thank you, ffgriever for this nice effort.
I myself have no use for it, as you can see from my signature. One of my PS2s is chipped, the other one has a dead laser. But the chipped one actually leads me to my question:
I installed FMCB 1.4 on my original Sony 8MB memory card using my V4 console. Now, inserting that memory card into my V14 with the chip disabled actualy loads the exploit as well (FMCB 1.4 does not use the crosslinking trick). Does something like that indicate that my modchip is not actualy turned off completely? (Infinity uses some "software disable", where pressing the start button on bootup disables the modchip until you completely switch it off/on again, resetting will keep the chip disabled)
If it does indeed kepp on being disabled, is there anything in FMCB's or ESR's boot procedure that could enable the chip again?
Cause this is what happened:
1. I start the PS2, pressing start. I get the disabled message.
2. I insert a memento patched PS2 game (Canis Canem Edit)
3. reset the console --> FMCB/ULE boots
4. checking the cdfs in ule shows an emtpy disk
5. launching ESR DVD version actualy launches the game.
Now, to cut the long story short: are result with a disabled chip actualy represantative? Or is the backup booting the "chips fault"?
PAL V14 SCPH 75004PSTwo, fully working, XenoPS
PAL "magical" V4 SCPH 35004 PS2, 160GB, dead DVD laser, exploited
8MB official sony MC (Slot 1)
64MB chinese clone MC, Free MC Boot 1.8, Independence Exploit (backup mod) (Slot 2)