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Thread: Help with swap trick (Ratchet Deadlocked)
  

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  1. #1 Help with swap trick (Ratchet Deadlocked) 
    GalaXyHaXz is offline Registered User
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    So I tried to mod my ps2 by getting FreeMcboot

    The only game I had with a [dot]elf was ratchet deadlocked- So I burned it twice both at max and 4x speed to a dvd+r I tried swapping at different menus and every time you click Network Setup to load uLaunchElf, it gives you the "Insert a Playstation 2 Disc" screen

    I have the NTSC/USA version of the game and a hackable ps2 (slim 79001)
    I am using ImgBurn to both clone and then re burn the game as well as Apache 1[dot]1 to replace ntgui[dot]elf
    I am also sure I have the sensors covered because I can play backup ps1 games through swapping

    So does anyone know what's wrong? Game incompatible? Writing the discs wrong?

    EDIT:
    Damn I think the game has a security check against it. I tried the game with the modified DVD+R and it ran just fine, but gives you that error on the setup network. So can this check be disabled by normal means? Like reversing engineering?
    Last edited by GalaXyHaXz; 10-22-2012 at 12:01 AM.
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  2. #2  
    SP193's Avatar
    SP193 is offline The fallen spartan...
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    Quote Originally Posted by GalaXyHaXz View Post
    So I tried to mod my ps2 by getting FreeMcboot
    This really has got to stop. D:

    By using FMCB on any Playstation 2 model, nobody is 'hacking' or 'modifying' anything on the console itself. It's just exploiting the Playstation 2's update mechanism, so it's really just an exploit.

    If you install FMCB on a console, you are just installing FMCB. If you are using FMCB to run homebrew software, you are just using FMCB to launch homebrew. You don't modify the console at all.

    Quote Originally Posted by GalaXyHaXz View Post
    The only game I had with a [dot]elf was ratchet deadlocked- So I burned it twice both at max and 4x speed to a dvd+r I tried swapping at different menus and every time you click Network Setup to load uLaunchElf, it gives you the "Insert a Playstation 2 Disc" screen

    I have the NTSC/USA version of the game and a hackable ps2 (slim 79001)
    I am using ImgBurn to both clone and then re burn the game as well as Apache 1[dot]1 to replace ntgui[dot]elf
    I am also sure I have the sensors covered because I can play backup ps1 games through swapping

    So does anyone know what's wrong? Game incompatible? Writing the discs wrong?
    One thing you can try if you are sure that you are blocking the sensors and swapping the disc correctly, would be to use a higher quality disc. Use Verbatim DVD-R discs with Super AZO that were manufactured by either Taiyo Yuden or Mitsubishi. Cheap discs put a strain on the lasers of older consoles (If they can even be read!), but it's still probably a good idea to use high-quality discs on your SCPH-79000 series to prolong it's lifespan and to eliminate the possibility that your console actually couldn't read your burned disc.

    Quote Originally Posted by GalaXyHaXz View Post
    EDIT:
    Damn I think the game has a security check against it. I tried the game with the modified DVD+R and it ran just fine, but gives you that error on the setup network. So can this check be disabled by normal means? Like reversing engineering?
    No. If there was really such a check, you should just use another game, borrow the Playstation 2 console of someone else to install FMCB with, or engage the services of one of the volunteer installers here.

    Nobody can alter anything on a pressed disc as it's read-only. If we could do that, why would we need the swap trick at all?
    Unmodified SCPH-77006 with SM 3.6
    SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
    SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit
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  3. #3  
    GalaXyHaXz is offline Registered User
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    hmm thanks for the reply, it seems I'll go grab a copy of 007.
    and yeah, I knew mcboot was an exploit not a cfw that modifies the ps2's "flash0" so to speek
    anyway, it seems the only way to do this with deadlocked is doubleswapping. I don't want to screw up the disk swapping it 60 times but yeah, seems any game can work if you did a double swap.
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