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  • 1 Post By archicharmer

Thread: PS2Linux native compiling using distcc
  

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  1. #1 PS2Linux native compiling using distcc 
    archicharmer is offline Member
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    Decided to create such instruction. Some people has a practice in blackrhino native compiling and they are know that it is "pretty slow". We can increase the speed of compilation using PC's mipsEEel cross compiler.

    Conditions:
    Blackrhino (or maybe Kit) to HDD installed (no way for SMB; also USB is not the way)
    PC with linux (even in virtual machine)
    Cross-cable

    First, we need to compile mipsEEel cross-compiler.

    mipsEEel cross-compiler building


    Second, we need to compile distcc both on PS2Linux and on PC

    distcc compiling


    Third, we need to create additional symlinks

    additional symlinks creation



    PS2Linux need to be loaded with ethernet cable inserted in PS2 and PC.
    After both loaded, ping your PC:
    ping 10.111.62.251 (ping IP of PC)
    Ctrl+C

    Now we need to choose the way of distcc using.

    The simplest way


    The way of SSH is alternative to method described above. I tested no one of them and can't say if it work. If it not then we should use another harder way.

    The way of SSH

    Last edited by archicharmer; 01-16-2013 at 09:35 PM.
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  2. #2  
    AKuHAK is online now Member
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    Invalid Attachment specified. If you followed a valid link, please notify the administrator
    this is on all attachments
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  3. #3  
    archicharmer is offline Member
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    Fixed. Psx-scene server is buggy last time.
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  4. #4  
    amp2006's Avatar
    amp2006 is offline Mod by mistake
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    pm for attachments of editing etc if you got any other problem
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