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Just thought I take a moment to note about the new fceu collaboration here. I know I discussed this with dlanor before and he considered it dead as the last news update was back in 2006. Well it has now been renamed to fceux and a new version 2.0.0 was just recently released.
I decided to mess around with it under Linux so I had to compile it. After quite a while of fighting with a few library names, I got it compiled and working. Anyway fceux seems to be alright I just had to spend a considerable amount of time getting my settings back in order. They changed the command line option names and some of the earlier defaults. However, I do like the new configuration file, which is human readable/editable. It looks like quite a bit has been done in many different areas. I just wanted to note that the project is very much alive now. Hopefully fceux breathes new life into fceu much like mudlord's VBA-M has to Visual Boy Advance.
Who knows maybe this could provide a better codebase for the PS2 fceu.
Been busy packing, . I looked at some of the source code by browsing their subversion repository. They did clean up the code a bit, though it looks like they used a pretty old version of fceu-mm, probably because of the stability issues from the latest changes in that branch. They've also started converting some things to C++, though it looks more or less like interface/file handling type stuff that was changed. I might give it a try after the move. Most of the source doesn't seem to have changed too much, though I'd have to revert any C++ strings and look through to make sure all the added features don't add any overhead. I had been wanting to change my interface/browser code to C++. Just makes everything easier to organize, code-wise, and my C++ code looks prettier :?. It'd also provide a nice visual wall between my interface code and snes9x's interface code, heh.
They are slowly adding some of the mappers from fceumm. I have been watching some of the activity in the subversion repository. At the rate things are going, they will have a third release out in no time. It's a lot of work adding in some three or four fceu based versions into fceux. It sounds like a lot of people are on board with it though even CaH4e3, author of fceumm, is part of the team supposedly.
I have now switched over to using fceux exclusively under Linux so I can further follow their progress. It sure looks like this project has legs.
Sounds nice, . I'll make a PKGBUILD for it for ArchLinux so I can try it out. Cleaner code and bugfixes plus being an active project makes it a lot more attractive as a port. Moving seems to have ran into a hitch, not sure what will happen. Right now I'm downloading MIPS assembly references and web pages and various other emulator source codes so I have something to do. I've also gotten the scheme course from that MIT site with the software and the etextbook. It's lisp-like which is what gcc uses for their target compiler code to convert C & C++ into assembly/object code. , Time well spent, at the very least.
Last edited by ragnarok2040; 08-16-2008 at 03:27 AM.
Reason: Updated info.
Thank you again for your hard work and despite personal problems you still have the energy to keep this project alive and kicking.Can't wait to try the beta for Snes 9x!As FCEUltra stands, it's close to perfection!
Yes, same here. I hope everthing goes right with your location change ragnarok.
The only issue I have with FCEUltra/PS2 is how some lines in the screen are blured (in some versions I tested the lines where missing). On the rest, is perfect, and I'm playing a lot of Super Mario 3 lately.
I want to see a year from now, more or less, how snes9x will be
Yeah, sorry to hear about your moving woes. Hope everything eventually works out.
I have been further messing with fceux version 2.0.2 under Linux. It seems to be real solid now. The previous release was riddled with some issues as I later found out. The only thing I don't quite understand was the changing of Xodnizel's sound defaults but it was easy enough to change them back to a sound rate or 48000 with a buffer size of 24. Of course, I always turn off the high quality sound option as it shaves off quite a few CPU cycles.
Anyway, I have gone on enough about fceux. It's a keeper for me under Linux at least and I'll just leave it at that for now.
I already finished Zelda 1 & 2, not problems playing these games, they run flawless.
just wanted to say all versions work awesome on the ps3......... thank you ragnarok2040 for this great last/next gen emu, you rock!