compile anything but this emu
    V4 MI w/500gb HD & custom HD fan
    V9 CC 2.0 w/300gb HD
    V4 DMS4 Pro w/250gb HD
    V3 CC 2.0
    V12 Modbo 745 /clear case
    V0 SCPH-10000 JAP w/ DMS3
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  3. #43  
    Dangwoot is offline Banned
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    hmm that sucks a big one perhaps tell me how to complie it and pm me the source with the usb code in it maybe i can get it to compile? unless its a general error that everyones gonna get.
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  4. #44  
    ubergeek42 is offline Member
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    No, I think I got the source compiled fine, I just havn't had the time to do anything with it, school has been a pain. Maybe this weekend I'll get some time to work on it.
    Gaming Console: v7 PS2 Independence Exploit + 200gb Segate HDD
    Development Console: v7 PS2 DMS4 Pro + EE_SIO Cable + 6gb HDD
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  5. #45  
    Dangwoot is offline Banned
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    cool
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  6. #46  
    Skitchin is offline Registered User
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    Anybody working on this? I could help, but I don't have a linux dev setup, and it seems to be a common problem for cygwin to segfault when compiling this. I just hate to see something like this stay in this condition. If anyone is working on this please let me know. I am not an experienced PS2 dev'er, but I know enough to make a menu and add support for different storage devices. You can contact me by email - playnationskitchin@hotmail.com <-msn messenger, aim - itzskitchin, or message me on here.
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  7. #47  
    Dangwoot is offline Banned
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    cool you posted at 4:20 anywho
    last i heard uber was working on it but didnt have any time thats why i suggested maybe he post his source code? id really like to see usb support added that way we could just throw some nes games on a stick and boot em up but im sure a menu would also be needed ^_^...i'd also like to see this emu become more then a dream.
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  8. #48  
    ubergeek42 is offline Member
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    Yeah, I'm kinda working on it, I don't know too much about reading directories to create a list of files, but uLE is helping me out with that aspect.

    I've got this friday off, and I will probably take a look into it then, and whenever I get some free time, but if anyone has made any changes and would like to see if they work, I can successfully compile just about anything, since I have a full linux dev environment running in vmware.

    As for posting my source code...I didn't make hardly any changes yet, but I will post it when/if I do.
    Gaming Console: v7 PS2 Independence Exploit + 200gb Segate HDD
    Development Console: v7 PS2 DMS4 Pro + EE_SIO Cable + 6gb HDD
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  9. #49  
    xxlazyj is offline Registered User
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    can some one help me play my nes roms on my ps2???
    I have the MI Chip in my ps2, I hav made a few disks nut when they doot all i get is a black screen
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  10. #50  
    gamecubesuxs's Avatar
    gamecubesuxs is offline playstation addict for 10 years
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    So has anybody worked on this lately? It'll be a shame to let a emulator of this caliber die
    V4 MI w/500gb HD & custom HD fan
    V9 CC 2.0 w/300gb HD
    V4 DMS4 Pro w/250gb HD
    V3 CC 2.0
    V12 Modbo 745 /clear case
    V0 SCPH-10000 JAP w/ DMS3
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