I have been messing with manually editing the FREEMCB.CNF file since I found out it supported more than just ASCII text.
This thread is meant to be a compilation of non-English FREEMCB.CNF files for users who may not speak English as their native tongue.
In order to help introduce more people to the great homebrew applications for the PS2 through the hacked PS2OSDSYS, I'd ask that the FREEMCB.CNF files follow a certain pattern for each application added to the FREEMCB.CNF files.
1. Please list the applications name in English as well as the other language. The order of languages doesn't matter, just keep it on the same line (obviously)
2. Try to translate every visible part of the FREEMCB.CNF that will be visible in the hacked PS2 OSDSYS. e.g the small text at the bottom that says 'Use (up)(down)to browse list'
3. Try to use the default FMCB storage locations for the major homebrew that normally come with the 'noob' package (HDL, ESR, uLE,etc)
4. Keep usability in mind, try to avoid making the letters super huge, or overlapping one item with another, and try to provide as clear and accurate a translation as possible.
5. Do NOT put copyrighted material in your FREEMCB.ZIP that you upload, e.g cracked CB, or HDTV player
6. If you can post a screen shot, and the actual FREEMCB.CNF text in a code box, it would be great, but it's not essential.
Other than that, you can be as creative as you like!
Tips
*You can use the Free McBoot Configurator included in the FMCB 1.8 'noob' package.
*If the language you need to use doesn't use 'Roman' based characters you can use LBFn, to Asian (except Korean), and Cyrillic characters directly into your FREEMCB.CNF file on your PS2. (Thanks again nika!) Link to LBFn W.I.P. tutorial and .elf file below.
http://psx-scene.com/forums/showthread.php?t=62196 (LBFn Intro and English Documentation (Work in Progress))
*You can also manually edit non-Roman characters into your FREEMCB.CNF file using the PC, by SJIS using a compatible Text editor that can handle SJIS. (I use SuperEdi. It's free, has multiple localization kits for diff languages and it's easy to use.)
*There is support for the Spanish ñ as well as letters with umlats ( ö ) for German and such, and even Dutch, Danish, Czech, Polish, Romanian, French, Turkish, Finnish, Portuguese and Hungarian characters in the PS2 BIOS's SJIS based font, but they are in weird places as a normal PC SJIS font doesn't have these characters. You can find out where they are in the PS2 font, by cross referencing their location in the PS2 font screen shots I have made and 'blindly' copying from the FREEMCB.CNF yi has provided with all the PS2's font's characters in it. See bottom of first post in the linked thread below for more details on that particular method.
http://psx-scene.com/forums/showthre...131#post441131
*As far as I know, there is no way to display/input the following languages into a NTSC-U, NTSC-J, or PAL consoles' FREEMCB.CNF file.
Korean
Other Script based languages such as
Thai
Arabic
Farsi/Persian
Tamil
Pujabi
Perhaps other regions have support for these languages in their BIOS. Since I don't have them or know anyone that does, I leave it up to those that do to determine this.
What else you can do to help!
*If you are a member of another language forum that could use this information, please translate it at use it to let more people know this is possible.
