Indeed. I think so, too.
Originally Posted by DariuszG
It wasn´t, but one were the additional drivers in IOPs RAM, which consume extra-space (and thus decreasing compatibility with every additional KB.)
The only reason given so far was that LAN connection is too slow.
(2nd problem,... there is no application out there for this...)
I think so, too.
Im saying, that its not too slow to play games with perfect movies and quite decent loading speed.
Why Im saying this? Because running VOB files (DVD video files) through LAN works great. No slowdows (contraily to loading them from USB, witch is much slower).
If DVD VOB files working good, games cinematics schouldnt have any problems, and as we know, the most painfull USBA issue is that cinematics have slowdowns, cant be displayed, or skipps (low games compatibilty is USBA problem itself).
Nope, that´s a bunch of work.
Maybe its possible to force HDL to read games through LAN?
Many parts of the HDL-Structure itself needs to be changed, to accomplish such a project.
Not worth the work,... Better to write a new one.
What you mentioned isn´t FTP, but the HOST-Protocol.
Something like reading HDL games partitions directly from FTP created on PC (FTP like PS2 Client Loader).
Is it hard to make (just wondering)?
About partitions on PC.
Well,... I think it is better to have real ISOs on PC then. ^^
Not just for Slim-Users, but also for those with half-defect IDE-/BroadBand-Adapter (only LAN working <-- ...or half-defect PS2-Board, which might cause the same issue...), or with BigBen-BBAs, which lack the IDE-Port.
It would be GREAT for everyone with Slim consoles. No need of soldering IDE cable, and compatible with ALL slims
Just think about it...
PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
PS2 SCPH-30004R; NoMod+NoLaser
3xSony MC 8MB
MAX/Datel 16MB with Boot-CD
Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux