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As promised, , I have something to show. It's not pretty, since I"m having to use FCEUltra's palette in order to get anything displayed until I figure out snes9x's ppu stuff, but nevertheless, it's recognizable.
Sweeeeeet, and sorry i didn't take the time to test ur latest release.
Originally Posted by ragnarok2040
It's great to see you are back again at full power! Geep up the outstanding work with snes9x porting. It will be another great contribution to the PS2 scene and joy for emulation freaks!
WOw, I'm amazed!
In a short time you already had video (no matter the pallete colors) working!
And plus, even that it does not have full emulation (sound, etc), 24 fps is very good for a start, looks promissing.
Great job man, you're my idol
yes i'm with bootsector
Originally Posted by bootsector
give us the snes9x emulater for ps2 (as long as games like star ocean work i'll be happy)
are you trying to combined both your fcultra for ps2 with a snes emulator?
ragnarok: Even with the latest build, I'm suffering from the same old problems. I guess that FCEUMM folder in the MC is really required. Since I don't have it, everything gets messed up.
Can you make a build that will create that folder on startup? No need to change anything from the previous version, just make it to create that folder.
Guess it's time to implement this check
Hey Ragnarok, Just wanted to say keep up the fantastic work! I just finished playing through Mega Man 2 and, aside from the occasional glitch in the colour palate, it played through flawlessly! Thanks for the bang-up emulator, and be sure to drop a line when you get a donation page setup (also, if you need help with a website, I can help, if you're interested!). :-)
Testing notes: Loading from USB mass0: works well, but I'm unable to save my settings (screen center, etc) and save states don't *always* save properly..I wish I could give more details, but I don't know all that much about programming. :-/ Sorry!
Hrmm, perhaps something is wrong with the way I'm testing paths, returning false negatives. The mc0:/FCEUMM/ folder isn't supposed to be required if you have another valid path, but I forced the creation of the mc0:/FCEUMM directory at startup just in case. For the save state problems, I'm guessing that the filename still isn't being correctly made in some cases. The filenames of the roms that it fails on would help with that, and if it's failing on doing multiple saves in a row or loading in a row. If you boot the program using ps2link/ps2client, I added a printf() statement to see what the filename is when saving the state.
zin0099, I'm not sure if star ocean would work, since it says in the readme, for 1.51, that games that use sdd1 graphics utilize over a hundred megabytes of ram for emulation.
I've gotten colors working correctly for snes9x but the resulting image is being garbled, probably because I'm initializing gskit wrong or something since the 16-bit texture examples in gskit's src work fine.
Thanks so much for the rapid updating! I'll try this out tonight after work.
ragnarok -> until you make a release, please state visually at application launch or in main menu the build number, please.
In order to avoid faulty feedback, i e