* If you know of someone whoa has made a non-English .CNF and they can't speak English to post it up here, help them by posting it for them. (This is what I did for nika's Japanese FREEMCB.CNF file.)
My first two contributions to this thread are a W.I.P. Chinese CNF done by me.
Code:# ---------------------------------------- # Free MCBoot Config File # must be in mc?:/SYS-CONF/FREEMCB.CNF or mass:/FREEMCB.CNF # ---------------------------------------- CNF_version = 1 # ---------------------------------------- Debug_Screen = 0 FastBoot = 1 ESR_Path_E1 = mass:/BOOT/ESR.ELF ESR_Path_E2 = mc?:/BOOT/ESR.ELF ESR_Path_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF pad_delay = 0 LK_Auto_E1 = OSDSYS LK_Circle_E1 = OSDSYS LK_Cross_E1 = OSDSYS LK_Square_E1 = OSDSYS LK_Triangle_E1 = OSDSYS LK_L1_E1 = mass:/BOOT/HDLOADER.ELF LK_L1_E2 = mc?:/BOOT/HDLOADER.ELF LK_L1_E3 = mc?:/B?DATA-SYSTEM/HDLOADER.ELF LK_R1_E1 = mass:/BOOT/BOOT.ELF LK_R1_E2 = mc?:/BOOT/BOOT.ELF LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF LK_L2_E1 = mass:/BOOT/SMS.ELF LK_L2_E2 = mc?:/BOOT/SMS.ELF LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF LK_R2_E1 = mass:/BOOT/ESR.ELF LK_R2_E2 = mc?:/BOOT/ESR.ELF LK_R2_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF LK_L3_E1 = OSDSYS LK_R3_E1 = OSDSYS LK_Up_E1 = OSDSYS LK_Down_E1 = OSDSYS LK_Left_E1 = OSDSYS LK_Right_E1 = OSDSYS LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF LK_Start_E2 = OSDSYS LK_Select_E1 = OSDSYS hacked_OSDSYS = 1 OSDSYS_video_mode = AUTO OSDSYS_Skip_Logo = 1 OSDSYS_Skip_Disc = 0 OSDSYS_Inner_Browser = 0 OSDSYS_selected_color = 0xFF,0xBD,0x18,0x40 OSDSYS_unselected_color = 0xDE,0x29,0x10,0x80 OSDSYS_scroll_menu = 1 OSDSYS_menu_x = 320 OSDSYS_menu_y = 110 OSDSYS_enter_x = 30 OSDSYS_enter_y = -1 OSDSYS_version_x = -1 OSDSYS_version_y = -1 OSDSYS_cursor_max_velocity = 1000 OSDSYS_cursor_acceleration = 100 OSDSYS_cursor_max_velocity = 1000 OSDSYS_cursor_acceleration = 100 OSDSYS_left_cursor = c1☆c6≫ OSDSYS_right_cursor = c6≪c1☆ OSDSYS_menu_top_delimiter = 免費記憶片開動 FMCB c1[r0.80版 1.8r0.00] OSDSYS_menu_bottom_delimiter = c0r0.60y+99用 o006/o007 挑選項目y-00r0.00 OSDSYS_num_displayed_items = 7 OSDSYS_Skip_MC = 1 OSDSYS_Skip_HDD = 1 name_OSDSYS_ITEM_1 = HDL 【●】 硬盤電玩 path1_OSDSYS_ITEM_1 = mass:/BOOT/HDLOADER.ELF path2_OSDSYS_ITEM_1 = mc?:/BOOT/HDLOADER.ELF path3_OSDSYS_ITEM_1 = mc?:/B?DATA-SYSTEM/HDLOADER.ELF name_OSDSYS_ITEM_2 = ESR ‘◎, 光盤電玩 path1_OSDSYS_ITEM_2 = mass:/BOOT/ESR.ELF path2_OSDSYS_ITEM_2 = mc?:/BOOT/ESR.ELF path3_OSDSYS_ITEM_2 = mc?:/B?DATA-SYSTEM/ESR.ELF name_OSDSYS_ITEM_3 = SMS ♪♪ 易媒体系 path1_OSDSYS_ITEM_3 = mass:/BOOT/SMS.ELF path2_OSDSYS_ITEM_3 = mc?:/BOOT/SMS.ELF path3_OSDSYS_ITEM_3 = mc?:/B?DATA-SYSTEM/SMS.ELF name_OSDSYS_ITEM_4 = ULE □⇔■ 文件管理 path1_OSDSYS_ITEM_4 = mass:/BOOT/BOOT.ELF path2_OSDSYS_ITEM_4 = mc?:/BOOT/BOOT.ELF path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/BOOT.ELF name_OSDSYS_ITEM_100 = Cheat Device 浪魂破解 金手指 path1_OSDSYS_ITEM_100 = mass:/BOOT/CB.ELF
And a Japanese one made by nika, of LBFn fame.
