Forum: Official Free MC Boot Forums - Discussions and development of the the newest and most advanced hack/exploit for the PS2!


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Like Tree76Likes

Thread: New way of booting FMCB for people with SONY HDD
  

Page 14 of 37 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 370
  1. #131  
    DCL
    DCL is offline Registered User
    Join Date
    Jul 2012
    Posts
    6
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by l_oliveira View Post
    This post explains why I put a option to disable the logo display on MINI-OPL.

    MINI-OPL displays the logo correctly and expects it to be decrypted on the ISO because the replacement CDVDMAN from the drive emulator is already in place when ROM0:PS2LOGO is invoked and the export that decrypts the logo are currently NOP-ed on the replacement CDVDMAN, which results on the 16 sectors of the ISO being passed RAW to PS2LOGO. If the console is of the type that requires a valid PS2 LOGO to be present, the console will stall in a black screen.

    Most of the users will use hdl partitions.
    Do the hdl images have these 16 sectors?

    "If the console is of the type that requires a valid PS2 LOGO..."
    And the downloaded online games on hdd?

    What does "boot = 1 -> boot from argvs | boot = 0 -> boot from internal fixed name" mean?
    Reply With Quote  

  2. #132  
    l_oliveira's Avatar
    l_oliveira is offline V0 - V4 Addict
    Join Date
    Dec 2002
    Location
    Brasilia, Brazil
    Posts
    1,795
    Downloads
    18
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    11
    Likes Received
    60
    Quote Originally Posted by DCL View Post
    Most of the users will use hdl partitions.
    Do the hdl images have these 16 sectors?
    All do, it's the first 16 sectors of any PS2 game.

    Quote Originally Posted by DCL View Post
    "If the console is of the type that requires a valid PS2 LOGO..."
    And the downloaded game on hdd?
    As above, the games have the logo encrypted so it will either display wrong or game will not boot if the console is PAL, JPN or of the newer US ones. That's why you have to disable logo if you don't have a ISO file that has the plain decrypted logo.


    Quote Originally Posted by DCL View Post
    What does "boot = 1 -> boot from argvs | boot = 0 -> boot from internal fixed name" mean?
    Means exactly that. There's a internal list of names which were used for testing. Like I said it's supposed to take the game name as parameter when it starts, from the launcher program.
    For testing it's not practical to pass a argument to the elf so I have that option in it. Like I said, it's almost useless as a loose elf but if you manage to make it runs, it does the exact same thing as the OPL build sources I posted on the same post. It just has no GUI or menus/settings and goes straight into running the game.
    SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
    2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
    "**** j0 hackers!"
    -Sjeep (As seen on TOXIC OS ELF...)
    Reply With Quote  

  3. #133  
    DCL
    DCL is offline Registered User
    Join Date
    Jul 2012
    Posts
    6
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by l_oliveira View Post
    Means exactly that. There's a internal list of names which were used for testing. Like I said it's supposed to take the game name as parameter when it starts, from the launcher program.
    For testing it's not practical to pass a argument to the elf so I have that option in it. Like I said, it's almost useless as a loose elf but if you manage to make it runs, it does the exact same thing as the OPL build sources I posted on the same post. It just has no GUI or menus/settings and goes straight into running the game.
    So if i take an installed hdl game, modify the icon info and inject the mini in a kelf i'll be able to start the game via hosdsys. Right?
    Reply With Quote  

  4. #134  
    l_oliveira's Avatar
    l_oliveira is offline V0 - V4 Addict
    Join Date
    Dec 2002
    Location
    Brasilia, Brazil
    Posts
    1,795
    Downloads
    18
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    11
    Likes Received
    60
    Quote Originally Posted by DCL View Post
    So if i take an installed hdl game, modify the icon info and inject the mini in a kelf i'll be able to start the game via hosdsys. Right?
    Yes, that was the whole point of making it.

    The latest version of KERMIT (Silverbull's real time debugger) in it's ODEM function can install it correctly for you.
    Mind you, KERMIT was vital on understanding and progressing with mini as it allows me to dump whatever is on the PS2 RAM should I need to figure out what has gone wrong...
    SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
    2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
    "**** j0 hackers!"
    -Sjeep (As seen on TOXIC OS ELF...)
    Reply With Quote  

  5. #135  
    DCL
    DCL is offline Registered User
    Join Date
    Jul 2012
    Posts
    6
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by l_oliveira View Post
    The latest version of KERMIT (Silverbull's real time debugger) in it's ODEM function can install it correctly for you.
    How does ODEM install the game? Or how to use it to install "my kelf"?
    Is it more comfortable than the handmade modifications?
    Reply With Quote  

  6. #136  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
    Join Date
    Mar 2008
    Posts
    1,788
    Downloads
    6
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    4
    Likes Received
    18
    Quote Originally Posted by DCL View Post
    So, how could i get a decrypted one for testing?
    use this : https://github.com/mlafeldt/ps2logo
    Reply With Quote  

  7. #137  
    SP193's Avatar
    SP193 is offline The fallen spartan...
    Join Date
    May 2009
    Location
    シンガポール
    Posts
    1,957
    Downloads
    0
    Uploads
    0
    Mentioned
    14 Post(s)
    Tagged
    3 Thread(s)
    Likes Given
    33
    Likes Received
    211
    Quote Originally Posted by l_oliveira View Post
    Yes, that was the whole point of making it.

