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Thread: FF12 International: Zodiac Job System English Conversion
  

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  1. #551 Talking Is There a Cheat on This game? 
    KokoyEmo is offline Registered User
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    hello there guys,
    May I know something?
    is there cheat on this?
    like CodeBreaker or GameShark...
    Im just asking...
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  2. #552  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
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    hmm i also noticed that some gambits do not have descriptions in rabanastre shop. these were probably introduced in zjs, as i don't really recall them. i wonder whether they were described in japanese.
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  3. #553  
    Zal
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    Everything thatīs new in IZJS have still no or wrong descriptions. Who cares, itīs almost selfexplanarity what they do. Only thing i still didnīt know is what Concentrated and Distributed attack do.
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  4. #554  
    dlanor is offline Member
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    Quote Originally Posted by KokoyEmo View Post
    hello there guys,
    May I know something?
    is there cheat on this?
    like CodeBreaker or GameShark...
    Im just asking...
    Cheats for the original japanese FF12 IZJS version should work the same way on a translation-patched version as well, and it does work for the cheats I use.

    Here are some examples (in raw code format):
    Code:
    Cheat codes for "FF12 IZJS" == SLPM_667.50
    
    Master Code
    9044BEA0 0C112F50
    
    Max Gil <= Se+Lt  (press Select+D_pad_Left buttons simultaneously => 99,999,999 Gil)
    E001FF7E 0056E5DC    //if(buttons_inverted == 0xFF7E)  //Select & D_pad_Left pressed ?
    2054AA08 05F5E0FF    //  money = 99999999;
    
    Exp rate *= 1,K,M <= Se+Dn,Rt,Up  (3 combos to set Experience gain rate multiplier)
    E001FFBE 0056E5DC    //if(buttons_inverted == 0xFFBE)  //Select & D_pad_Down pressed ?
    203B6BC4 0002A800    //  Exp_opcode = no_shift_opcode  //  Use original values unshifted
    E001FFDE 0056E5DC    //if(buttons_inverted == 0xFFDE)  //Select & D_pad_Right pressed ?
    203B6BC4 0002AA80    //  Exp_opcode = 10_shift_opcode  //  Use multiplier 2^10
    E001FFEE 0056E5DC    //if(buttons_inverted == 0xFFEE)  //Select & D_pad_Up pressed ?
    203B6BC4 0002AD00    //  Exp_opcode = 20_shift_opcode  //  Use multiplier 2^20
    
    LP rate *= 1,32,999 <= R3+Dn,Rt,Up  (3 combos to set LP gain rate multiplier)
    E001FFBB 0056E5DC    //if(buttons_inverted == 0xFFBB)  //R3 & D_pad_Down pressed ?
    202ED1CC 0040902D    //  LP_opcode = original_code     //  Use original values unchanged
    E001FFDB 0056E5DC    //if(buttons_inverted == 0xFFDB)  //R3 & D_pad_Right pressed ?
    202ED1CC 00029178    //  LP_opcode = 5_shift_opcode    //  Use multiplier 2^5
    E001FFEB 0056E5DC    //if(buttons_inverted == 0xFFEB)  //R3 & D_pad_Up pressed ?
    202ED1CC 000292B8    //  LP_opcode = 10_shift_opcode2  //  Use multiplier 2^10
    
    NB1: The changed rates will remain set as for the most recently used combos
    for the remainder of that game session.
    
    NB2: LP values displayed on screen when an enemy is slain only reflect original
    values before multiplication. But it is the multiplied values that are added
    to each characters' accumulated LP count.
    
    NB3: LP gains are always limited to a maximum value of 999 LP. So even if the
    normal LP reward for an enemy should give a product in the thousands, you'll
    never get more than 999 LP per kill.
    These codes are useful for quickly developing characters and amassing items regardless of cost, which is very useful in quickly reaching various in-game goals for the beta-testing.

