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Thread: request for new nes emu!
  

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  1. #1 request for new nes emu! 
    zin0099 is offline Member
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    i would like to see a new nes emu for the psp cuss slim users have a hard time getting nesterj to work so i was wondering about ragnorak2040's emu if it could be ported?
    Last edited by zin0099; 01-28-2009 at 04:45 AM.
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  2. #2  
    RabidWeezle's Avatar
    RabidWeezle is offline That guy from that place
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    This is kinda one of the weirdest posts I've read in a while. Usally you see posts in a section like this along the lines of, "Hi, i'm developing this homebrew, check it out". Instead of, "Can you port this for me?" Cause personally I would be like posting all the time with, Can someone port QuakeForge with hardware acceleration and online play with mod support... or something like that. But I think that dev's pretty much ignore posts like this because well, they do what they like, because people like you and I aren't paying them, this is their hobby. And if you want something ported you might wanna look into all what goes into it.

    Download the psp toolkit and give it a go. You will find that if you really want something that bad you probly wanna try and do it yourself if no one else already has.
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  3. #3  
    zin0099 is offline Member
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    wheres the kit? would like to learn to code anyway!
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  4. #4  
    barf's Avatar
    barf is offline This product has been banned!
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  5. #5  
    amp2006's Avatar
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  6. #6  
    snake3 is offline Member
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    if you use one of the older versions without the network play then it will run fine on >1.5 kernel and should work fine on the slim
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  7. #7  
    zin0099 is offline Member
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    hey any guide to set this pspdev tool up? cuss never done this before and is linux on my ps3 to code this a good idea? also with the new gripshift exploit would it be wise to use that software to code?
    Last edited by zin0099; 01-31-2009 at 09:11 AM.
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  8. #8  
    RabidWeezle's Avatar
    RabidWeezle is offline That guy from that place
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    pspdev would be a good place to ask these questions, as their site is more setup for developers than us for the psp. Best thing I can say is read all the documentation if you can, but generally if it uses gcc in linux, the idea is:

    Download the source code, and edit it as needed
    follow the instructions for linux compiling of that source

    most of the time it's like:

    ./configure
    make

    then it sticks the bins in /bin of that folder or the folder you are in depending on the application. Read the Makefile and any other documents that come with the apps to see wtf is going on with howto compile that particular source. You might need to fill some dependancies to do it like SDL or some other libraries like zlib or whatever.
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  9. #9  
    bigbossVII's Avatar
    bigbossVII is offline Sony Fanboy 4Life
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    Quote Originally Posted by zin0099 View Post
    i would like to see a new nes emu for the psp cuss slim users have a hard time getting nesterj to work so i was wondering about ragnorak2040's emu if it could be ported?
    I have a slim and NesterJ v1.1 works like a charm (for me anyway). What problems do you have with it?
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  10. #10  
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    Scooter is offline The Handy Man Moderator
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    New release of NesterJ can be found at a new thread I made here:
    http://psx-scene.com/forums/showthre...977#post476977

    Version 1.12
    Further info with in the link..

    Later,
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