    The latest version of KERMIT (Silverbull's real time debugger) in it's ODEM function can install it correctly for you.
    Mind you, KERMIT was vital on understanding and progressing with mini as it allows me to dump whatever is on the PS2 RAM should I need to figure out what has gone wrong...
    I'm thinking of patching the HDDOSD to allow unsigned homebrew software as well. Would that be good? After all, we are going to have to patch/replace the MBR... so the HDDOSD won't be used out of the box anyway.

    Another thing I thought of doing would be to patch rom0:OSDSYS for HDD support... but it doesn't seem easy as a lot of hackery will be involved. If you know anything about the compression/format of the resource files, that will be great. Information regarding patching rom0:OSDSYS would be appreciated too.

    The rom0:OSDSYS of the protokernel boot ROM seems to have the browser made modular.. but I don't know how that works for sure, and all newer consoles do not have that design anymore.
    Unmodified SCPH-77006 with SM 3.6
    SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
    SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit
    PS2ESDL v0.823B

    やっほー 汗がひかる♪
    Reply With Quote  

  8. #138  
    l_oliveira's Avatar
    l_oliveira is offline V0 - V4 Addict
    Join Date
    Dec 2002
    Location
    Brasilia, Brazil
    Posts
    1,795
    Downloads
    18
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    11
    Likes Received
    60
    SONY really changed their minds several times through the PS2 life.

    Honestly, I think we should:

    Allow people to use SONY software if they want to but not mess too much with it.

    Develop our own launchers so people are not stuck with the LBA28 limitation of SONY software (ala XBOX replacement dashboards). You have to agree that uLE already took that path but honestly the uLE is more like a file manager such as those shell programs we used in the 80s and 90s with DOS. People today want a "dashboard", not a shell-like app.

    Making mini was fun and resulted on some advances. I am sure we will keep pushing it forward but hey there's room for improvement almost anywhere on this scene.
    RandQalan likes this.
    SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
    2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
    "**** j0 hackers!"
    -Sjeep (As seen on TOXIC OS ELF...)
    Reply With Quote  

  9. #139  
    SP193's Avatar
    SP193 is offline The fallen spartan...
    Join Date
    May 2009
    Location
    シンガポール
    Posts
    1,957
    Downloads
    0
    Uploads
    0
    Mentioned
    14 Post(s)
    Tagged
    3 Thread(s)
    Likes Given
    33
    Likes Received
    211
    Quote Originally Posted by l_oliveira View Post
    SONY really changed their minds several times through the PS2 life.

    Honestly, I think we should:

    Allow people to use SONY software if they want to but not mess too much with it.

    Develop our own launchers so people are not stuck with the LBA28 limitation of SONY software (ala XBOX replacement dashboards). You have to agree that uLE already took that path but honestly the uLE is more like a file manager such as those shell programs we used in the 80s and 90s with DOS. People today want a "dashboard", not a shell-like app.

    Making mini was fun and resulted on some advances. I am sure we will keep pushing it forward but hey there's room for improvement almost anywhere on this scene.
    One thing I wonder is whether the limit of the HDDOSD itself is capped at 128GB. The Sony APA drivers limit it to 128GB, but what if we replaced them?

    EDIT: About replacing OSDSYS, I thought of cloning OSDSYS via reverse engineering, but that would involve a lot of work. :/
    If you are talking about making one from ground up, that would be another great alternative, but a lot of work will be involved to give it the professional feel that will make people willing to use it.

    uLaunchELF looks "Industrial-grade". Not something that professional companies like Sony would release for their consumers to use in the 21st century.
    RandQalan likes this.
    Unmodified SCPH-77006 with SM 3.6
    SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
    SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit
    PS2ESDL v0.823B

    やっほー 汗がひかる♪
    Reply With Quote  

  10. #140  
    kadorna2 is offline Member
    Join Date
    Feb 2011
    Location
    Buenos Aires, Argentina
    Posts
    362
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    6
    Likes Received
    22
    Quote Originally Posted by SP193 View Post
    One thing I wonder is whether the limit of the HDDOSD itself is capped at 128GB. The Sony APA drivers limit it to 128GB, but what if we replaced them?

    EDIT: About replacing OSDSYS, I thought of cloning OSDSYS via reverse engineering, but that would involve a lot of work. :/
    If you are talking about making one from ground up, that would be another great alternative, but a lot of work will be involved to give it the professional feel that will make people willing to use it.

    uLaunchELF looks "Industrial-grade". Not something that professional companies like Sony would release for their consumers to use in the 21st century.
    OH GOD YES I CAME
    Reply With Quote  

Page 14 of 37 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •