Bad blocks as like the ones people get on the PSP NAND.
Originally Posted by dlanor
NAND flash is a block device. Each block has a data section plus a spare section which is used for ECC and flagging the block status.
Since the old installer used HDProjectX to flash a edited image on the memory card it would get stuck at a certain % if it hit a bad block. The new one just formats the memory card and write the files as one game would, so version 1.2 doesn't have the bad blocks problem anymore.
The memory card is capable of dealing with bad blocks on it's own if you are flashing only individual files. You can dump and reflash images from the same card as bad blocks will be on the same sectors.
But a full image from a card with no bad blocks won't work for a card with one or more.
As for the black screen it could be the mod chip (if the console has one) or the runme.elf file.
Version 1.2 worked for me on every single NTSC U/C (USA/Canada) console I have here, once I dealt with the install/memory card creation issues.
SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
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