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Thread: Codebreaker 9.0 Disc Won't Boot Through ESR
  

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  1. #1 Codebreaker 9.0 Disc Won't Boot Through ESR 
    CrashFreak is offline Banned
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    Hello. I've tried booting my retail Codebreaker 9.0 disc through ESR, but it ends up stopping at the pink screen color. It does the same for my 9.2 disc.



    Some codes I have won't work with the ELF file, so I sometimes use the disc. Is there a way to fix this?
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  2. #2  
    kevstah2004 is offline Member
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    http://psx-scene.com/forums/showthread.php?t=57901 (Codebreaker patched to load HDL)
    In order to use ESR with Codebreaker you have to make sure Codebreaker runs before ESR the easiest way to do that is is to patch a Codebreaker ELF to run a CB_launch ELF that'll return you to the FMCB OSD menu you can then run any ELF off the OSD menu with Codebreaker codes running be it ESR or HDLoader.
    Once you've installed FMCB the Codebreaker disc is pretty much rendered useless since you can run Codebreaker as a standalone ELF file without ever needing the real disc.
    Considering your meant to be an installer you should know all of this already especially given that your doing installations with the Codebreaker ELF included.
    If you find games that don't work with ESR with codes turned on try a different mastercode preferably the scesifsendcmd 9-Type.

    1.Press Ctrl+O and open the main game ELF eg: SLES, SCES, SCUS etc in ps2dis then Invoke Analyser from the Analyser drop down menu.
    2.Press “Ctrl+I” and open “CMPLabelXxX.pis”.
    3.Press “Ctrl+G” and type in “scesifsendcmd” without the quotation marks then press “Enter”.
    4.Look for the next “jal” pointing up at “scesifsendcmd”.
    5.Take note of the address and change the first digit into a “9”.
    6.Combine the value with the address and should have something that looks like this 9??????? ???????? which is your mastercode.
    7.Orange contains your found address with the first digit changed to a “9” and blue contains the found value.

    http://www.geocities.com/SiliconVall...n/8269/ps2dis/
    http://www.codemasters-project.net/p...ad.php?view.13

    If you need any further help regarding codes or mastercodes register over at http://www.codemasters-project.net/vb/ and post you problem on the forum.
    Last edited by kevstah2004; 07-13-2009 at 06:22 PM.
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  3. #3  
    CrashFreak is offline Banned
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    I use the Codebreaker V9.2 ELF file. Though what you're suggesting is just try to find a new master code for the games I have that won't load a specific code through the Codebreaker ELF file?


    My friend, who will remain anonomyus, told me he got his 10.0 disc to run through ESR somehow and was able to boot up the codes. Sometimes codesd will not work through the ELF file (such as Crash Twinsanity's demo on Jampack Vol. 11, which I have codes for. The demo disc will load, but when going into the game, it crashes).
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  4. #4  
    kevstah2004 is offline Member
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    You can't run a ESR patched Codebreaker disc with ESR it's totally different to running games through ESR, Codebreaker has to run before ESR it can't be loaded stably with ESR.
    If you can't get games to run with a patched Codebreaker elf try a different Mastercode.
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  5. #5  
    CrashFreak is offline Banned
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    Alright. Though what did you mean by the next "jal" pointing up at "scesifsendcmd"?
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  6. #6  
    kevstah2004 is offline Member
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    Download PS2Dis from the links I provided then put your game disc into your dvd drive and copy the SCUS, SLES, SCUS file from the disc and open it with PS2Dis then follow the instructions I provided.
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  7. #7  
    CrashFreak is offline Banned
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    I did. I see two jar codes. One above the scesifsendcmd code, one below. Pointing up means going to the above one?
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  8. #8  
    kevstah2004 is offline Member
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    Here's an example pic, notice the jal points up towards sceSifSendCmd.
    Attached Thumbnails Attached Thumbnails mastercode.jpg  
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  9. #9  
    CrashFreak is offline Banned
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    Ah. Now I understand. I thought I had to combine both sets of code.
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  10. #10  
    dlanor is offline Member
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    Quote Originally Posted by CrashFreak View Post
    Ah. Now I understand. I thought I had to combine both sets of code.
    For many cheat collections you don't really need to change the master code, and there is a simple way to tell the difference.

    If the master code already has a "9" as its first digit, then leave it as-is. This should work.
    If the master cods instead has an "F" as its first digit, then you need to make a new code.

    If the master code has anything else as its first digit, then it is probably not a real master code, though it may be encrypted or intended for some other cheat engine, and then you need to decrypt/convert it before use.

    Best regards: dlanor
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