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Yeah, just got the 3.89 gb one after I tried again. problem is, I have no disks left
EDIT: I might just be getting more disks today, so I'll try reburning it again.
Last edited by Godless; 06-08-2011 at 10:39 AM.
Hey all - I've been having the same issue as many:
The patching process would get to 700-800 mb occasionally 1.1gb and then stop saying it couldn't write a new file.
I've solved the issue (at least on my end) by moving the folder from my desktop to the very root of the c drive.
I don't know why that would have any impact on it, but I tried it and it the patching process completed normally several times in a row, and yet when I tried to patch again from my desktop the process would repeatedly fail.
Just thought I'd let people know to try this as it worked for me.
I joined the forum because of this thread. I'm really glad this project exists as FFXII is one of my favorite games. I already beat FFXII IZJS in japanese but it's always fun to play this game again.
From what I understand the patch is not compatible with the Ultimate Hits version? Can we expect a compatible patch at some point since it's the version that is now readily available?
Congratulations for this amazing project ffgriever.
Congratulations! You did a really great job, I'm finally playing the definitive version of FFXII! Thanks!
Do you now if anyone (or you) will make a patch for FFX-2 Last Mission? Thanks a lot for your great work! ;-)
I suppose it could have something to do with the maximum length of a path string, not just as used by the system, but as used by some routine in the patcher program, which could have a much lower limit than the system itself imposes.
Originally Posted by venfayth
It is easy to think of storage on the desktop as something simple, which should not cause any complications, but that is wrong.
When you store anything 'on the desktop' you really store that stuff inside a subfolder, whose path string length depends on your user login name and setup.
For example, assuming that your username is "The_Grand_Magnificent_Emperor_of_the_Universe ", then storing a folder named "zjs_eng_patcher" on the desktop, will in fact store that folder as "C:\Documents and Settings\The_Grand_Magnificent_Emperor_of_the_Univ erse\Desktop\zjs_eng_patcher\" (at least under Windows XP), and you also have to consider the fact that the patch folder contains subfolders too, with various files inside them, which will need to be accessed during the patching process. The risk here is that the accumulated path string for any of these files needed during the patch process will exceed the string length reserved for some path variable inside the patcher program, and when that happens the overlong string can overwrite other data after that string area, with unknowable results. And that may be what broke the patching process for you when using the desktop this way.
Storing the patcher folder in a root directory, or in any folder with a short total pathname, will ensure that such string overflow doesn't happen during the patching.
Best regards: dlanor
I need help,my dosen't work.I put both iso's to to same folder with zjs_repack with name changed "ff12zj.iso" and "ff12us.iso" and other file's bin,temp,zjs_repack...
When i double cliked zjs_repack for brief moment(half second) open dos window end then shut it down.
I make ISO's my self with DVD Decrypter.
Using Win 7 64-bit.
Sorry for bad english.
What a great project... Can't wait till I can get the patcher to work for me
I am also having the same problem that many are; The patcher gets to type_05 and crashes out, with a "can't write temp/05_1026_section_002.bin" error.
The files are all located on my c drive, in a folder called FF, so the long path filename should not be an issue.
OS: Win7, 64bit.
FFXII US Collectors Edition: 4,066,508,800 bytes
FFXII IZJ: 4,204,003,328 bytes (SLPM_667.50)
I do have UAC turned off, and am running the command prompt as admin. I have tried both ways (right click the patcher and run as admin, and running the command line as admin and typing in the commands at the prompt. Both have the same result. I have tried reading through this thread (which is massive) and I have not found anything that solves my problem.
Any help would be greatly appreciated!!
EDIT: I have gotten the patcher to progress further, the resulting iso being about 1.3 GB before crashing. I changed the permissions of the folder containing the isos, patcher, etc and it now sometimes gets further. Here is a list of the files it stops at so far:
The only pattern I have seen here is this: Before I changed the file permissions, it would ALWAYS stop at the first file (05_1026_sec_002). After changing folder permissions for FULL CONTROL to all user accounts, it seems random. I will keep trying to see if they are, in fact, random.
Last edited by sossinok; 07-18-2011 at 02:32 PM.
Reason: Added EDIT section
Got it to work. Ended up copying files over to the laptop (Windows 7 32-bit, intel centrino duo) and it built the first time. Must be something going on with either this computer being 64 bit, or quad core AMD cpu.
Will test out the ISO later and report back =)
hi guys, can i ask you if there's someone here that had already taken the zaitengrate the "hard way" on the patched version of the game? i had run up and down for about 75 hours (diamond armlet equipped) and still no bow, many treasures spawned and many knot of rust, but still no bow after 126 treasures; so i am a bit worried about the fact that maybe it's impossible to take the bow on a patched version. anyway, i'm running it on a modded ps2, not on emulator. thanks in advance for the answers and sorry for the bad english