    Best regards: dlanor
    Reply With Quote  

  5. #555  
    haseosilva is offline Member
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    the translated version work on HD LOADER ???????????????
    if work explain how do that please ?????
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  6. #556  
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    Quote Originally Posted by haseosilva View Post
    the translated version work on HD LOADER ???????????????
    if work explain how do that please ?????
    1.Make an image of your FF12 ENG and FF12 ZJS disks
    2.Patch the game with the translation patch
    3.Patch the new FF12ZJS ENG image with the ZJS patch for hdloader
    4.Install the game and play.
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  7. #557  
    haseosilva is offline Member
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    where is that patch ?????????
    i aply it with the ppf o matic ??????????
    any bug in the CGS ou missing sound in the CGS ???????????
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  8. #558  
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    Quote Originally Posted by haseosilva View Post
    where is that patch ?????????
    i aply it with the ppf o matic ??????????
    any bug in the CGS ou missing sound in the CGS ???????????
    http://list.sksapps.com/index.php?page=indexf.html
    The patch can be applied with WinHIIP after installing the game(I don't know about "ppf o matic",I've never used it before)
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  9. #559  
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    Quote Originally Posted by vsub View Post
    http://list.sksapps.com/index.php?page=indexf.html
    The patch can be applied with WinHIIP after installing the game(I don't know about "ppf o matic",I've never used it before)
    ppf-o-matic can be used for the HDLoader patches of FFXII, and will then allow patching of an ISO file that may then be saved as a pre-patched backup for future installs of the game using either WinHiip or HDL-Dump.

    Best regards: dlanor
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  10. #560 Talking Thanks 
    KokoyEmo is offline Registered User
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    Thanks man for the COdes....
    but last Question....
    What kind of Cheat you use?
    Game Shark or CodeBreaker?




    Quote Originally Posted by dlanor View Post
    Cheats for the original japanese FF12 IZJS version should work the same way on a translation-patched version as well, and it does work for the cheats I use.

    Here are some examples (in raw code format):
    Code:
    Cheat codes for "FF12 IZJS" == SLPM_667.50
    
    Master Code
    9044BEA0 0C112F50
    
    Max Gil <= Se+Lt  (press Select+D_pad_Left buttons simultaneously => 99,999,999 Gil)
    E001FF7E 0056E5DC    //if(buttons_inverted == 0xFF7E)  //Select & D_pad_Left pressed ?
    2054AA08 05F5E0FF    //  money = 99999999;
    
    Exp rate *= 1,K,M <= Se+Dn,Rt,Up  (3 combos to set Experience gain rate multiplier)
    E001FFBE 0056E5DC    //if(buttons_inverted == 0xFFBE)  //Select & D_pad_Down pressed ?
    203B6BC4 0002A800    //  Exp_opcode = no_shift_opcode  //  Use original values unshifted
    E001FFDE 0056E5DC    //if(buttons_inverted == 0xFFDE)  //Select & D_pad_Right pressed ?
    203B6BC4 0002AA80    //  Exp_opcode = 10_shift_opcode  //  Use multiplier 2^10
    E001FFEE 0056E5DC    //if(buttons_inverted == 0xFFEE)  //Select & D_pad_Up pressed ?
    203B6BC4 0002AD00    //  Exp_opcode = 20_shift_opcode  //  Use multiplier 2^20
    
    LP rate *= 1,32,999 <= R3+Dn,Rt,Up  (3 combos to set LP gain rate multiplier)
    E001FFBB 0056E5DC    //if(buttons_inverted == 0xFFBB)  //R3 & D_pad_Down pressed ?
    202ED1CC 0040902D    //  LP_opcode = original_code     //  Use original values unchanged
    E001FFDB 0056E5DC    //if(buttons_inverted == 0xFFDB)  //R3 & D_pad_Right pressed ?
    202ED1CC 00029178    //  LP_opcode = 5_shift_opcode    //  Use multiplier 2^5
    E001FFEB 0056E5DC    //if(buttons_inverted == 0xFFEB)  //R3 & D_pad_Up pressed ?
    202ED1CC 000292B8    //  LP_opcode = 10_shift_opcode2  //  Use multiplier 2^10
    
    NB1: The changed rates will remain set as for the most recently used combos
    for the remainder of that game session.
    
    NB2: LP values displayed on screen when an enemy is slain only reflect original
    values before multiplication. But it is the multiplied values that are added
    to each characters' accumulated LP count.
    
    NB3: LP gains are always limited to a maximum value of 999 LP. So even if the
    normal LP reward for an enemy should give a product in the thousands, you'll
    never get more than 999 LP per kill.
    These codes are useful for quickly developing characters and amassing items regardless of cost, which is very useful in quickly reaching various in-game goals for the beta-testing.

    Best regards: dlanor
    Reply With Quote  

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