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Does Sony try harder to block people than Nintendo?
Does Sony try harder to block people than Nintendo? –
I have noticed that many modchips on Sony PS2's require 20+ wires soldered to very small points, and that modchips for the Wii require only 4 or 5 wires soldered to relatively large points.
Do you think Sony deliberately makes it difficult, and do you think they have done the same with the PS3?
People always said that the GameCube wasn't very good at homebrew etc and other consoles were more hackable. Time will only tell, but do you think the Wii will end up being the greater system for homebrew than PS3?
At this point in time, what you suggest seems right, however I can not imagine a future without the PS3 barricades to be removed.
Originally Posted by joshysquashy
Well I guess you have to take into account that the Wii modchips are just basic drivechips at the moment. Who knows how many more wires something more complex would take.
The PS2 modchips can do some crazy things. The crystal chip can automatically generate DNAS id codes to let you play games online. It supports in-game reset even if the game itself doesn't. The more a chip wants to do the more hardware it needs to hook into and this means more wires. The current Wii chips don't do a lot, so they don't need much for wires. That said, though, the PS2 is an unusual amount of soldering insanity. No other system(that I know of) requires the number of wires a PS2 mod does.
As for as the PS3 I suggest it may actually be easier to hack when all is said and done. The PS3 is more complicated than the PS2 and the more complicated your system is the greater your chances of writing an exploitable bug. But that's just me talking out of my ass.