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Thread: FCEUltra for PS2
  

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  1. #31  
    Dangwoot is offline Banned
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    im wondering how simple it would be to include usb support and perhaps a gui for launching games from?
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  2. #32  
    ubergeek42 is offline Member
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    Quote Originally Posted by gamecubesuxs View Post
    has anyone been successful in compiling the source
    Yes, I just recently got it compiled on my linux dev environment(as my cygwin environment was segfaulting, which I mentioned earlier.)

    @all those asking for usb support:
    I think I may take a stab at adding USB rom support + a menu screen of sorts, but I make no guarantees, as I don't know if I have the time to do it, but I will give it a try.(Might take a look at some of the other stuff as well, but who knows how that might go...)
    Gaming Console: v7 PS2 Independence Exploit + 200gb Segate HDD
    Development Console: v7 PS2 DMS4 Pro + EE_SIO Cable + 6gb HDD
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  3. #33  
    gamecubesuxs's Avatar
    gamecubesuxs is offline playstation addict for 10 years
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    Quote Originally Posted by ubergeek42 View Post
    Yes, I just recently got it compiled on my linux dev environment(as my cygwin environment was segfaulting, which I mentioned earlier.)

    @all those asking for usb support:
    I think I may take a stab at adding USB rom support + a menu screen of sorts, but I make no guarantees, as I don't know if I have the time to do it, but I will give it a try.(Might take a look at some of the other stuff as well, but who knows how that might go...)
    crossing my fingers that you do as im having trouble still
    V4 MI w/500gb HD & custom HD fan
    V9 CC 2.0 w/300gb HD
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    V3 CC 2.0
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    V0 SCPH-10000 JAP w/ DMS3
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  4. #34  
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    This is a bit different from the problem you guys are working on, but I can't seem to get the emu to boot at all, be it the packed or unpacked ntsc versions. I've tried from two systems one being an exploited v4 and a chipped v7. I've also tried on each booting from the mc and then from usb then hdd. The program just locks up just before the main menu. Is there a specific media/path its supposed to boot from? Thanks for any help on this.
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  5. #35  
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    Quote Originally Posted by Bootlegninja View Post
    This is a bit different from the problem you guys are working on, but I can't seem to get the emu to boot at all, be it the packed or unpacked ntsc versions. I've tried from two systems one being an exploited v4 and a chipped v7. I've also tried on each booting from the mc and then from usb then hdd. The program just locks up just before the main menu. Is there a specific media/path its supposed to boot from? Thanks for any help on this.
    Must have nes rom on FCEUltra folder

    namely:
    nesrom1.nes
    nesrom2.nes

    please read the first post

    Instructions for use:
    Supports only two roms which should go in MC0:FCEUMM/nesrom1.nes and MC0:FCEUMM/nesrom2.nes
    Only the digital pad is supported for directional movement.
    Cross is A.
    Square is B.
    Select is Select.
    Start is Start.
    R1 toggles through 10 savestate numbers (shows onscreen).
    L2 loads savestate
    R2 saves savestate
    Circle closes the nesrom1.nes game (needs to be pressed to save a game's SRAM data, like in zelda type games) and then loads nesrom2.nes (pushing it again after this just reloads the second rom, but it saves sram too)


    kamikaz3
    PlayStation 2 V7 FMCB HDD Western Digital 320 GB
    PlayStation 3 Slim HDD Western Digital 500 GB 3.55 Kmeaw
    PlayStation Portable Slim 6.38 ME 8GB Sandisk
    XBOX v1.1 HDD Western Digital 320 GB
    XBOX 360 Jasper HDD Western Digital 500 GB Freestyle Dash 2
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  6. #36  
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    Thanks man, I misread it originally.
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  7. #37  
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    Something must be wrong with mapper 9 (mmc2) wich only affects Punch Out, looks like there are no glitches but gets real slow when fighting although in Infones there were a lot of video glitches.
    Last edited by latifundio; 04-29-2007 at 08:36 AM.
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  8. #38  
    LegendaryXL's Avatar
    LegendaryXL is offline I might not know now, but I'll find out!
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    Quote Originally Posted by ragnarok2040 View Post
    Instructions for use:
    Supports only two roms which should go in MC0:FCEUMM/nesrom1.nes and MC0:FCEUMM/nesrom2.nes
    Only the digital pad is supported for directional movement.
    Cross is A.
    Square is B.
    Select is Select.
    Start is Start.
    R1 toggles through 10 savestate numbers (shows onscreen).
    L2 loads savestate
    R2 saves savestate
    Circle closes the nesrom1.nes game (needs to be pressed to save a game's SRAM data, like in zelda type games) and then loads nesrom2.nes (pushing it again after this just reloads the second rom, but it saves sram too)

    2 controllers should work, I haven't tested it though, but added support for it since it was simple to do.
    i tried to use this emulator with no success. i immediately assumed that i did something wrong with running it. i've tried running from various locations, but no success yet.

    after rereading, i guess i'll stick with running from MC. now will fceultra automatically create the folder? if so, then i should be able to load the roms into the folder... i assume. is there anything specific that i need to do?
    PS2 v7 (39001) + 64MB MC
    200GB Seagate oem
    Retail HDA 2.0 (HDL Fully Patched)
    boot = Launchelf 3.4b
    exploit = Codebreaker 8.1 Method
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  9. #39  
    ubergeek42 is offline Member
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    Yes, it should create the folders(or at least the source code implies that it does)
    Gaming Console: v7 PS2 Independence Exploit + 200gb Segate HDD
    Development Console: v7 PS2 DMS4 Pro + EE_SIO Cable + 6gb HDD
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  10. #40  
    gamecubesuxs's Avatar
    gamecubesuxs is offline playstation addict for 10 years
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    Quote Originally Posted by ubergeek42 View Post
    Yes, it should create the folders(or at least the source code implies that it does)
    Yes it creates the folders, its easiest to use ULE when setting this up
    V4 MI w/500gb HD & custom HD fan
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    V3 CC 2.0
    V12 Modbo 745 /clear case
    V0 SCPH-10000 JAP w/ DMS3
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