French (Based on hackchip's CNF) Thanks GnomCode:CNF_version = 1 FastBoot = 1 Debug_Screen = 0 pad_delay = 0 hacked_OSDSYS = 1 OSDSYS_Skip_Disc = 1 OSDSYS_Skip_Logo = 1 OSDSYS_Inner_Browser = 0 OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 OSDSYS_scroll_menu = 1 OSDSYS_menu_x = 320 OSDSYS_menu_y = 110 OSDSYS_enter_x = -1 OSDSYS_enter_y = -1 OSDSYS_version_x = -1 OSDSYS_version_y = -1 OSDSYS_cursor_max_velocity = 1000 OSDSYS_cursor_acceleration = 100 OSDSYS_num_displayed_items = 7 OSDSYS_Skip_MC = 1 OSDSYS_Skip_HDD = 1 OSDSYS_left_cursor = o009 OSDSYS_right_cursor = o008 OSDSYS_menu_top_delimiter = y-99Free McBoot メニュー c1[r0.80Version 1.8r0.00]y-00 OSDSYS_menu_bottom_delimiter = c0r0.60y+99リストから o006/o007 で選択y-00r0.00 OSDSYS_video_mode = AUTO LK_Auto_E1 = OSDSYS LK_Circle_E1 = OSDSYS LK_Cross_E1 = OSDSYS LK_Square_E1 = OSDSYS LK_Triangle_E1 = OSDSYS LK_L1_E1 = mass:/BOOT/HDLOADER.ELF LK_L1_E2 = mc?:/BOOT/HDLOADER.ELF LK_L1_E3 = mc?:/B?DATA-SYSTEM/HDLOADER.ELF LK_R1_E1 = mass:/BOOT/BOOT.ELF LK_R1_E2 = mc?:/BOOT/BOOT.ELF LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF LK_L2_E1 = mass:/BOOT/SMS.ELF LK_L2_E2 = mc?:/BOOT/SMS.ELF LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF LK_R2_E1 = mass:/BOOT/ESR.ELF LK_R2_E2 = mc?:/BOOT/ESR.ELF LK_R2_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF LK_L3_E1 = OSDSYS LK_R3_E1 = OSDSYS LK_Up_E1 = OSDSYS LK_Down_E1 = OSDSYS LK_Left_E1 = OSDSYS LK_Right_E1 = OSDSYS LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF LK_Start_E2 = OSDSYS LK_Select_E1 = OSDSYS name_OSDSYS_ITEM_1 = uLEでセーブデータなどの操作 path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF path3_OSDSYS_ITEM_1 = mc?:/B?DATA-SYSTEM/BOOT.ELF name_OSDSYS_ITEM_2 = ESRディスクの起動 path1_OSDSYS_ITEM_2 = mass:/BOOT/ESR.ELF path2_OSDSYS_ITEM_2 = mc?:/BOOT/ESR.ELF path3_OSDSYS_ITEM_2 = mc?:/B?DATA-SYSTEM/ESR.ELF name_OSDSYS_ITEM_3 = HDDゲームで遊ぶ path1_OSDSYS_ITEM_3 = mass:/BOOT/HDLOADER.ELF path2_OSDSYS_ITEM_3 = mc?:/BOOT/HDLOADER.ELF path3_OSDSYS_ITEM_3 = mc?:/B?DATA-SYSTEM/HDLOADER.ELF name_OSDSYS_ITEM_4 = SMSで音楽や動画を再生 path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF name_OSDSYS_ITEM_5 = USBのHDDゲームで遊ぶ path1_OSDSYS_ITEM_5 = mass:/BOOT/USBADVN.ELF path2_OSDSYS_ITEM_5 = mc?:/BOOT/USBADVN.ELF path3_OSDSYS_ITEM_5 = mc?:/B?DATA-SYSTEM/USBADVN.ELF name_OSDSYS_ITEM_6 = ファミコンで遊ぶ path1_OSDSYS_ITEM_6 = mass:/BOOT/packed_fceu.elf path2_OSDSYS_ITEM_6 = mc?:/BOOT/packed_fceu.elf path3_OSDSYS_ITEM_6 = mc?:/B?DATA-SYSTEM/packed_fceu.elf name_OSDSYS_ITEM_7 = ファミコンで遊ぶ path1_OSDSYS_ITEM_7 = mass:/BOOT/InfoNES.elf path2_OSDSYS_ITEM_7 = mc?:/BOOT/InfoNES.elf path3_OSDSYS_ITEM_7 = mc?:/B?DATA-SYSTEM/InfoNES.elf name_OSDSYS_ITEM_8 = スーパーファミコンで遊ぶ path1_OSDSYS_ITEM_8 = mass:/BOOT/SNES_EMU.ELF path2_OSDSYS_ITEM_8 = mc?:/BOOT/SNES_EMU.ELF path3_OSDSYS_ITEM_8 = mc?:/B?DATA-SYSTEM/SNES_EMU.ELF name_OSDSYS_ITEM_9 = スーパーファミコンで遊ぶ path1_OSDSYS_ITEM_9 = mass:/BOOT/packed_snes9x.elf path2_OSDSYS_ITEM_9 = mc?:/BOOT/packed_snes9x.elf path3_OSDSYS_ITEM_9 = mc?:/B?DATA-SYSTEM/packed_snes9x.elf name_OSDSYS_ITEM_10 = ゲームボーイで遊ぶ path1_OSDSYS_ITEM_10 = mass:/BOOT/InfoGB.elf path2_OSDSYS_ITEM_10 = mc?:/BOOT/InfoGB.elf path3_OSDSYS_ITEM_10 = mc?:/B?DATA-SYSTEM/InfoGB.elf name_OSDSYS_ITEM_11 = メガドライブで遊ぶ path1_OSDSYS_ITEM_11 = mass:/BOOT/PGEN151.ELF path2_OSDSYS_ITEM_11 = mc?:/BOOT/PGEN151.ELF path3_OSDSYS_ITEM_11 = mc?:/B?DATA-SYSTEM/PGEN151.ELF name_OSDSYS_ITEM_99 = 映像出力のモード変更 path1_OSDSYS_ITEM_99 = mass:/BOOT/GSM.ELF path2_OSDSYS_ITEM_99 = mc?:/BOOT/GSM.ELF path3_OSDSYS_ITEM_99 = mc?:/B?DATA-SYSTEM/GSM.ELF name_OSDSYS_ITEM_100 = FreeMCBootの設定 path1_OSDSYS_ITEM_100 = mc?:/SYS-CONF/FMCB_CFG.ELF ESR_Path_E1 = mass:/BOOT/ESR.ELF ESR_Path_E2 = mc?:/BOOT/ESR.ELF ESR_Path_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF
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