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Thread: ESR - public beta
  

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  1. #61  
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    Quote Originally Posted by ffgriever View Post
    @jimmikaelkael

    I know that some people did ask you to include this ESR launcher in FreeMcBoot directly to launch DVDV patched games if DVDV disc is detected. Please, do not do it for now. I don not have any objections as such, but while this app is still under development, that would cause more harm that it's worth. I just want to make it clean, so that at least the bug reports can be consistent (one nomenclature, consistent version numbers and such). This will help me in the development quite a lot - especially, that it seems there is a whole bunch of bugs in it. Once more or less stable state will be achieved, there will be nothing that would stop anyone from incorporating it. Hope it will happen very soon .
    Before I see ESR, I thought it would be a good guess, to integrate it (Fastboot and others,...), but I already PMed Jimmi the same.

    I totally agree with you.
    If it's ready, it could be implemented.
    Maybe DVD-Video-Fastboot must wait also, I guess.
    Don't see any ESR-SRCs yet, but due that it work with IOP-Replacement-Images (IOPRPs, doesn't it?), I think DVD-Video/or Patched Fastboot may took a little bit longer,...

    Btw.: About Hackchips uLE4.16+
    Still a nice Idea, but we also could set variable CNF-PadPaths in uLE know, that it (embedded ELFs) is(/are) not needed anymore, I think.
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
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  2. #62  
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    Who here doesn't have a modchip installed inside his PS2?
    that would be me...somehow i'm starting to feel alienated ;-)

    what's exactly is that fastboot thing? (work got me, and i don't have time to read everything).
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  3. #63  
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    Quote Originally Posted by yoshi314 View Post
    that would be me...somehow i'm starting to feel alienated ;-)


    what's exactly is that fastboot thing? (work got me, and i don't have time to read everything).
    If you have FMCB 1.4b installed, the Autoboot_Disc-Option set to value "1" and a PS2disc in drive, if you power on/restart your PS2, it'll boot directly to the game.
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  4. #64  
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    If you have FMCB 1.4b installed, the Autoboot_Disc-Option set to value "1" and a PS2disc in drive, if you power on/restart your PS2, it'll boot directly to the game.
    cool, i'll see how much faster it will get with ffxii or gt3. these are probably the slowest booting games i have.
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  5. #65  
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    Quote Originally Posted by yoshi314 View Post
    cool, i'll see how much faster it will get with ffxii or gt3. these are probably the slowest booting games i have.
    To my understanding "quick boot" only means it skip the PS2 splash screen and goes straight to booting the game.
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  6. #66  
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    OctaBech is right.
    It skips OSDSYS and PS2-Logo.

    It searches for SYSTEM.CNF, get the ELF from BOOT2-Entry and start the ELF (like uLEs PS2Disc).
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
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  7. #67  
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    thank you, ffgriever for this nice effort.

    I myself have no use for it, as you can see from my signature. One of my PS2s is chipped, the other one has a dead laser. But the chipped one actually leads me to my question:

    I installed FMCB 1.4 on my original Sony 8MB memory card using my V4 console. Now, inserting that memory card into my V14 with the chip disabled actualy loads the exploit as well (FMCB 1.4 does not use the crosslinking trick). Does something like that indicate that my modchip is not actualy turned off completely? (Infinity uses some "software disable", where pressing the start button on bootup disables the modchip until you completely switch it off/on again, resetting will keep the chip disabled)

    If it does indeed kepp on being disabled, is there anything in FMCB's or ESR's boot procedure that could enable the chip again?

    Cause this is what happened:

    1. I start the PS2, pressing start. I get the disabled message.
    2. I insert a memento patched PS2 game (Canis Canem Edit)
    3. reset the console --> FMCB/ULE boots
    4. checking the cdfs in ule shows an emtpy disk
    5. launching ESR DVD version actualy launches the game.

    Now, to cut the long story short: are result with a disabled chip actualy represantative? Or is the backup booting the "chips fault"?
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  8. #68  
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    Quote Originally Posted by Horscht View Post
    Now, to cut the long story short: are result with a disabled chip actualy represantative? Or is the backup booting the "chips fault"?
    It depends on chip. XenoPS is matrix infinity clone... and matrix infinity disable function should really keep the chip disabled until full power cycle is done (poweroff, poweron) - it won't enable by "resetting" the console.

    The above is not true for CC2 chip (tested personally) and DMS chips (though, not sure if all, I've just heard it somewhere).... probably also some older, simplistic chips... especially the ones that do not use the reset points.

    So, in your case tests with chip disabled should be pretty representative. But note one thing. After reset with power-on switch, IOP and some hardware (like cdvd) are put into a little bit different state than when doing clean start (my ESR in version r5 had this flaw, but it is cured in current versions).
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  9. #69 ESR public beta, revision 7 
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    ESR beta r7 coded by ffgriever.

    Changes:

    ESR public beta, revision 7
    * new basic method for all reads "app-esr hybrid"
    * ICO has the sound back (hopefully other old games too)
    * fixed a bug in stream handling, some games that had problems getting data from discs, should work fine now

    You can download it as attachment from first post in this thread.

    Basically... it could solve many things, as well as screw most of them. I've tested it with ~20 games and worked fine with all of them. Basic methods have been changed again, so there is no warranty. Memory usage has changed a lot, so it now uses the memory allocated by the application itself whenever possible (it should be faster and waste less memory on IOP side). Some streaming issues has been solve (though, I don't know yet of a game that would benefit of it).

    I guess it would be wise to give Klonoa and Klonoa 2 another chance. As well as some other games that had freezes at cyan screen or ingame freezes.

    Magenta freezes are special case, and I will need to have actual games to work on it.

    If you're experiencing problems with this version, that didn't occur in r6b, then reset (not poweroff) console and try again (this problem should be fixed now, but I'm not sure yet).
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  10. #70  
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    Thank you for your hard work ffgriever. I have imported a few games from Japan. Would it be possible to boot those games without having to rip and burn them? Similar to Freeloader on Wii and Gamecube or is it unavoidable?
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