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P.O.P.S. & CDDA Audio –
01-15-2012,09:11 PM
I am currently trying to convert CDDA based Sony PS1 games into POPS eboots.
I have an original PSP-1000 w/5.50-GEN-D3.
I've tried using psx2psp_v.1.4.2 and PsGUI300beta GUI's along with the original command line popstation.exe, 1.24-Z33 and 1.23-rck to convert my IMG/CCD/SUB format PS1 games and I get no sound.
Contra, N2O, Street Fighter Collection, Castlevania, etc ...
The games are in BIN/CUE format, but the CUE file is a bit odd as it doesn't have the exact break points for the audio tracks. Here is an example
Code:
FILE "GameName (Track 01).bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
FILE "GameName (Track 02).bin" BINARY
TRACK 02 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 03).bin" BINARY
TRACK 03 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 04).bin" BINARY
TRACK 04 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 05).bin" BINARY
TRACK 05 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 06).bin" BINARY
TRACK 06 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 07).bin" BINARY
TRACK 07 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 08).bin" BINARY
TRACK 08 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 09).bin" BINARY
TRACK 09 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 10).bin" BINARY
TRACK 10 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 11).bin" BINARY
TRACK 11 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 12).bin" BINARY
TRACK 12 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 13).bin" BINARY
TRACK 13 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 14).bin" BINARY
TRACK 14 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 15).bin" BINARY
TRACK 15 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 16).bin" BINARY
TRACK 16 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 17).bin" BINARY
TRACK 17 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 18).bin" BINARY
TRACK 18 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 19).bin" BINARY
TRACK 19 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 20).bin" BINARY
TRACK 20 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 21).bin" BINARY
TRACK 21 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 22).bin" BINARY
TRACK 22 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 23).bin" BINARY
TRACK 23 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 24).bin" BINARY
TRACK 24 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 25).bin" BINARY
TRACK 25 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 26).bin" BINARY
TRACK 26 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 27).bin" BINARY
TRACK 27 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 28).bin" BINARY
TRACK 28 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 29).bin" BINARY
TRACK 29 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 30).bin" BINARY
TRACK 30 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 31).bin" BINARY
TRACK 31 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 32).bin" BINARY
TRACK 32 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 33).bin" BINARY
TRACK 33 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 34).bin" BINARY
TRACK 34 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 35).bin" BINARY
TRACK 35 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 36).bin" BINARY
TRACK 36 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 37).bin" BINARY
TRACK 37 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 38).bin" BINARY
TRACK 38 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 39).bin" BINARY
TRACK 39 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 40).bin" BINARY
TRACK 40 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 41).bin" BINARY
TRACK 41 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 42).bin" BINARY
TRACK 42 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 43).bin" BINARY
TRACK 43 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 44).bin" BINARY
TRACK 44 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 45).bin" BINARY
TRACK 45 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 46).bin" BINARY
TRACK 46 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 47).bin" BINARY
TRACK 47 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 48).bin" BINARY
TRACK 48 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 49).bin" BINARY
TRACK 49 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 50).bin" BINARY
TRACK 50 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 51).bin" BINARY
TRACK 51 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 52).bin" BINARY
TRACK 52 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 53).bin" BINARY
TRACK 53 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 54).bin" BINARY
TRACK 54 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 55).bin" BINARY
TRACK 55 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 56).bin" BINARY
TRACK 56 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 57).bin" BINARY
TRACK 57 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 58).bin" BINARY
TRACK 58 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 59).bin" BINARY
TRACK 59 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 60).bin" BINARY
TRACK 60 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 61).bin" BINARY
TRACK 61 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 62).bin" BINARY
TRACK 62 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 63).bin" BINARY
TRACK 63 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 64).bin" BINARY
TRACK 64 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 65).bin" BINARY
TRACK 65 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 66).bin" BINARY
TRACK 66 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 67).bin" BINARY
TRACK 67 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 68).bin" BINARY
TRACK 68 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 69).bin" BINARY
TRACK 69 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 70).bin" BINARY
TRACK 70 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 71).bin" BINARY
TRACK 71 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "GameName (Track 72).bin" BINARY
TRACK 72 MODE2/2352
INDEX 00 00:00:00
INDEX 01 00:03:00
So, I take these BIN/CUE and convert them to IMG using UltraISO, but when I try to convert the IMG to eboot every single popstation/gui will produce an eboot with only the first track.
If I use Nero to burn the BIN/CUE to a disk image in NRG format I can then convert the NRG using UltraISO to IMG and then the popstations will convert the entire image.
I then tested this final IMG image burnt onto a disc in an original PS1 and the CDDA audio works just fine and it also works under ePSXe the PS1 emulator for the PC.
However, no matter what I try I cannot get the audio tracks to play back on the PSP.
I usually don't seek assistance in such matters, but I'm hit a road block and could use some assistance. If anyone knows how to get some Crystal Method rocking the N2O on my PSP please do PM me.
Thanks!
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03-26-2012,06:58 PM
I have the game in POPS format that works just fine on my PSPgo. Want that?
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04-24-2012,02:43 PM
do u have the wipeout xl eboot with working sound? i can get my one working but with no sound...
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04-24-2012,05:00 PM
If you mount this image (by cue sheet file), all tracks are displayed properly?
I don't know if something changed but long time ago UltraISO messing LBA.
I have converted in the past a few games with CDDA tracks and all goes ok. But i don't remember how looks like my *.cue (i have always using *.bin/*.cue images).
BTW: Special tracks in Castlevania SoTN it's not needed. It's bonus tracks which game never using.
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04-24-2012,06:24 PM
Too bad the wizard was never made for window look like it might work but don't know about ccd img files would like Dark Stone

V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
PSP 3000 9G 6.20 PRO CFW Perm
Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
Is how all good gaming systems came to be
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04-24-2012,06:59 PM
does anybody have problems getting wipeout 2097 to run with music?? i need help or someone to send me a working eboot copy please
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08-24-2012,01:55 AM
I am trying to make a PSP EBOOT from Rage Racer which uses CDDA audio but I always end up with no in-game music.
Does anyone know how to resolve this?
Thanks.
ianwuk
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08-24-2012,08:31 AM
Use the software above and try pops 4.01-3.71 it reads cdda anything above that seems they removed the ability to read it

V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
PSP 3000 9G 6.20 PRO CFW Perm
Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
Is how all good gaming systems came to be
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