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Get someone to produce an emulator for you.
Originally Posted by CrazyTeddyX
You need the FDS disksys.rom in the same path as your savepath, where the gg.rom for game genie can also be placed.
It's taking me longer to acclimatize to linux on my main box than I thought, heh. Spent the last couple of days installing archlinux, setting it up, and tracking down a small bug in gdmsetup. Other than that, I'm setting up a mirror of my ps2dev environment on here so I can work from both computers.
So uhhh.. ragnarok2040, how's the project?
Don't leave us now
Went to post a few days ago but the site was down, heh. I've found out that I can't use gsKit to render the snes9x's other gfx modes properly, so I'm switching to gslib. Well, I could use gsKit, but it would introduce a ton of problems with everything else. I'll have to do a rewrite of both FCEUltra and SNES9x's drawing routines and I'll need to do the browser's drawing code. It's a tough decision, since I spent so much time writing code to make sure it wouldn't break across regions with multiple setups with gsKit though the majority of those used ps2sdk functions that should work with gslib..., maybe. Also, spkleader, I think your problem might have been solved with EP's fileXio fix in ps2sdk for uLaunchElf, since the behavior of the bug it fixed seemed similar.
I abandoned the work on switching the input handling over to the IOP as the rpc client call would take longer than to just go through the list of buttons, heh. Right now I'm modifying the audsrv rpc client code and IOP rpc server to handle the samples directly, so all the conversion and such is done on the IOP, which will remove about 740~ or so loops during each frame. I hadn't realized that the function I was using to play samples returned the status of the number of samples played, so maybe I can finally add a buffer, heh. If that doesn't help much, maybe I can modify freepad to return the status of the emulated NES controllers directly but I'll have to switch input modules between the menus/emulator.
Nice to see you're still on it ragnarok!
Thank you for the report.. i'll be waiting for the next release.
Now personally, i'd keep both emulators separated. So you could finish FCEUltra using the gsKit and then code SNES9x using gslib.
Other than that, FCEUltra its way 'mature' as it is.. just a few bugfixes should make it ready for a final
Again, thank you for your hard work and for your time answering our questions.
Hum, those are bad news overall.
So there is nothing else we can do but sit and wait
Just popped by to say you ,ragnarok2040, have done a great job with FCEUltra and that I hope Snes9x will turn out just as good.
i just want to say THANK YOU! ragnarok2040 for your work.i was really surprised that someone is working on new emulators for the ps2.FCE Ultra works quite well and it's almost perfect.hope you will do the same with Snes9X port for the ps2.
take care and good luck with all your projects!
Nice work ragnarok2040!
I'm sharing a few icons I put together in my spare time the other night, Choose the icon style then copy the icon.sys & fceu.icn to the FCEUMM memory card folder. A readme.txt & BMP previews are also included.
FCEU MC Icons:
FCEU FDS Flat Square
FCEU FDS 3D Cube
FCEU FCE Flat Square
FCEU FCE 3D Cube
- The FCE icon is taken directly from the FCEU source and converted
- Edited out the NES icon, renamed the EMU icon to FCE; Minor post edit -slightly adjusted the icons.
Last edited by flamingo24; 07-18-2008 at 04:01 PM.
Wow, nice work, thanks for the icons, flamingo .
Sorry for being away for so long again. One of the capacitors on my motherboard blew, I think. Every now and then the screen would fill with random red pixels everywhere, then about a few hours after that the monitor refused to power on. The POST was still beeping all OK, though. Plugging in a power supply with lower wattage and my old ti4200 made it power on alright, but doing anything strenuous would overload the power supply and cause it to cut the power off, heh. Hrmm, I thought I'd posted right before that happened though :?. I managed to build myself a new computer, though it's mostly on credit since I was planning on building one next year, but that's fine. It's a Q6600 on a msi neo3-f p43 mobo with 4 gigs of ram, a hd 4850, and a corsair 750 watt PSU. Now that everything is new, it should last a bit.
For the update, I've made a custom audsrv module to buffer the sound and convert the samples on the IOP. It compiled fine with the toolchain before my system went down, anyway. I was about to test it in fceumm on pcsx2 when the mobo decided to kick me in the face :?. I've managed to compile my toolchain again, though I had to do it using a 32bit root. I've gotta finagle me a script to setup a 32bit build environment so I don't need to login as root, chroot, login to my user account and then execute an environment script... Other than that pcsx2-svn is working pretty good now, not crashing or anything like it was on my barton. I should have a new release soon, in a day or two, I hope.