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Thanks for letting me know, is there a current compatibilty list somewhere for 0.5.3? I couldn't find anything at github and the old bitbucket link just notifies of the change over to github.
Is it only the Polyphony Digital games that need the loadmodule patch?
EDIT: NVM I found it
https://github.com/misfire/ps2rd/wik...atibility-List
ps2cc Rev27 from PA Rev310 was the last version before the change to udp, I'm guessing that's what meant by "NTPB comms changes" in ps2cc rev28
https://artemis.bountysource.com/svn...2cc/ReadMe.txt
which was compatible with the Core_Launcherv2 from PA rev300
https://artemis.bountysource.com/svn...vn0_4|svn0_4_5
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We did not change the transport protocol to UDP, we were planning to do so but it's still TCP.
Memory writing needs to be (re-)implemented in Layer 7. There's really no excuse why it hasn't been done yet. It's on the road map for PS2rd v0.5.4.
At the moment I'm busy hacking what's left of CodeBreaker: http://psx-scene.com/forums/f19/cb2u...es-more-73558/
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Whenever you get the chance, is there a thing that went wrong with the 500 line limit version of PS2rd? I tried 4 games that previously worked, and they got stuck on a blue screen, aside from one running but not responding to whatever ps2cc sends it to halt. Ntpbclient doesn't work on 64-bit Windows 7 either.
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The official issue tracker link on first post has been updated to github (the previous one, bitbucket, was a dead link).