Cheats for the original japanese FF12 IZJS version should work the same way on a translation-patched version as well, and it does work for the cheats I use.
Originally Posted by KokoyEmo
Here are some examples (in raw code format):
These codes are useful for quickly developing characters and amassing items regardless of cost, which is very useful in quickly reaching various in-game goals for the beta-testing.
Cheat codes for "FF12 IZJS" == SLPM_667.50
Max Gil <= Se+Lt (press Select+D_pad_Left buttons simultaneously => 99,999,999 Gil)
E001FF7E 0056E5DC //if(buttons_inverted == 0xFF7E) //Select & D_pad_Left pressed ?
2054AA08 05F5E0FF // money = 99999999;
Exp rate *= 1,K,M <= Se+Dn,Rt,Up (3 combos to set Experience gain rate multiplier)
E001FFBE 0056E5DC //if(buttons_inverted == 0xFFBE) //Select & D_pad_Down pressed ?
203B6BC4 0002A800 // Exp_opcode = no_shift_opcode // Use original values unshifted
E001FFDE 0056E5DC //if(buttons_inverted == 0xFFDE) //Select & D_pad_Right pressed ?
203B6BC4 0002AA80 // Exp_opcode = 10_shift_opcode // Use multiplier 2^10
E001FFEE 0056E5DC //if(buttons_inverted == 0xFFEE) //Select & D_pad_Up pressed ?
203B6BC4 0002AD00 // Exp_opcode = 20_shift_opcode // Use multiplier 2^20
LP rate *= 1,32,999 <= R3+Dn,Rt,Up (3 combos to set LP gain rate multiplier)
E001FFBB 0056E5DC //if(buttons_inverted == 0xFFBB) //R3 & D_pad_Down pressed ?
202ED1CC 0040902D // LP_opcode = original_code // Use original values unchanged
E001FFDB 0056E5DC //if(buttons_inverted == 0xFFDB) //R3 & D_pad_Right pressed ?
202ED1CC 00029178 // LP_opcode = 5_shift_opcode // Use multiplier 2^5
E001FFEB 0056E5DC //if(buttons_inverted == 0xFFEB) //R3 & D_pad_Up pressed ?
202ED1CC 000292B8 // LP_opcode = 10_shift_opcode2 // Use multiplier 2^10
NB1: The changed rates will remain set as for the most recently used combos
for the remainder of that game session.
NB2: LP values displayed on screen when an enemy is slain only reflect original
values before multiplication. But it is the multiplied values that are added
to each characters' accumulated LP count.
NB3: LP gains are always limited to a maximum value of 999 LP. So even if the
normal LP reward for an enemy should give a product in the thousands, you'll
never get more than 999 LP per kill.
Best regards: dlanor