i would like to see a new nes emu for the psp cuss slim users have a hard time getting nesterj to work so i was wondering about ragnorak2040's emu if it could be ported?
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i would like to see a new nes emu for the psp cuss slim users have a hard time getting nesterj to work so i was wondering about ragnorak2040's emu if it could be ported?
Last edited by zin0099; 01-28-2009 at 04:45 AM.
This is kinda one of the weirdest posts I've read in a while. Usally you see posts in a section like this along the lines of, "Hi, i'm developing this homebrew, check it out". Instead of, "Can you port this for me?" Cause personally I would be like posting all the time with, Can someone port QuakeForge with hardware acceleration and online play with mod support... or something like that. But I think that dev's pretty much ignore posts like this because well, they do what they like, because people like you and I aren't paying them, this is their hobby. And if you want something ported you might wanna look into all what goes into it.
Download the psp toolkit and give it a go. You will find that if you really want something that bad you probly wanna try and do it yourself if no one else already has.
wheres the kit? would like to learn to code anyway!
if you use one of the older versions without the network play then it will run fine on >1.5 kernel and should work fine on the slim
hey any guide to set this pspdev tool up? cuss never done this before and is linux on my ps3 to code this a good idea? also with the new gripshift exploit would it be wise to use that software to code?
Last edited by zin0099; 01-31-2009 at 09:11 AM.
pspdev would be a good place to ask these questions, as their site is more setup for developers than us for the psp. Best thing I can say is read all the documentation if you can, but generally if it uses gcc in linux, the idea is:
Download the source code, and edit it as needed
follow the instructions for linux compiling of that source
most of the time it's like:
./configure
make
then it sticks the bins in /bin of that folder or the folder you are in depending on the application. Read the Makefile and any other documents that come with the apps to see wtf is going on with howto compile that particular source. You might need to fill some dependancies to do it like SDL or some other libraries like zlib or whatever.
New release of NesterJ can be found at a new thread I made here:
http://psx-scene.com/forums/showthre...977#post476977
Version 1.12
Further info with in the link..
Later,
Civic/Scootin
Ya Im Bi-Poler and proud of it
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