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I can only agree with you, it's a shame that mac development is this way, the result is that mac program are mostly developed by mac users, and except for big projects there aren't a lot of cross-platform mac applications. At least, it is easy to port simple programs from linux to mac os, since the system share the same basis. But for more advanced programs, it's a no-go for a regular user.
I find a guide on youtube and it wasn't that hard
Originally Posted by whalewhisker
sorry to necro an old thread; but what does this patch do exactly?
Changes all the Japanese menus/text to English but keeps the Japanese voices?
For this particular thread no excuse is needed IMO. I always thought it should be a 'sticky' anyway.
Originally Posted by Vash_TS
Edit: Heck I might as well make it so...
That is the intention, yes.
but what does this patch do exactly?
Changes all the Japanese menus/text to English
What Japanese voices ?
but keeps the Japanese voices?
The "International Zodiac Job System" version of FF12 uses English voices, just like "FF10 International" did (both Japanese and Korean releases). The big difference is that "FF12 International" does not offer the choice between English and Japanese text, like "FF10 International" did. And that is the reason why this patch exists, to provide us with that choice (by using patched or non-patched ISO).
I wasn't entirely sure of my memory concerning unpatched FF12 voices myself when I started this reply, so I just tested it again, running both the translation-patched and the non-patched ISOs of SLPM_667.50 through OPL, watching some initial FMVs of a "New Game" for each. And the soundtracks were identical, using no language but English, though most written text differed.
NB: Even in the translation-patched game, some ornate decorative text remains untranslated, since this is not a project focused at making new artwork. And in addition some few untranslated normal texts may also remain as the project is not yet claimed to be 100% complete. But IMO it is extremely close to it, and whatever may be missing does not in any way interfere with completion or enjoyment of the game.
Best regards: dlanor
Inverted camera controls.
Inverted camera controls. –
On the us version I think the left and right camera controls are inverted mabe the up and down too I am not sure. And if the international is the same I would like it fixed. And I was wondering if ffgriever could fix the camera controls. I mean inverted controls on a rpg is just retarded and annoying. I do get use to it but when I play another game I get my controls mess up. I go right instead of left and stuff.
He probably is able to do it, but it falls far outside the scope of this project.
Originally Posted by neodiscovery06
This project is only intended to translate the game, not change its functionality.
So I really don't think this is going to happen.
I agree. It is especially irritating when using two sticks and applying positive polarity for one of them and negative for the other, like here in FF12. So even within this single game, the logic of this stick usage is inconsistent.
I mean inverted controls on a rpg is just retarded and annoying.
I think this happens to all of us, so game designers really should include axis polarity choice for all joysticks. Even Square-Enix do so in FF13 for the PS3, but in FF12 they ignored the issue completely...
I do get use to it but when I play another game I get my controls mess up. I go right instead of left and stuff.
Best regards: dlanor
You're so right. RPGs aren't really my cup of tea, but I have at least two games of other genres that only offer inverted camera controls, Jak & Daxter and Kya: Dark Lineage (quality titles like FF). I really hate inverted controls, these games would be much better with normal controls!
Originally Posted by neodiscovery06
Some games also require you to press R3/L3 while pushing the same stick in some direction (e.g. to sprint in FPS games), which I hate as well since it doesn't feel good and wears out the stick pretty fast.
I wonder if it would be possible to write a little program which - started before the game is launched - let's you change the button config of your controller? Or would the game simply overwrite a such config?
Hey, ffgriever, I was hoping to do something similar to this for Kingdom Hearts Final Mix. Do you have any notes available? I don't know how much would carry over, but I'm hoping it would at least give me a starting point.
my friend gave me ff12 izjs patch ver 0.19 in iso format..and i can play it smoothly..
then right now patch ver 0.20 is out..
how to update it..?
how to update patch 0.19 to 0.20..?
thanks in advance...
Hi there I recently downloaded the patch and it does not work for me. Wonder if anyone can help me please.
I have both the original NTSC FF12 and the JP FF12izjs. I made the iso's myself, twice in fact, when the first ones didn't work.
I copied the iso's into the folder containing all other files, including the exe, as per the readme instructions. Ran the exe and it would start to work but stops a couple of minutes into it.
The point where it stops vary each time I attempt this, which is really strange. However it usually happens at the "Executing type_5" stage, however there has been a couple of times that I was able to get past this stage and it crashes somewhere down the track. An error message seems to pop up for a fraction of a second underneath the log, but the window disappears way too quickly for me to read it.
Anyway, it tends to crash when the new iso file is between 700mb and 900mb, though a couple of times it was able to get to 1.1g.
I am running Windows 7 home premium 64bit. I have tried running as administrator, and used a variety of compatibility modes. Also tried the 0.19 patch and it made no difference.
One thing I have noticed however is my ff12us file size is 3,971,200kb, while other people's file size is 3,953,408kb. Could this be the problem? And if so, why is my iso size different when I made it myself from the disc, using 2 different programs?
Any help would be appreciated. I would really like to play this in english.