Forum: Official Free MC Boot Forums - Discussions and development of the the newest and most advanced hack/exploit for the PS2!


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: FreeVAST vs. Independence Exploit?
  

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1 FreeVAST vs. Independence Exploit? 
    rlbond86 is offline Member
    Join Date
    Dec 2008
    Posts
    40
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    So, can anyone tell me the difference between FreeVAST and the Independence exploit? Is there any reason I should switch to FreeVAST, other than not needing a trigger disc?
    Reply With Quote  

  2. #2  
    Join Date
    Apr 2005
    Location
    Ky, USA
    Posts
    5,031
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    9
    Likes Received
    39
    Honestly I would prefer you read up on BOTH of them and come to your own conclusion.
    Reply With Quote  

  3. #3  
    dra6onfire's Avatar
    dra6onfire is offline Member
    Join Date
    Nov 2006
    Posts
    145
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Independence was great for its time but has been buried under the all out amazingness of FMCB.
    Reply With Quote  

  4. #4  
    JNABK's Avatar
    JNABK is offline Member
    Join Date
    Sep 2004
    Location
    <<< I'm right over there!
    Posts
    4,920
    Downloads
    3
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    2
    Likes Received
    16
    Quote Originally Posted by rlbond86 View Post
    So, can anyone tell me the difference between FreeVAST and the Independence exploit?
    Sure, we have gone ahead and done that......just for you! Its been exlained in great detail in many posts/threads....right here in this very forum called freevast. We even made them 'stickies', just so you could find them even easier
    Quote Originally Posted by rlbond86 View Post
    Is there any reason I should switch to FreeVAST, other than not needing a trigger disc?
    If your happy with what you are currently using, i dont have any reasons to give you.

    But if your looking for a better way to do some things you cant do with the PS1 Exploit, then i could give you a whole bunch of reasons, depending on what it is your unhappy with in your current exploit.
    PS2 Consoles:
    SCPH-30001 [V4] - unmodded (2)
    SCPH-30001-R [V5] DMS4 Pro SE
    SCPH-50001-N [V9] CC 2.0 SLE
    SCPH-79001 [V16] Silver - unmodded

    Reply With Quote  

  5. #5  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    Some thoughts, why I prefer FMCB over PSX-Indy. and also DEV.-Modes.:

    -start from MC without the need of a disc, with no need for a hardwired solution (thus also very portable)
    -easy user-handing (be it for elf-launching in whatever case [Auto-, Button-Launch, hacked OSD], or backup-launch [Fastboot, or OSD-Boot])
    -probably a complete init (& if bugous, it also probably can be fixed)
    -...

    Btw.: Just one thing. It seems (some) Mod-Chips do not initialize the Hardware in DEV.-Modes correctly, thus I use the button-launch-feature of FMCB, rather than my Chips (DMS3, cuz CC isn´t working properly and didn´t tried DMS4PRO, yet) DEV.(1)-Mode.

    I´m not sure about the xploit (I think, it do not have this problem, but it might be...).
    Last edited by TnA; 12-19-2008 at 08:08 AM. Reason: a typo
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  6. #6  
    Join Date
    Aug 2008
    Location
    The Ghetto
    Posts
    94
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by rlbond86 View Post
    So, can anyone tell me the difference between FreeVAST and the Independence exploit? Is there any reason I should switch to FreeVAST, other than not needing a trigger disc?
    I know this kinda goes hand and hand with "not needing a trigger disc" but if you don't have to load a disc each time you start the system you don't need to deal with those "Disc Read Error"s and could possibly extend the life of your lens.

    Why are you asking anyway? Why not just try it?
    If for some odd reason you don't like it, just erase the files it puts on your MC and stick a PSX disc back in there.
    Reply With Quote  

  7. #7  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    Quote Originally Posted by MidniteAssassin View Post
    Why are you asking anyway? Why not just try it?
    I would say the same.

    If for some odd reason you don't like it, just erase the files it puts on your MC and stick a PSX disc back in there.
    I think this is not a good suggestion, if he do/did a Multi-Install (if so, he must revert it to a normal-install with the FMCB-Installer and then can delete the rest of the files...).
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  8. #8  
    dlanor is offline Member
    Join Date
    Sep 2004
    Location
    Sweden
    Posts
    10,107
    Downloads
    5
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    0
    Likes Received
    126
    Quote Originally Posted by rlbond86 View Post
    So, can anyone tell me the difference between FreeVAST and the Independence exploit?
    First off, FreeVAST as such does not exist.

    It is just the name of an old project which never took off before it died.
    But from the ashes of that death there rose a new project named "Free McBoot" aka: FMCB
    It is FMCB which is the new dominant PS2/PStwo softmod, vastly superior to the independence exploit.

    Is there any reason I should switch to FreeVAST, other than not needing a trigger disc?
    Why do you exempt that vast difference as if it were meaningless ?
    In fact that is the most crucial difference of all, which will add years to the lifetime of your console.

    Once your CD laser dies (as all of them do eventually) you will no longer be able to boot the old exploit, as there is no longer any way to trigger it then. But an FMCB user can keep booting as if nothing happened, playing games from HDD and running homebrews as before, almost completely unaffected by the fact that the CDVD drive is no longer working.

    Another huge advantage, as long as the DVD laser still lives, is that you can use ESR after booting with FMCB. (Some say they can do that after booting with PS1 exploits too, but I have tried it and for me that never works.) ESR allows you to use DVD discs both for backup games and for homebrew discs with emulators and media files etc, almost as on a modded console, except that each ISO must be given a special patch before burning to make it readable on the PS2 (when ESR driver is active).

    Best regards: dlanor
    Reply With Quote  

  9. #9  
    Join Date
    Aug 2008
    Location
    The Ghetto
    Posts
    94
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Oh!
    I've never done a Multi-Install...(never had a reason to), but that is when your installing it on a MC for someone else(or for another PS2 that you have) right?
    But I do remember reading something about it putting extra files on a MC that would make it appear as if there was more data on the MC then there really was...but not being able to delete the files?

    Well, just make sure to read the tutorials, especially if your using a bigger(older) PS2...
    Reply With Quote  

  10. #10  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    Quote Originally Posted by MidniteAssassin View Post
    Oh!
    I've never done a Multi-Install...(never had a reason to), but that is when your installing it on a MC for someone else(or for another PS2 that you have) right?
    Yepp (to be exact for keeping compatibility to PS2-Versions, which do not search for the same file like yours, which is "osdmain.elf" in many cases).

    But I do remember reading something about it putting extra files on a MC that would make it appear as if there was more data on the MC then there really was...but not being able to delete the files?
    Not exactly. It patches the FAT-Filesystem to point to the same sectors for all dummy-files (all filenames point to the same file).
    It patches some dummy-files (thought 1K, or Clustersize) to be at the same sectors as the file, which was installed in first case (osdmain.elf).
    You can delete those files manually, but the dummys will remain as unusable space on MC (thus 22KB in total thought...) and there is no way to recover these, except a mc-format. That´s why it is recommented, to revert a multi-install back to normal install, because it unpatches and deletes the dummys.

    Well, just make sure to read the tutorials, especially if your using a bigger(older) PS2...
    If you´re talking to the thread-starter,... Yes. The "INJECT"-Part is all you need to know, if you want to keep it small.
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

Page 1 of 2 1 2 LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •