Forum: Official Free MC Boot Forums - Discussions and development of the the newest and most advanced hack/exploit for the PS2!


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: Free McBoot Configurator
  

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 210
  1. #101  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    Some users reported, that the configurator (1.2.1) destroys their files on mass.

    What do you think about some "eye-candy"-options for Configurator (to define some things found in "Share your FMCB.CNF"-Thread ).
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  2. #102  
    suloku is offline Undead WU
    Join Date
    Apr 2005
    Posts
    486
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by TnA View Post
    Some users reported, that the configurator (1.2.1) destroys their files on mass.
    Please expand that point. What do you mean by destroy? Which files? Do that happen with 1.2?
    Reply With Quote  

  3. #103  
    urbigbro's Avatar
    urbigbro is offline \m/=(⎝⏠⏝⏠⎠)=\m/
    Join Date
    Apr 2006
    Location
    The beach with great weather year round.
    Posts
    948
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    3
    Quote Originally Posted by TnA View Post
    What do you think about some "eye-candy"-options for Configurator (to define some things found in "Share your FMCB.CNF"-Thread ).
    I second that idea! A separate screen that would list all the special characters supported by the PS2 BIOS would be awesome. I have partially documented the encoding SJIS in that thread and I have put all the .cnf files with the 1000 possibilities of ALT+Num7 combinations available. I'm not sure if ULE can actually support displaying the same characters though as I don't know what encoding it supports or if it would require a Japanese translation font to be used. From opening my .cnf in the latest uLE it doesn't seem to support any of the ALT+Num7 combinations.
    V3, V7, V9 PS2s FMCB 1.8/W custom FREEMCB.CNF , ULE+ICON GUI, HDL .8b childsafe, ESR, OPL beta, Misc. 3.5, & 2.5" HDDs
    PSP 1000
    PS3 60 GB BC compatible

    I Mod Fighting Sticks!!
    My PS2 Mods
    Network Games working w/HDL .8b
    Reply With Quote  

  4. #104  
    suloku is offline Undead WU
    Join Date
    Apr 2005
    Posts
    486
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    ule uses its own font for character display, so what you see its all there is.

    I dunno anything about character encoding nor how to handle that in C. I'll search some info about that.
    Reply With Quote  

  5. #105  
    Join Date
    Apr 2005
    Location
    Ky, USA
    Posts
    5,031
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    9
    Likes Received
    39
    Quote Originally Posted by suloku View Post
    ule uses its own font for character display, so what you see its all there is.
    I seem to recall that it does and that there were issues of implementing the font from the bios as the reason behind that.
    Reply With Quote  

  6. #106  
    suloku is offline Undead WU
    Join Date
    Apr 2005
    Posts
    486
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Version 1.2.3 - FMCB 1.7 compatible
    -Fixed bug regarding ESR path config. It always mapped to mc?. Also selecting a file from B?DATA-SYSTEM dir lead to messing the first path of the first 3 OSD items. Thanks TnA for noticing.
    -Updated CNF parser with that of uLaunchELF 4.29.

    http://psx-scene.com/forums/attachme...1&d=1222874510
    Reply With Quote  

  7. #107  
    kevstah2004 is offline Member
    Join Date
    Apr 2008
    Posts
    1,202
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    2
    What symbols can be added to the osdmenu?, I tried to make the full PS2 logo "PlayStation ® 2" but the "®" wasn't recognized.
    Reply With Quote  

  8. #108  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    THX for the update.
    The bug in ESR-Path (mc?-bug) was noticed by someone other on ps2tools before (just to mention him/it. ).
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  9. #109  
    suloku is offline Undead WU
    Join Date
    Apr 2005
    Posts
    486
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by TnA View Post
    THX for the update.
    The bug in ESR-Path (mc?-bug) was noticed by someone other on ps2tools before (just to mention him/it. ).
    More than noticing I wanted to say alert, but the propper word didn't come up at that moment

    BTW It was all because of a copy-paste problem, I may have went to do something else when I pasted the code and I forgot to modify it.
    Reply With Quote  

  10. #110  
    peat1980's Avatar
    peat1980 is offline Member
    Join Date
    Jul 2008
    Location
    Rammenau Germany
    Posts
    11
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    @kevstah:
    I tried to make the full PS2 logo "PlayStation ® 2" but the "®" wasn't recognized.
    This Works for me as TopDelimiter:
    c0y-99r1.25PlayStationr0.00o004r1.252r0.00y+00
    Reply With Quote  

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •