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I'm having the exact same problem. It doesn't get fixed by recreating any of the two iso's from the disks. I don't ever see 'can't write 'temp\section_000.bin', but I do get the
Originally Posted by kristal
39 - no text in us
Does anyone know what could be the problem? I'm running Vista as administrator (as far as I know). I'm using the Pal version of the original FF12. They are named accordingly to the readme file.
My iso's are both a little smaller than the one's posted above. Could that be a problem?
Thanks for your help.
EDIT: I let the patches run for a while, and it does continue, but it gives all sorts of errors. They all look like:
Type_05, num: 3*** - not present in US
Where *** are numbers.
I have let the patcher finish and it made an iso, but I'm not sure if this iso is good now.
Is this normal behavior? If it is, I'm sorry for asking.
Last edited by Bahamuth; 11-07-2009 at 09:31 AM.
It's normal, IZJS has files that simply didn't exist in the previous versions.
Ok this works perfectly now. Thanks so much for all of the help. And yea, there should be a bunch of instances where it says "text not found". And the size of your games should be fine, mine ended up that way too.
If you really meant that you drag-dropped the original ISOs onto the patcher exe file, which is what you implied here, then you did not do it correctly.
Originally Posted by K-Ro
The proper way is to first copy the two original ISOs (with those names) into the same folder where the patcher got stored when you unpacked the complete package it came in. Note that you do NOT need only the patcher and the ISOs, but also the folders that came with the patcher, as it can't do the patching correctly without those.
When you have the ISOs, the patcher exe, and those folders, all in the same collective folder, then you can launch that patcher by normal double-click, with reasonable expectation that it will work right.
Personally I prefer to use a 'Prompt Here' gadget to open a commandline window in that folder and launch the patcher by manually typing "zjs_repack" (without quotes of course). This way I will still see the output of the program in that commandline window, even if the program aborts for some reason. (If you use double-click for a launch its commandline window will auto-close at termination, whether normal or aborted.)
I noticed after posting this that his problem was already solved, but since he did make the mistake I suspected on seeing his first post, it may still be useful for others to let my post remain unchanged, so that's why I'm leaving it as-is. Perhaps it may help someone else avoid the same mistake he made.
Best regards: dlanor
Okay, thank you. I'm going to try the ISO right now.
Originally Posted by Hozu
Maybe it might be a good idea to add this information (about the errors) to the first page or readme to avoid further questions.
There is no need for that. All these "not present" warnings are related to the "Trial mode". I already added translations for all the files (there are two short messages in every of 100 stages - "you will have the option of saving, blah, blah" and "confirm".... Yup, in every single one, even though you can save only every 10 of them). The file type5 number 39 is info displayed when you finish the game (asking you if you want to start in strong mode), the other "no text in us" is the info given when trial mode is finished ("weak mode").
Originally Posted by Bahamuth
So not a single warning should be displayed in next version).
I have applied the 0.15 patch and it's working great, keep up the good work! I have a question though. I still have the patched image on my computer, if and when 0.16 is released will I have to rip a new iso from disc, or could I just apply it on top of the already previously patched image?
By the way, FFXII (I've tested with IZJS, the US release and the UK PAL release) works perfectly without the "Auto Unstutter" HDLoader patch on my v5 console, but it's still needed for my v3 launch model (when tested with same HDD and HDLoader version). It's for this reason that the v5 is my main system. I thought that the patch was required for all console versions in HDLoader? But it seems that for v5/v6 (v6 is the same; they only reversed the position of the power connector on the motherboard to prevent the use of the "no solder" mod chips) it's not needed at all, since they work perfect without it, and applying the patch where it's not needed could potentially introduce problems, such as the missing voices in the dialogue between Ashe and Vossler, when he joins the party once again? This problem is absent from the unpatched image on my v5.
Last edited by Kennedy; 11-08-2009 at 04:53 PM.
I've noticed this too -- some consoles don't seem to need the stutter patch. All I can say is test the image before you patch.
Originally Posted by Kennedy
I'm not sure to understand : do you mean that a normal PS2 (not modified, no swap magic) can read EngZJS ?
Replaced one japanese file that accidentally got into the patch instead
of the english translation. Fixed bug in Strong Mode text.
Fixed freeze in Necrohol of Nabudis (Door of Despair bug).
Fixed some buy/sell messages.
Added some some missing window title headers (INFO, WARRNING, etc.).
Added some missing translations regarding Trial Mode, Strong Mode,
Weak Mode and other minor texts.
Fixed location names (mostly Pharos and further).
Corrected some names and descriptions (thanks DarknessSavior for class
info translation) - they're not final yet.
Tracked and patched over 1000 images. Now all most important images
should be in english (or whatever language version you used - except
for the ones I had to edit manually as they will always be in english).
This includes Marquis Halim Ondore's memories, hunt starts and ends,
city names, dates, battle messages, espers and many, many more.
You can get the new version here: http://www.ff12.pl/down/zjs_eng_patcher_v016a.zip
I added linux x86 binary. It doesn't link too much to anything, glibc mostly. I guess that it should work. If it won't, just let me know and I will link it statically.
From now on you should report anything that is still in japanese (garbage or missing). Maybe except for the license tutorial, the message when ashe joins the party for the first time as guest, "testify" message in bhujerba.
Next I'll track all remaining images and then I will search for a way to resize/move text windows a little bit (bestiary, hunts, gambits, clan primer). And once it is done, that would be all... Well, for us and uk versions. Just some additional work will be needed for french, spanish, german and italian versions.
Last edited by ffgriever; 11-09-2009 at 01:55 PM.